(RELZ) FCOM:Convergance

Post » Mon Jan 03, 2011 12:32 pm

no way! wow i totaly thought i had installed the ufcom patch, guess not cuz i just put the fcom convergence esm in there again(or so i though) and it went from Version 0.9.9a7 to Version 0.9.9MB3, is that correct? and by "Use RBP TNR Version instead" you mean,

bgBalancingEVOptionalNPCDiversity, TNR Merge.esp ?

and just out of curiousity what kind of effects would i have been seeing with/without that ufcom patch?
and should bandits mauriders and raiders be getting along or should they be fighting eachother?


grrrrr! sorry dunno why i keep doing that...
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Devin Sluis
 
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Post » Mon Jan 03, 2011 3:51 am

This might be a dumb question, but I can't find anything on the readme site (probably because I'm not using 0.9.9): Does FCOM require OOO Full, or can I use Lite? I'm using 0.9.8 and OOO 1.33.


I'm pretty sure it was just 1.34 and 0.9.9 that required a full build of OOO due to changes that hadn't been implemented in OOO Lite yet.


Yeah, that's what I figured. Someone suggested that might not be the case, and I thought it wouldn't hurt to make sure.


I'm that "someone" and I'm almost certain FCOM requires OOO Full. dev_akm wrote that it requires "the full versions of the usual suspects" or something like that. Of course, this info is long since purged so I can't double-check it.
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Mr. Ray
 
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Post » Mon Jan 03, 2011 5:01 am

Generally, as I remember it, Dev would make both OOO Full, and OOO Lite functional with FCOM.

In the case of 1.34, he hadn't gotten around to editing the Lite version with the new features, so it conflicted quite badly.

However, earlier versions should still be okay together, as far as I know.

edit: from Dev's website:

Oscuro's Installation
During installation of Oscuro's Oblivion Overhaul, you can normally use either the FULL version or LITE version, but currently the OOO 1.34 Beta does not include ther LITE version. This will be fixed in future releases so you can once again use the LITE version of OOO.

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Astargoth Rockin' Design
 
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Post » Sun Jan 02, 2011 10:53 pm

Generally, as I remember it, Dev would make both OOO Full, and OOO Lite functional with FCOM.

In the case of 1.34, he hadn't gotten around to editing the Lite version with the new features, so it conflicted quite badly.

However, earlier versions should still be okay together, as far as I know.

edit: from Dev's website:


OK, I stand corrected then.

Another reason to stay away from supporting old versions of mods.
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Melissa De Thomasis
 
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Post » Mon Jan 03, 2011 9:53 am

Factions and Relations info is changing both in how Wrye Bash handles things, and in how they are used in OOO/MMM/FCOM files.

The tags can't be removed completely because they are still needed with non-FCOM builds, but recent testing shows that in an FCOM build they are interfering with the cooperation between factions built in to FCOM.


Hi showler,

I was under the impression that the masterlist was prepared to handle this situation with the '<' and '>' prefixes. From the masterlist header:

> process this line only if FCOM is installed.< process this line only if FCOM isn't installed.


If the testing does bear out for the new advice, perhaps we could just add two entries for the OOO files, one prefixed with '>' that does not contain the Factions and Relations tags and the other prefixed with '<' that contains the tags.
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jess hughes
 
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Post » Mon Jan 03, 2011 4:14 am

If the testing does bear out for the new advice, perhaps we could just add two entries for the OOO files, one prefixed with '>' that does not contain the Factions and Relations tags and the other prefixed with '<' that contains the tags.
That seems likely, but the problem at the moment is that OOO comes pre-tagged with Factions and Relations. BOSS/WB doesn't currently have the ability to remove tags, so unless that is added it requires the person doing the installing to find a note (either in BOSS list, or on FCOM install instructions page) and choose not to select those options when building the Bashed Patch.

And since not everyone uses BOSS, that further complicates things.

I'm sure it will all be straightened out when the testing is complete, but for now not using those tags is the recommendation.
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lauren cleaves
 
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Post » Mon Jan 03, 2011 6:23 am

That seems likely, but the problem at the moment is that OOO comes pre-tagged with Factions and Relations. BOSS/WB doesn't currently have the ability to remove tags, so unless that is added it requires the person doing the installing to find a note (either in BOSS list, or on FCOM install instructions page) and choose not to select those options when building the Bashed Patch.

And since not everyone uses BOSS, that further complicates things.

I'm sure it will all be straightened out when the testing is complete, but for now not using those tags is the recommendation.

Removing tags via TES4EDIT is very easy. Just had to do it for a Tamriel Travellers esp that was tagged nomerge. Took 2 mins. Anyone capable of installing FCOM will be able to do it, it's just another step in the install process tho :(
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Stryke Force
 
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Post » Sun Jan 02, 2011 11:06 pm

Removing tags via TES4EDIT is very easy. Just had to do it for a Tamriel Travellers esp that was tagged nomerge. Took 2 mins. Anyone capable of installing FCOM will be able to do it, it's just another step in the install process tho :(

Wow! That's a new method to me. You could just right-click in the bash tags frame (in the bottom-right corner) and check or uncheck whichever tags concerned you. No extra utilities or modifying plugins.
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Eoh
 
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Post » Mon Jan 03, 2011 6:51 am

Wow! That's a new method to me. You could just right-click in the bash tags frame (in the bottom-right corner) and check or uncheck whichever tags concerned you. No extra utilities or modifying plugins.

Doesn't work if it's actually tagged in the description, like the TT one was, so maybe it's not applicable to OOO/MMM

In fact, I know it's not applicable because its the esm files definitely aren't tagged, so ignore me :bonk:
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Rude_Bitch_420
 
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Post » Mon Jan 03, 2011 12:30 pm

Removing tags via TES4EDIT is very easy. Just had to do it for a Tamriel Travellers esp that was tagged nomerge. Took 2 mins. Anyone capable of installing FCOM will be able to do it, it's just another step in the install process tho :(



Umm..Might just be Me but all I do Is in the Upper Box I edit theTag in the Description and just below the Save Highlights and i Save the esp Right there in Bash.Is this not the right way to edit it when the Automatic one is acting Up.

Grin ..
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Chloe Lou
 
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Post » Mon Jan 03, 2011 7:11 am

Doesn't work if it's actually tagged in the description, like the TT one was, so maybe it's not applicable to OOO/MMM

In fact, I know it's not applicable because its the esm files definitely aren't tagged, so ignore me :bonk:

I am not sure if I have tried untagging a mod that is tagged in the description. In those cases, I just modify the description. So, what was the point of venturing all the way to opening up TES4Edit?
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hannah sillery
 
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Post » Mon Jan 03, 2011 7:02 am

De-tagging is not a huge issue, just the explaining what tags a mod should have in various situations.

However, there is no need to remove the tag from the mod files itself. The tag is still necessary for some builds. All you have to do is not choose OOO for those two options when building your patch.

Since BOSS and Wrye Bash are in parallel development, and the developers are in close contact with the OOO/FCOM team, I imagine a solution will present itself shortly. Likely, WB will be given the ability to read "skip tag" information from BOSS and use that as an override of the pre-added tags. Just have to work out a solution that works best in all situations.

In the meantime, I imagine we'll be answering that particular issue a lot for the next little while.
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Monika Krzyzak
 
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Post » Mon Jan 03, 2011 3:12 am

So, what was the point of venturing all the way to opening up TES4Edit?


The autotagger bug from wrye bash pre 279 made it impossible to use the description field. It would be blank. I had to open mods in TES4Edit and manually tags to the description field when I reinstall oblivion and fcom.
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Brooks Hardison
 
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Post » Mon Jan 03, 2011 11:51 am

De-tagging is not a huge issue, just the explaining what tags a mod should have in various situations.

However, there is no need to remove the tag from the mod files itself. The tag is still necessary for some builds. All you have to do is not choose OOO for those two options when building your patch.

Since BOSS and Wrye Bash are in parallel development, and the developers are in close contact with the OOO/FCOM team, I imagine a solution will present itself shortly. Likely, WB will be given the ability to read "skip tag" information from BOSS and use that as an override of the pre-added tags. Just have to work out a solution that works best in all situations.

In the meantime, I imagine we'll be answering that particular issue a lot for the next little while.

Wait! We are not supposed to bash Factions and Relations? Is this just for FCOM setups. Oh, no! My carefully prepared setup...:( The work never ends...
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hannaH
 
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Post » Mon Jan 03, 2011 7:27 am

Wait! We are not supposed to bash Factions and Relations? Is this just for FCOM setups. Oh, no! My carefully prepared setup...:( The work never ends...
Don't choose OOO.esm or OOO.esp for Factions and Relations for an FCOM setup.

Current advice, not gospel. If you aren't having interfaction fighting between NPCs and between animals that normally don't, it's not an issue.

Could all be fixed as OOO, MMM, FCOM are further modified.
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remi lasisi
 
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Post » Mon Jan 03, 2011 6:06 am

The autotagger bug from wrye bash pre 279 made it impossible to use the description field. It would be blank. I had to open mods in TES4Edit and manually tags to the description field when I reinstall oblivion and fcom.

What version was that? I must have skipped it, but I have to leave Oblivion for school months at a time. Missing an update is not too surprising then...

@Showler: I will untag them as soon as I can get to my computer with LogMeIn then (when it is turn ON again, argggh! stinking sleep...)
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Jason White
 
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Post » Mon Jan 03, 2011 3:39 pm

Hey, I am level one and using FCOM, the moment I left the sewers my bows were doing 10+ damage, and 10+ dmg for the arrows as well. This is pretty massive amount of damage for level 1 dont you think? There were 1 handed swords doing 8 damage however... Is this average or is there possibly another mod altering the damage?

Thanks
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He got the
 
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Post » Mon Jan 03, 2011 2:15 am

Hey, I am level one and using FCOM, the moment I left the sewers my bows were doing 10+ damage, and 10+ dmg for the arrows as well. This is pretty massive amount of damage for level 1 dont you think? There were 1 handed swords doing 8 damage however... Is this average or is there possibly another mod altering the damage?

Thanks

No, well...What is your Marksman skill? If it is lower than 35...That just seems high.
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Alister Scott
 
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Post » Mon Jan 03, 2011 7:03 am

Have to see your mod list.

There are several options that increase damage on weapons, though, and FCOM is MOBS balanced as well, so that will affect it.

Also, remember that if you chose Marksman and Blade for your majors, then your skill jumped from 5 to 25 as soon as you made that selection. Plus some more if you chose either Stealth or Combat for specialization and even higher depending on what you chose for preferred skills (or whatever they're called). That has a big impact on weapon damage.
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Izzy Coleman
 
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Post » Mon Jan 03, 2011 12:52 pm

Have to see your mod list.

There are several options that increase damage on weapons, though, and FCOM is MOBS balanced as well, so that will affect it.

Also, remember that if you chose Marksman and Blade for your majors, then your skill jumped from 5 to 25 as soon as you made that selection. Plus some more if you chose either Stealth or Combat for specialization and even higher depending on what you chose for preferred skills (or whatever they're called). That has a big impact on weapon damage.

My PC's specialty is combat and Marksman is one of his majors, putting his marksman skill at 25. 10+ at level one is HIGH...but the mod list would help.

Edit: I used Durability & Damage, Archery and RealSwords too.
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Benjamin Holz
 
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Post » Mon Jan 03, 2011 10:49 am

OIC... well its not a HUGE deal as its not game breaking, but it does make it somewhat difficult fighting an npc with a bow as they kill me in 2 arrows LMAO. I also do have the extra damage for archery in the optional pack, but never imagined it would be 1 shot kills.

Here is my list, I apologize its quite large. If you like, I can disable a majority of the non FCOM core mods as most of them are not even FCOM related.

Thanks

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm0C  Better Cities Resources.esm0D  Unofficial Oblivion Patch.esp  [Version 3.2.4]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  SM Plugin Refurbish - SI.esp  [Version 1.05]11  Better Cities .esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Quests-SI only.esp16  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Fran Armor Add-on.esp19  Fran_Lv30Item_Maltz.esp1A  All Natural - Real Lights.esp  [Version 0.9.9]**  All Natural.esp  [Version 0.9.9]**  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + NW + AWS.esp  [Version Final]1B  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  Symphony of Violence.esp1C  MIS.esp1D  MIS New Sounds Optional Part.esp1E  Atmospheric Oblivion.esp1F  Storms & Sound.esp20  Cities Alive At Night.esp21  IWR-Lights.esp22  IWR-Windows.esp23  IWR-Shutters.esp24  IWR - Windows Lights Shutters - Optimised.esp25  WindowLightingSystem.esp**  Book Jackets Oblivion.esp26  ClocksOfCyrodiil.esp27  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp28  CT-Com's Torch Compendium.esp++  Item interchange - Extraction.esp  [Version 0.76]29  Q - More and Moldy Ingredients v1.1.esp2A  RAEVWD New Sheoth.esp  [Version 1.5]2B  SoT_Holiday.esp2C  Harvest[Containers].esp2D  Harvest[Containers] - Player Home Add-on.esp2E  Harvest[Containers] - Flat-Top Barrels Add-on.esp2F  Harvest[Containers] - Havok Crates Add-on.esp30  Enhanced Economy.esp  [Version 3.4.3]31  moDem's City Life - BP Compat.esp32  Crowded Roads.esp  [Version 2.0]33  DLCHorseArmor.esp**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]34  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]35  DLCOrrery.esp**  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]36  SM Plugin Refurbish - Orrery.esp  [Version 1.11]37  DLCVileLair.esp38  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]39  DLCMehrunesRazor.esp3A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]3B  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]3C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]3D  AlternativeLightArmors12.esp**  NV Imperial Guard Horse Armour.esp3E  Dude Wheres My Horse.esp3F  DLCThievesDen.esp40  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]41  Cobl Glue.esp  [Version 1.72]42  Cobl Si.esp  [Version 1.63]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]43  Bob's Armory Oblivion.esp44  FCOM_BobsArmory.esp  [Version 0.9.9]45  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]46  Oblivion WarCry EV.esp47  FCOM_WarCry.esp  [Version 0.9.9MB3]48  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]++  ArmamentariumLLVendors.esp  [Version 1.35]49  ArmamentariumArtifacts.esp  [Version 1.35]4A  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]4B  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4C  FCOM_RealSwords.esp  [Version 0.9.9]4D  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]4E  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]4F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]56  TamrielTravellers4OOO.esp  [Version 1.39c]57  TamrielTravellersItemsnpc.esp  [Version 1.39c]58  TamrielTravellersItemsCobl.esp  [Version 1.39c]59  TamrielTravellersItemsVendor.esp  [Version 1.39c]5A  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]5B  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]5C  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]5D  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]5E  cyrodiil transportation network wz.esp5F  cyrodiil transportation network 1.3 wz.esp**  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]60  LetThePeopleDrink.esp  [Version 2.5]61  Scribe Supplies.esp62  VaultsofCyrodiil.esp63  VaultsofCyrodiilBC.esp64  VHBloodlines 1.2.esp  [Version 1.4]65  za_bankmod.esp66  DLCBattlehornCastle.esp67  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]68  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]69  Lynges_Thieves_Highway-10256.esp6A  DLCFrostcrag.esp**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]6B  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]6C  Knights.esp6D  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  EDI - Aggression Fix.esp6E  xuldarkforest.esp  [Version 1.0.4]6F  xulStendarrValley.esp  [Version 1.2.2]70  xulTheHeath.esp71  XulEntiusGorge.esp72  xulFallenleafEverglade.esp  [Version 1.3.1]73  xulColovianHighlands_EV.esp  [Version 1.2.1]74  xulChorrolHinterland.esp  [Version 1.2.2]75  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]76  xulBravilBarrowfields.esp  [Version 1.3.2]77  xulLushWoodlands.esp  [Version 1.3]78  xulAncientYews.esp  [Version 1.4.2]79  xulAncientRedwoods.esp  [Version 1.6]7A  xulCloudtopMountains.esp  [Version 1.0.3]7B  xulArriusCreek.esp  [Version 1.1.3]7C  xulPatch_AY_AC.esp  [Version 1.1]7D  xulRollingHills_EV.esp  [Version 1.3.2]7E  xulPantherRiver.esp7F  xulRiverEthe.esp  [Version 1.0.2]80  xulBrenaRiverRavine.esp  [Version 1.0.2]81  xulImperialIsle.esp  [Version 1.6.3]82  xulBlackwoodForest.esp83  xulCheydinhalFalls.esp  [Version 1.0.1]84  xulAspenWood.esp  [Version 1.0.1]85  xulSkingradOutskirts.esp86  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]87  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]88  Cliff_BetterLetters.esp  [Version 1.1]89  DropLitTorchOBSE.esp  [Version 2.1]8A  Dungeon Actors Have Torches 1.6 DT.esp8B  Exterior Actors Have Torches 1.3 DT.esp8C  kuerteeGoldIsAnInventoryItem.esp8D  Salmo the Baker, Cobl.esp  [Version 3.08]8E  Storms & Sound - Bank of Cyrodiil.esp8F  Storms & Sound - Better Cities.esp90  RealisticFatigue.esp91  RealisticHealth.esp92  RealisticForceMedium.esp93  RefScope.esp  [Version 1.3.0]94  SupremeMagicka.esp  [Version 0.89]95  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_AbsorbRestoration.esp++  SM_EnableCharmChameleon.esp96  SM_NoPoisonLevitationEffects.esp97  SM_EnchantStaff.esp  [Version 0.80]++  SM_VanillaSpells.esp  [Version 0.86]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]98  Lightweight Potions.esp  [Version 1.1]99  SM Combat Hide.esp  [Version 1.2]9A  StealthOverhaul.esp9B  StealthOverhaul, Cobl.esp  [Version 1.1]9C  RenGuardOverhaul.esp9D  RenGuardOverhaulShiveringIsles.esp9E  Enhanced Grabbing.esp  [Version 0.4]9F  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espA0  Duke Patricks - Fresh Kills Now Alert The NPCs.espA1  RealisticLeveling.esp**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Knights.esp**  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement.esp  [Version 0.76]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]A2  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]A3  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A4  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A5  bgMagicEVPaperChase.esp  [Version 1.68EV]A6  bgMagicAlchemy.esp  [Version 1.57]A7  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]**  Better Cities - Full City Defences.espA8  Better Cities Full.espA9  Better Cities - Unique Landscape Barrowfields.esp**  Better Cities - Unique Landscape Chorrol Hinterland.esp**  Better Cities - Unique Landscape Cheydinhal Falls.esp**  Better Cities - Unique Landscape Skingrad Outskirts.espAA  Better Cities - VHBloodlines.espAB  Better Cities - VWD of the IC.espAC  Better Imperial City.espAD  Better Imperial City FPS Patch.espAE  Better Cities - COBL.esp  [Version 2]AF  Better Cities Full FPS Patch.espB0  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp++  [GFX]_Initial_Glow-all.espB1  1310-Chamelion-NoRefraction-TESSource.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]B2  bgMagicLightningbolt.espB3  MotionBlur.espB4  QTdof.espB5  Visually Enchanted SoulTrap 1.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]B6  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]B7  Bashed Patch, 0.espB8  FormID Finder4.espB9  Streamline 3.1.esp

User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Mon Jan 03, 2011 12:25 am

OIC... well its not a HUGE deal as its not game breaking, but it does make it somewhat difficult fighting an npc with a bow as they kill me in 2 arrows LMAO. I also do have the extra damage for archery in the optional pack, but never imagined it would be 1 shot kills.

Here is my list, I apologize its quite large. If you like, I can disable a majority of the non FCOM core mods as most of them are not even FCOM related.

Thanks

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm0C  Better Cities Resources.esm0D  Unofficial Oblivion Patch.esp  [Version 3.2.4]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  SM Plugin Refurbish - SI.esp  [Version 1.05]11  Better Cities .esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Quests-SI only.esp16  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Fran Armor Add-on.esp19  Fran_Lv30Item_Maltz.esp1A  All Natural - Real Lights.esp  [Version 0.9.9]**  All Natural.esp  [Version 0.9.9]**  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + NW + AWS.esp  [Version Final]1B  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  Symphony of Violence.esp1C  MIS.esp1D  MIS New Sounds Optional Part.esp1E  Atmospheric Oblivion.esp1F  Storms & Sound.esp20  Cities Alive At Night.esp21  IWR-Lights.esp22  IWR-Windows.esp23  IWR-Shutters.esp24  IWR - Windows Lights Shutters - Optimised.esp25  WindowLightingSystem.esp**  Book Jackets Oblivion.esp26  ClocksOfCyrodiil.esp27  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp28  CT-Com's Torch Compendium.esp++  Item interchange - Extraction.esp  [Version 0.76]29  Q - More and Moldy Ingredients v1.1.esp2A  RAEVWD New Sheoth.esp  [Version 1.5]2B  SoT_Holiday.esp2C  Harvest[Containers].esp2D  Harvest[Containers] - Player Home Add-on.esp2E  Harvest[Containers] - Flat-Top Barrels Add-on.esp2F  Harvest[Containers] - Havok Crates Add-on.esp30  Enhanced Economy.esp  [Version 3.4.3]31  moDem's City Life - BP Compat.esp32  Crowded Roads.esp  [Version 2.0]33  DLCHorseArmor.esp**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]34  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]35  DLCOrrery.esp**  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]36  SM Plugin Refurbish - Orrery.esp  [Version 1.11]37  DLCVileLair.esp38  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]39  DLCMehrunesRazor.esp3A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]3B  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]3C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]3D  AlternativeLightArmors12.esp**  NV Imperial Guard Horse Armour.esp3E  Dude Wheres My Horse.esp3F  DLCThievesDen.esp40  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]41  Cobl Glue.esp  [Version 1.72]42  Cobl Si.esp  [Version 1.63]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]43  Bob's Armory Oblivion.esp44  FCOM_BobsArmory.esp  [Version 0.9.9]45  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]46  Oblivion WarCry EV.esp47  FCOM_WarCry.esp  [Version 0.9.9MB3]48  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]++  ArmamentariumLLVendors.esp  [Version 1.35]49  ArmamentariumArtifacts.esp  [Version 1.35]4A  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]4B  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4C  FCOM_RealSwords.esp  [Version 0.9.9]4D  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]4E  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]4F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]56  TamrielTravellers4OOO.esp  [Version 1.39c]57  TamrielTravellersItemsnpc.esp  [Version 1.39c]58  TamrielTravellersItemsCobl.esp  [Version 1.39c]59  TamrielTravellersItemsVendor.esp  [Version 1.39c]5A  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]5B  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]5C  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]5D  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]5E  cyrodiil transportation network wz.esp5F  cyrodiil transportation network 1.3 wz.esp**  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]60  LetThePeopleDrink.esp  [Version 2.5]61  Scribe Supplies.esp62  VaultsofCyrodiil.esp63  VaultsofCyrodiilBC.esp64  VHBloodlines 1.2.esp  [Version 1.4]65  za_bankmod.esp66  DLCBattlehornCastle.esp67  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]68  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]69  Lynges_Thieves_Highway-10256.esp6A  DLCFrostcrag.esp**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]6B  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]6C  Knights.esp6D  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  EDI - Aggression Fix.esp6E  xuldarkforest.esp  [Version 1.0.4]6F  xulStendarrValley.esp  [Version 1.2.2]70  xulTheHeath.esp71  XulEntiusGorge.esp72  xulFallenleafEverglade.esp  [Version 1.3.1]73  xulColovianHighlands_EV.esp  [Version 1.2.1]74  xulChorrolHinterland.esp  [Version 1.2.2]75  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]76  xulBravilBarrowfields.esp  [Version 1.3.2]77  xulLushWoodlands.esp  [Version 1.3]78  xulAncientYews.esp  [Version 1.4.2]79  xulAncientRedwoods.esp  [Version 1.6]7A  xulCloudtopMountains.esp  [Version 1.0.3]7B  xulArriusCreek.esp  [Version 1.1.3]7C  xulPatch_AY_AC.esp  [Version 1.1]7D  xulRollingHills_EV.esp  [Version 1.3.2]7E  xulPantherRiver.esp7F  xulRiverEthe.esp  [Version 1.0.2]80  xulBrenaRiverRavine.esp  [Version 1.0.2]81  xulImperialIsle.esp  [Version 1.6.3]82  xulBlackwoodForest.esp83  xulCheydinhalFalls.esp  [Version 1.0.1]84  xulAspenWood.esp  [Version 1.0.1]85  xulSkingradOutskirts.esp86  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]87  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]88  Cliff_BetterLetters.esp  [Version 1.1]89  DropLitTorchOBSE.esp  [Version 2.1]8A  Dungeon Actors Have Torches 1.6 DT.esp8B  Exterior Actors Have Torches 1.3 DT.esp8C  kuerteeGoldIsAnInventoryItem.esp8D  Salmo the Baker, Cobl.esp  [Version 3.08]8E  Storms & Sound - Bank of Cyrodiil.esp8F  Storms & Sound - Better Cities.esp90  RealisticFatigue.esp91  RealisticHealth.esp92  RealisticForceMedium.esp93  RefScope.esp  [Version 1.3.0]94  SupremeMagicka.esp  [Version 0.89]95  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_AbsorbRestoration.esp++  SM_EnableCharmChameleon.esp96  SM_NoPoisonLevitationEffects.esp97  SM_EnchantStaff.esp  [Version 0.80]++  SM_VanillaSpells.esp  [Version 0.86]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]98  Lightweight Potions.esp  [Version 1.1]99  SM Combat Hide.esp  [Version 1.2]9A  StealthOverhaul.esp9B  StealthOverhaul, Cobl.esp  [Version 1.1]9C  RenGuardOverhaul.esp9D  RenGuardOverhaulShiveringIsles.esp9E  Enhanced Grabbing.esp  [Version 0.4]9F  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espA0  Duke Patricks - Fresh Kills Now Alert The NPCs.espA1  RealisticLeveling.esp**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Knights.esp**  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement.esp  [Version 0.76]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]A2  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]A3  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A4  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A5  bgMagicEVPaperChase.esp  [Version 1.68EV]A6  bgMagicAlchemy.esp  [Version 1.57]A7  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]**  Better Cities - Full City Defences.espA8  Better Cities Full.espA9  Better Cities - Unique Landscape Barrowfields.esp**  Better Cities - Unique Landscape Chorrol Hinterland.esp**  Better Cities - Unique Landscape Cheydinhal Falls.esp**  Better Cities - Unique Landscape Skingrad Outskirts.espAA  Better Cities - VHBloodlines.espAB  Better Cities - VWD of the IC.espAC  Better Imperial City.espAD  Better Imperial City FPS Patch.espAE  Better Cities - COBL.esp  [Version 2]AF  Better Cities Full FPS Patch.espB0  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp++  [GFX]_Initial_Glow-all.espB1  1310-Chamelion-NoRefraction-TESSource.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]B2  bgMagicLightningbolt.espB3  MotionBlur.espB4  QTdof.espB5  Visually Enchanted SoulTrap 1.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]B6  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]B7  Bashed Patch, 0.espB8  FormID Finder4.espB9  Streamline 3.1.esp



SORRY!! totaly wrong forum....thats why you dont walk forums when you been drinking :facepalm: :facepalm: :facepalm:
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Mon Jan 03, 2011 6:06 am

OIC... well its not a HUGE deal as its not game breaking, but it does make it somewhat difficult fighting an npc with a bow as they kill me in 2 arrows LMAO. I also do have the extra damage for archery in the optional pack, but never imagined it would be 1 shot kills.

4D FCOM_DurabilityAndDamage.esp [Version 0.9.9]


what type of Arrows are they once again?

Try disabling durablity and damage..
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Mon Jan 03, 2011 10:43 am

I'm surprised you're getting one shot kills against you.

I'm using Duke Patrick's Combat Archery, at level five my bow has a 51 damage rating, and the arrows are around 15-30.

I can survive a couple of hits okay.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Mon Jan 03, 2011 5:24 am

haha TheReject... its all good buddy!

thx for reply corepc... the arrow is "A Iron Black Arrow" and the bow is "B Rusty Iron Bow".

strangely enough, I was wrong. the arrow does 15, yes i repeat 15 damage. and the bow 13 damage.



I disabled Durability and Damage as you suggested and immediately the arrow and bow damage was half now at, 8dmg for arrow, 7 damage for bow. however, short swords were only a meir 4 damage. maybe I should keep it enabled but disable the archery FCOM one?
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

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