(RELz) FCOM Convergence and UFCOM

Post » Tue Feb 01, 2011 11:23 am

How's the new update doing?

I can't wait for the "Vanilla spawns" plug in because I hate fighting so many enemies... I just stopped playing FCOM xD

I always thought OOO was okay, but whith fcom even with the spawns reduced there where so many... my computer isn't vvery good and it lags a lot (althought I can play fallout 3 with some texture pack and lot's of mods with out problems)

I'd rather play vanilla spawns with 60 or 70% difficulty than this.... I dont know it feels more realistic imo...

If there was an easy way to do it in the construction set can you tell me? :)
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Miragel Ginza
 
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Post » Tue Feb 01, 2011 9:39 am

Thanks. Getting rid of the doubled-up Fran versions of Dungeon Chests and Adventurers seems to have resolved my Dungeon-based CTD issues. Go figure! =P

Got another one for you: On the first page of this thread at the bottom is a note about some Optimized Frans New Items and New Creatures BSAs by Arthmoor. (http://www.megaupload.com/?d=ZAENT2I2 http://www.megaupload.com/?d=NB1V4HTS)

Are you recommending we use these instead of the ones that come with the latest version of Frans? They are almost twice as big for some reason, but say they fix a lot of meshes and such. Just wondering if they are compatible/built for the same version (4.5b).

EDIT: I'm guessing it must be compatible, otherwise you guys wouldn't have included it.

Fixed and uncommpressed, so larger :)
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Emma Pennington
 
Posts: 3346
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Post » Tue Feb 01, 2011 9:42 am

OOO is the last thing affecting is aside from the bashed patch (which changes the radius and sound);

Due to having one crash where I was dropping something other than a torch though, I think it has to do with dropping any item while a 2-handed item (or 1h+shield) is equipped, as that would explain the crashes when I draw a weapon/1h+shield while having a torch equipped, or trying to equip a torch from the menu while having the weapons drawn, and the rare occurance where it crashed when I had weapon+shield drawn and I had dropped some armor


Read the last few post above About torches has usually problems with those come from script's not being attached to them correctly. With new features of bash sometimes the UOP script's get attached to them instead of OOO script.

Make sure you are importing scripts on OOO.esp and see if that make a difference..(May have to manually add the tag itself)

How's the new update doing?

I can't wait for the "Vanilla spawns" plug in because I hate fighting so many enemies... I just stopped playing FCOM xD



Unofficial FCOM that is posted on the First Page is last Update that has been Posted. BSA for testing are posted on the first page has well.

The Next UFCOM is centered more around Cobl Itself has both OOO and MMM have New Loot system and Cobl Support Built In. Massive Changes to Npc and Creatures..Plus a whole slew of fixes has well.

If you need Vanilla Rates in FCOM then Use the MMM Spawn Rate Vanilla Plugin that will lower the number down to vanilla rates has MMM is what is dominate when it comes to most npc/creature leveledlist and count's itself.
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Sweets Sweets
 
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Post » Tue Feb 01, 2011 3:11 pm

Read the last few post above About torches has usually problems with those come from script's not being attached to them correctly. With new features of bash sometimes the UOP script's get attached to them instead of OOO script.

Make sure you are importing scripts on OOO.esp and see if that make a difference..(May have to manually add the tag itself)

Speaking of that, Thanks for the help. I didn't realize I had an old version of Wrye Bash. Updating it fixed the problem.
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Averielle Garcia
 
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Post » Tue Feb 01, 2011 9:25 pm

I can't wait for the "Vanilla spawns" plug in because I hate fighting so many enemies... I just stopped playing FCOM xD

Apart from Corepc's suggestion there is the option to use the FCOM_SpawnRatesStronger plug-in.
It greatly reduces both spawn points and and the number of critters in those spawns.
Be warned though that it was designed for hard nose players (idiots like me) and makes enemies significantly tougher. Unless your used to playing the mod with the difficulty set at more than 65% it may be one you'll want to avoid. :ahhh:
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Chica Cheve
 
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Post » Tue Feb 01, 2011 3:22 pm

Apart from Corepc's suggestion there is the option to use the FCOM_SpawnRatesStronger plug-in.
It greatly reduces both spawn points and and the number of critters in those spawns.
Be warned though that it was designed for hard nose players (idiots like me) and makes enemies significantly tougher. Unless your used to playing the mod with the difficulty set at more than 65% it may be one you'll want to avoid. :ahhh:


Thanks for reminding me of that. I've been meaning to switch as I can get too large spawns for comfort with Slightly Reduced. For example, I had c. 1-3 FPS plus long freezes the entire time when fighting 11 bandits outside Fort Homestead. I'm actually fighting FPS rather than FCOM at such times (anything but AoE spells is useless...), although that was extreme.
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sas
 
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Post » Tue Feb 01, 2011 9:02 am

Yeah I used to use the spawn rates stronger... but there're like x2 the enemies in vanilla anyway hahaha

What about combining spawn rates stronger and vanilla spanws from MMM?

And heh, when will the official fcom update come?
And the OOO one ?

Can't wait for those!
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Jacob Phillips
 
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Post » Tue Feb 01, 2011 10:43 pm

I am running an full FCOM setup, my game is fairly stable but not (you guessed it) in the wilderness. I occasionally get CTD's out in the wild, this happens randomly anywhere in the world.
As FCOM dominates my entire game world it has to be related to it, can you guys spot any plugins that shouldn't be used with FCOM anymore?

Just in case, I haven't altered my Oblivion ini file, I only turned off all the autosave features in the ini. Furthermore I use OSR (latest) and OBSE.

Load Order:

Spoiler
Active Mod Files:00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.4.1]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm  [Version 1.1]0A  HorseCombatMaster.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.8]0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]13  Fran Armor Add-on.esp14  Fran_Lv30Item_Maltz.esp15  EnhancedWeather.esp  [Version 1.3.5]++  phinix-waterfix.esp16  Ayleid Loot EXtension.esp17  Ayleid Loot EXtension - OOO Dungeons.esp++  Item interchange - Extraction.esp  [Version 0.78]18  Enhanced Economy.esp  [Version 4.2]++  MaleBodyReplacerV4.esp++  FineWeapons.esp19  PureSteelBlade.esp**  mz_Shields_SI.esp1A  XiaNewAmuletsV1.esp**  Armamentium female.esp1B  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]1C  Cobl Glue.esp  [Version 1.72]1D  Cobl Si.esp  [Version 1.63]1E  Bob's Armory Oblivion.esp1F  FCOM_BobsArmory.esp  [Version 0.9.9]20  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]21  Oblivion WarCry EV.esp22  FCOM_WarCry.esp  [Version 0.9.9MB3]23  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]24  ArmamentariumArtifacts.esp  [Version 1.35]25  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]26  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]27  FCOM_RealSwords.esp  [Version 0.9.9]28  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]29  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery_Deadly.esp++  FCOM_Archery_Deadly_Armamentarium.esp++  FCOM_Archery_Deadly_RealSwords.esp++  FCOM_Archery_Deadly_Artifacts.esp**  FCOM_FriendlierFactions.esp  [Version 0.9.9]2E  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]2F  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  FineWeapons for OOO.esp**  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp30  Ivellon.esp  [Version 1.8]31  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]32  Apachii_Goddess_Store.esp33  Knights.esp34  Knights - Unofficial Patch.esp  [Version 1.0.10]**  EVE_KnightsoftheNine.esp35  Mighty Umbra.esp36  MannimarcoRevisited.esp37  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]38  Bag of Holding.esp  [Version 1.5.0]39  EVE_ShiveringIslesEasterEggs.esp3A  P1DkeyChain.esp  [Version 5.00]3B  VisiblyUnlimited.esp3C  Alternative Start by Robert Evrae.esp3D  RealisticForceMedium.esp3E  RealisticMagicForceMedium.esp3F  EnchantmentMastery.esp40  RefScope.esp  [Version 2.0.2]41  SupremeMagicka.esp  [Version 0.90]42  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]43  SM_EnchantStaff.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]44  RenGuardOverhaul.esp45  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]46  Oblivion XP.esp  [Version 4.1.5]47  Legendary Abilities-Reflect MOJ.esp48  Grandmaster of Alchemy.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp49  bgBalancingEVCore.esp  [Version 10.52EV-D]4A  bgMagicEV.esp  [Version 1.7EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]4B  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]4C  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]4D  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]++  [GFX]_Initial_Glow-all.esp4E  Get Wet.esp++  Real Lava 1.3.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]4F  Cobl Silent Equip Misc.esp  [Version 01]50  Bashed Patch, 0.esp51  Streamline 3.1.esp


As I have read in various topics many times before, it must be possible to get a very stable FCOM game almost crash free, as I myself cannot see any issues in this load order or outdated mods, what then can be the issue?
I am very curious to know how to get this thing stable, as proved by others to be possible, what on earth is wrong with this setup then? It is pretty basic anyway.

I of course meant no offense with this, sometimes I just wonder if it truly is possible to get an (almost) crash free FCOM game. I mean, what have I done differently than others who have??

Thanks
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Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Tue Feb 01, 2011 6:24 pm

I am running an full FCOM setup, my game is fairly stable but not (you guessed it) in the wilderness. I occasionally get CTD's out in the wild, this happens randomly anywhere in the world.
As FCOM dominates my entire game world it has to be related to it, can you guys spot any plugins that shouldn't be used with FCOM anymore?

As I have read in various topics many times before, it must be possible to get a very stable FCOM game almost crash free, as I myself cannot see any issues in this load order or outdated mods, what then can be the issue?
I am very curious to know how to get this thing stable, as proved by others to be possible, what on earth is wrong with this setup then? It is pretty basic anyway.

I of course meant no offense with this, sometimes I just wonder if it truly is possible to get an (almost) crash free FCOM game. I mean, what have I done differently than others who have??

Thanks


Well all i can say is that having many mods can take up alot of memory and it could be that you go beyond the 1.6~1.8 gb limit. What you could do is use oblivion stutter remover. (http://tesnexus.com/downloads/file.php?id=23208), then download laatido(www.musikbanken.se) and LBAA patch oblivion.exe and try if that removes your crashes. I have an over extensive mod list and i'm always crash free.

My modlist

Spoiler
Active Mod Files:00  Oblivion.esm01  Morrowind_ob.esm02  Ulrim's Horses.esm03  CyrodiilUpgradeResourcePack.esm04  Bloodmoon_ob.esm05  Francesco's Leveled Creatures-Items Mod.esm06  Francesco's Optional New Items Add-On.esm07  Cobl Main.esm  [Version 1.72]08  Tribunal_ob.esm09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Armamentarium.esm  [Version 1.35]0B  Mart's Monster Mod.esm  [Version 3.7b3p3]0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  All Natural Base.esm  [Version 0.9.9.5]0F  CM Partners.esm10  Kvatch Rebuilt.esm11  Progress.esm  [Version 2.2]12  CustomSpellIcons.esm13  Artifacts.esm  [Version 1.1]14  Harvest[Containers].esm15  HorseCombatMaster.esm16  MD_Saddle_Master.esm==  ROOT-1===================17  CNME Bloodmoon v1.0.esp18  CNME v1.4.1.esp19  FixBeta.esp++  HrmnsOblivionScriptOptimizationv1.0.esp1A  Morroblivion Improved Map Markers.esp1B  Morroblivion Water Level Fix.esp1C  MorroblivionVampiresFix.esp1D  MorrowindMainQuest.esp1E  Oblivion Citadel Door Fix.esp1F  Unofficial Oblivion Patch.esp  [Version 3.2.7]20  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]==  ROOT=====================**  Armamentium female.esp**  Book Jackets DLC.esp**  Book Jackets Oblivion.esp21  BPMerchantStorage.esp22  Captainarmor 3.esp**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  CoreRandmonClothing4Npcs.esp**  Cyrodilic Brandy.esp23  Enhanced Water v2.0 HDMI.esp++  EVE_KhajiitFix.esp**  EVE_KnightsoftheNine.esp24  EVE_ShiveringIslesEasterEggs.esp**  EVE_StockEquipmentReplacer.esp**  EVE_StockEquipmentReplacer for OOO.esp**  EVE_StockEquipmentReplacer4FCOM.esp**  EVE_StockEquipmentReplacer4MMM.esp**  FineWeapons.esp**  Fransfemale.esp**  GrimbotsSpellTomes.esp**  JQ-PotionReplacer.esp**  Knights - Book Jackets.esp**  LoadingScreens.esp**  M.O.E. - Alternative Script Effect Icon I.esp  [Version 1]**  MaleBodyReplacerV4.esp**  MD-Leveled Dremora Armors.esp**  mz_Shields.esp**  mz_Shields_SI.esp**  RustyItems.esp25  Slof's Horses Base.esp**  Spell Breaker Replacer.esp++  Visually Realistic Lava.esp==  LIBRARY==================26  Cobl Races.esp  [Version 1.52]27  Francesco's Optional Chance of More Enemies.esp28  Francesco's Optional Chance of Stronger Bosses.esp29  Francesco's Optional Chance of Stronger Enemies.esp2A  Francesco's Optional Leveled Guards.esp2B  Francesco's Optional Leveled Quests-SI only.esp==  LIBRARY+1================++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]2C  Fran Armor Add-on.esp2D  Fran_Lv30Item_Maltz.esp==  TWEAK====================++  Enhanced Vegetation [100%].esp2E  MIS.esp2F  MIS New Sounds Optional Part.esp30  Natural_Habitat_by_Max_Tael.esp==  TWEAK+1==================31  All Natural.esp  [Version 0.9.9.5]32  Atmospheric Oblivion.esp==  TWEAK+2==================33  All Natural - Real Lights.esp  [Version 0.9.9.5]34  All Natural - SI.esp  [Version 0.9.9.5]++  Atmospheric Oblivion - Real Lights.esp==  DOWNLOADABLE CONTENT-1===35  Dude Wheres My Horse.esp36  HRMHorseArmor.esp==  DOWNLOADABLE CONTENT=====37  DLCBattlehornCastle.esp38  DLCFrostcrag.esp39  DLCHorseArmor.esp3A  DLCMehrunesRazor.esp3B  DLCOrrery.esp3C  DLCShiveringIsles.esp3D  DLCSpellTomes.esp3E  DLCThievesDen.esp3F  DLCVileLair.esp==  DOWNLOADABLE CONTENT+1===40  HRMHorseCommands.esp41  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]==  BEFORE OVERHAULS=========42  (DC) Sutch Reborn.esp43  Artifacts.esp  [Version 1.1]44  Cobl Glue.esp  [Version 1.72]45  Cobl Si.esp  [Version 1.63]46  ElsweyrAnequina.esp47  Feudal Empire 300.esp48  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]49  Lost Paladins of the Divines.esp4A  Mart's Monster Mod - Diverse Runeskulls.esp  [Version 1.1]4B  Salmo the Baker, Cobl.esp  [Version 3.08]4C  Slof's Oblivion Robe Trader.esp4D  XiaNewAmuletsV1.esp==  BEFORE OVERHAULS+1=======++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]++  FCOM_Cobl.esp  [Version 0.9.9]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]==  OVERHAUL MODS============4E  Bob's Armory Oblivion.esp4F  Loth's Blunt Weapons for Npcs.esp50  Oblivion WarCry EV.esp==  OVERHAUL MODS+1==========51  FCOM_BobsArmory.esp  [Version 0.9.9]++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]52  FCOM_WarCry.esp  [Version 0.9.9MB3]53  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]==  OVERHAUL MODS+2==========54  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]55  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]==  OVERHAUL MODS+3==========56  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  ArmamentariumLLVendors.esp++  Atmospheric Oblivion - OOO Patch.esp57  FCOM_Convergence.esp  [Version 0.9.9Mb3]58  FCOM_RealSwords.esp  [Version 0.9.9]59  OOO 1.32-Cobl.esp  [Version 1.72]==  OVERHAUL RELEVELLERS=====++  Atmospheric Oblivion - MMM Patch.esp++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]5C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]5D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]5E  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]5F  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]++  MMM-Cobl.esp  [Version 1.69]60  OOO-Map_Markers_Stock.esp  [Version 1.33]==  OVERHAUL RELEVELLERS+1===**  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]61  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]62  FCOM_MoreRandomItems.esp  [Version 0.9.9]63  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]64  JQ-Fighters_Guild_United.esp65  TamrielTravellers4OOO.esp  [Version 1.39c]++  Ulrim's Horses - HRMHorseArmor+OOO.esp66  Ungarion1TheWelkyndSword.esp  [Version 1.4]==  LARGE INTEGRATED OVERHAUL MODS67  Knights.esp68  Knights - Unofficial Patch.esp  [Version 1.0.9]69  Kvatch Rebuilt.esp6A  MannimarcoRevisited.esp6B  MannimarcoRevisitedOOO.esp  [Version 0.1]6C  Origin of the Mages Guild.esp  [Version 6]6D  RTT.esp6E  SentientWeapon.esp  [Version 3]6F  Servant of the Dawn.esp70  ShiveringIsleTravellers.esp  [Version 1.39c]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  TamrielTravellerAdvScript.esp  [Version 1.39c]71  TamrielTravellersItemsCobl.esp  [Version 1.39c]72  The Lost Spires.esp==  FINAL RELEVELLERS========++  Atmospheric Oblivion - Knights Patch.esp++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta]++  FCOM_FighterGUnited.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]73  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]74  Harvest [Flora].esp  [Version 3.0.0]75  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest[Containers] - SI.esp++  Harvest[Containers] - SI - Ore Respawn.esp76  Kvatch Rebuilt - Leveled Guards - FCOM.esp++  Kvatch Rebuilt - OOO Compatibility.esp77  Kvatch Rebuilt Weather Patch.esp++  OOO_XiaNewAmulets Addon - LLOnly.esp  [Version 0.5]**  SentientWeapon - OOO & MOBS.esp  [Version 3.1]++  Ulrim's Horses - Knights patch.esp==  MISC.====================78  24HrArenaAliveV2.esp++  Archmage_Enchanted_Chest_OBSE.esp79  Auto Potion.esp++  BaurusRunsInSewers.esp7A  Days&Months.esp7B  DropLitTorchOBSE.esp  [Version 2.4]7C  Duke Patricks - Actors Can Miss Now.esp7D  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp7E  Enhanced Economy.esp  [Version 4.2.1]7F  Enhanced Economy - House prices.esp  [Version 1.0]80  Get Wet.esp81  Improved Hotkeys.esp  [Version 1.1]82  kuerteeAutoSaveAndTime.esp83  Lock Bash Omega.esp  [Version 1.5]84  M.O.E. - Mythic Dawn Powers.esp  [Version 1]85  M.O.E. - The Black Sacrament - Night Mother's Ritual.esp  [Version 2]86  M.O.E. - Visit Valen Dreth Topic.esp  [Version 1]87  Map Marker Overhaul.esp  [Version 3.5.2]88  Map Marker Overhaul - SI additions.esp  [Version 3.5]89  MD Saddlebags v3.0.esp8A  MiniMap.esp8B  No psychic guards v1.2.esp8C  Oblivion Graphics Extender Support.esp  [Version 0.2]8D  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Knights of the Nine.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Vile Lair.esp8E  Quick Wardrobe.esp8F  Realistic Merchants.esp90  Respawning Varla & Welkynd Stones.esp91  Reznod_Mannequin.esp92  Rune Stones!.esp93  Scorn's Vampirism 2.esp94  SellHorses.esp95  SM Combat Hide.esp  [Version 1.2]96  SM Soul Delete.esp  [Version 1.00]97  StarX Vampire Deaths.esp98  Toggleable Quantity Prompt.esp  [Version 3.1.1]99  za_bankmod.esp==  MISC.+1==================++  Artifacts - EE patch.esp  [Version 1.0]++  Enhanced Economy - Soulgems.esp  [Version 4.2.1]==  CHARACTER DEVELOPMENT====9A  nGCD.esp++  nGCD Birthsigns.esp9B  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp9C  ProgressArmorer.esp  [Version 1.0]9D  ProgressMBSP.esp  [Version 2.0]9E  ProgressMercantile.esp  [Version 1.11]9F  ProgressRacial.espA0  ProgressRBSP.esp  [Version 1.0]A1  ProgressSBSP.esp  [Version 1.0]==  MAGIC====================A2  MidasSpells.espA3  SupremeMagicka.esp  [Version 0.90]==  MAGIC+1==================++  SM_COBL.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]A4  SM_EnchantStaff.esp  [Version 0.80]++  SM_MMM.esp  [Version 0.89]++  SM_OOO.esp  [Version 0.89]++  SM_Scrolls.esp  [Version 0.84]A5  SM_ShiveringIsles.esp  [Version 0.86]++  SM_SigilStone.esp  [Version 0.83]++  SM_UnlockSpells.esp  [Version 0.70]==  MAGIC ADDITIONS==========A6  Clean Spellbook.esp  [Version 1.3.0]A7  Enchant Arrows Spells.espA8  FormID Finder4.espA9  HotkeyCasting.espAA  Midas OscuroGems.espAB  RefScope.esp  [Version 2.0.2]AC  SetEssentialActors.espAD  The Resurrect Spell v1.2.espAE  Visual Enchantments v1.0.esp==  PLACE====================AF  AnvilBayExpansion.espB0  road+bridges.espB1  RWolfs Enhanced Taverns n Temples +-fixed_esp-v1.0.espB2  Shivering Isles Root System.espB3  ULFallenLeafEverglade.espB4  West Roads.espB5  xulAncientRedwoods.esp  [Version 1.6]B6  xulAncientYews.esp  [Version 1.4.2]B7  xulAspenWood.esp  [Version 1.0.1]B8  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]B9  xulBlackwoodForest.espBA  xulBravilBarrowfields.esp  [Version 1.3.2]BB  xulBrenaRiverRavine.esp  [Version 1.0.2]BC  xulCheydinhalFalls.esp  [Version 1.0.1]BD  xulChorrolHinterland.esp  [Version 1.2.2]BE  xulColovianHighlands_EV.esp  [Version 1.2.1]BF  xuldarkforest.esp  [Version 1.0.4]C0  XulEntiusGorge.espC1  xulFallenleafEverglade.esp  [Version 1.3.1]C2  xulImperialIsle.esp  [Version 1.6.3]C3  xulLushWoodlands.esp  [Version 1.3]C4  xulPantherRiver.espC5  xulRiverEthe.esp  [Version 1.0.2]C6  xulRollingHills_EV.esp  [Version 1.3.2]C7  xulSkingradOutskirts.espC8  xulStendarrValley.esp  [Version 1.2.2]C9  xulTheHeath.esp==  PLACE+1==================CA  Anequina-Fallenleaf-Patch.espCB  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.espCC  KvatchRebuilt-CheydinhalFalls patch.espCD  xulArriusCreek.esp  [Version 1.1.3]CE  xulCloudtopMountains.esp  [Version 1.0.3]CF  xulPatch_AY_AC.esp  [Version 1.1]==  PLACE+2==================D0  AmbientTownSounds.espD1  LostSpires-BravilBarrowfields patch.espD2  LostSpires-DarkForest patch.espD3  LostSpires-Everglade patch.esp  [Version 1.2]D4  OOO-UL-Sutch patch.espD5  SentientWeaponII-AncientYews patch.espD6  WindowLightingSystem.esp==  NONE=====================++  FCOM_AyleidCoinDelev.espD7  Morroblivion Alternate Arrival.espD8  niapet's_Morro_ob_Bug_Fix 1.0.esp==  LAST-2===================D9  AsharasCMBeasts.espDA  CLS-CMHotKeys-OBSE.esp++  Item interchange - Extraction.esp  [Version 0.77]DB  LTDVampireOverhaul.espDC  Personality Idles - Modified version.espDD  Willful Resistance.esp  [Version 4.0]==  LAST-1===================++  AleswellNoRefractFix.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]DE  Deadly Reflex 5 - Timed Block with no damage or durability changes.espDF  DeadlyReflex 5 - Combat Moves.esp++  Item interchange - Placement for FCOM.esp  [Version 0.77]++  Item interchange - Placement for Frostcrag.esp  [Version 0.77]++  SM_DeadlyReflex.esp  [Version 0.86]==  LAST=====================E0  Bashed Patch, 0.esp


Edit: You have to use the heap replacer of obsr tho in combination with the lbaa patch. THe standard heap will be very slow with too much memory.
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Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Tue Feb 01, 2011 4:24 pm

Read the last few post above About torches has usually problems with those come from script's not being attached to them correctly. With new features of bash sometimes the UOP script's get attached to them instead of OOO script.

Make sure you are importing scripts on OOO.esp and see if that make a difference..(May have to manually add the tag itself)


OOO had the tags set properly, but....the issue has fixed itself apparently;

I had thought I had been narrowing it down to OBSE plugins causing the issue (namely OSR), as I could reproduce the crash with it enabled, but not with it disabled, so I thought that perhaps it was the optional heap thing I turned in in the OSR ini file;

For whatever reason though, it all of a sudden works, with the exact same setup I had before, same options, Bash, everything, but I can't reproduce the crash with OBSE anymore!

Which, I'm very happy about, but I wish I knew just what fixed it, since the setup is exactly the same >|

Anyhow, thanks for all your help, we'll see if it comes back in a few days I guess ;)
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Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Tue Feb 01, 2011 12:01 pm

I am running an full FCOM setup, my game is fairly stable but not (you guessed it) in the wilderness. I occasionally get CTD's out in the wild, this happens randomly anywhere in the world.
As FCOM dominates my entire game world it has to be related to it, can you guys spot any plugins that shouldn't be used with FCOM anymore?

Just in case, I haven't altered my Oblivion ini file, I only turned off all the autosave features in the ini. Furthermore I use OSR (latest) and OBSE.

Load Order:

snip

As I have read in various topics many times before, it must be possible to get a very stable FCOM game almost crash free, as I myself cannot see any issues in this load order or outdated mods, what then can be the issue?
I am very curious to know how to get this thing stable, as proved by others to be possible, what on earth is wrong with this setup then? It is pretty basic anyway.

I of course meant no offense with this, sometimes I just wonder if it truly is possible to get an (almost) crash free FCOM game. I mean, what have I done differently than others who have??

Thanks


What chris_1979 said. I have a very stable game - my only issue is overload CTD's, i.e. the game will crash eventually if I keep on playing for a long time. But I had my very first CTD on Lvl 8 or something with this install, so my issue is rather stressing my old rig beyond the call of duty with FCOM, texture replacers, RAEVWD etc.

But I had random CTD's even with the vanilla game - most of which seemed to be related to background processes interfering and/or other system issues. After I switched to playing on a clean boot - and becoming quite obsessive with defragging, cleaning the registry etc., those CTD's have gone away completely I'd say. In fact, you could say that it was Oblivion that forced me to learn to keep the system in top trim.

Also, with one FCOM install a long while ago I had rather severe stability issues even if everything seemed perfectly installed, load ordered etc. And dev_akm recommended me to strip back the mod list to a minimized core FCOM install, which worked perfectly. (Which is why I often recommend it I guess.) Oddly enough, I could then slowly add back mods and ended up basically where I started but with a stable game.

Anyway, I'd say a stable game is primary - so I'd try that if nothing else seems to help.
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Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Wed Feb 02, 2011 1:35 am

And heh, when will the official fcom update come?
And the OOO one ?

Quite possibly never as we've currently no contact with dev_akm.
We should probably remove the proposed 9.9.5 version from the opening post as without his input most of the quoted additions/alterations almost certainly won't happen.
Until such time work continues with unofficial updates to both mods.
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Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Tue Feb 01, 2011 7:03 pm

What chris_1979 said. I have a very stable game - my only issue is overload CTD's, i.e. the game will crash eventually if I keep on playing for a long time. But I had my very first CTD on Lvl 8 or something with this install, so my issue is rather stressing my old rig beyond the call of duty with FCOM, texture replacers, RAEVWD etc.

But I had random CTD's even with the vanilla game - most of which seemed to be related to background processes interfering and/or other system issues. After I switched to playing on a clean boot - and becoming quite obsessive with defragging, cleaning the registry etc., those CTD's have gone away completely I'd say. In fact, you could say that it was Oblivion that forced me to learn to keep the system in top trim.

Also, with one FCOM install a long while ago I had rather severe stability issues even if everything seemed perfectly installed, load ordered etc. And dev_akm recommended me to strip back the mod list to a minimized core FCOM install, which worked perfectly. (Which is why I often recommend it I guess.) Oddly enough, I could then slowly add back mods and ended up basically where I started but with a stable game.

Anyway, I'd say a stable game is primary - so I'd try that if nothing else seems to help.


I see, well after all it seems very reasonable anyway, I just wondered if there was anything wrong with my FCOM setup. I also do a lot of defragging and other system cleans. However it happens always, well nearly always 9/10 times out in the wild.

So I wondered if there were some incompatibilities in my LO.
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Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Tue Feb 01, 2011 12:45 pm

I see, well after all it seems very reasonable anyway, I just wondered if there was anything wrong with my FCOM setup. I also do a lot of defragging and other system cleans. However it happens always, well nearly always 9/10 times out in the wild.

So I wondered if there were some incompatibilities in my LO.


Nothing that pops out as suspicious to me, although I don't keep track on the latest versions/possible fixes for all of them.

Anyway, as you seemed to wonder about FCOM's stability I'd say that UFCOM in itself seems to be very stable IMO, so it's not like random CTD's is unavoidable with it.
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Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Tue Feb 01, 2011 6:39 pm

I occasionally get CTD's out in the wild, this happens randomly anywhere in the world.

++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

2B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]



Remove MMM More Passive Wildlife that should help cut down on randmon ctd that could be happening has it buggy with current version.

You can remove Dungeons of MMM has all that adds is one dungeon full of MMM related stuff..Not really needed..

With this version the ctd will either be in first 30 minutes or after 1 1/2 to 2 hour mark. Usually restarting the game will get you passed the first ctd, and most of time people can continue playing for hours after that..If you are not overstressing your machine once again.

The next version is even more stable I think. Has the team very seldom reports ctd with it. And if they do get a ctd, restarting usually fixes the problem once again.

Corepc
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Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Tue Feb 01, 2011 11:45 pm

would having more enemy NPC spawns AND more wildlife along with more passive wildlife cause an issue?
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Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Tue Feb 01, 2011 11:20 pm

Remove MMM More Passive Wildlife that should help cut down on randmon ctd that could be happening has it buggy with current version.


I'll keep that in mind. Never used it myself as I sort of like it as it is.
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Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Tue Feb 01, 2011 9:04 pm

Remove MMM More Passive Wildlife that should help cut down on randmon ctd that could be happening has it buggy with current version.

You can remove Dungeons of MMM has all that adds is one dungeon full of MMM related stuff..Not really needed..


LOL you answered my question. Last question when i remove that do i need to rebuild my bash patch?
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Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Tue Feb 01, 2011 12:16 pm

Remove MMM More Passive Wildlife that should help cut down on randmon ctd that could be happening has it buggy with current version.

You can remove Dungeons of MMM has all that adds is one dungeon full of MMM related stuff..Not really needed..

With this version the ctd will either be in first 30 minutes or after 1 1/2 to 2 hour mark. Usually restarting the game will get you passed the first ctd, and most of time people can continue playing for hours after that..If you are not overstressing your machine once again.

The next version is even more stable I think. Has the team very seldom reports ctd with it. And if they do get a ctd, restarting usually fixes the problem once again.

Corepc


Thanks a lot for this and the explanation, it should at least help.

LOL you answered my question. Last question when i remove that do i need to rebuild my bash patch?


You should always rebuild your bashed patch after making changes to your Load Order, that's recommended.
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Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Tue Feb 01, 2011 5:14 pm

Question, my character is level 5 or 6 and i just added Fran's to the game do I need to do anything with my save game or will it be OK using it the way it is?
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hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Tue Feb 01, 2011 2:36 pm

Question, my character is level 5 or 6 and i just added Fran's to the game do I need to do anything with my save game or will it be OK using it the way it is?

Did you just add FCOM or only Fran? I think you should really run the completed FCOM setup on a new game...
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Wed Feb 02, 2011 12:43 am

Did you just add FCOM or only Fran? I think you should really run the completed FCOM setup on a new game...

I all ready had everything but Warcry and Fran's installed and running. Fran's was the only one left that I wanted to install. I have it up and running now. Somebody said there there shouldn't be any problem with installing it after i had all the other mods running.
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Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Tue Feb 01, 2011 9:32 am

I all ready had everything but Warcry and Fran's installed and running. Fran's was the only one left that I wanted to install. I have it up and running now. Somebody said there there shouldn't be any problem with installing it after i had all the other mods running.

Rebuild the patch and wait out re-spawn (default 3 days) in isolation away from all npc's and creatures.
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Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Tue Feb 01, 2011 10:41 pm

I was looking here http://devnull.sweetdanger.net/fcomloadorder.html and saw it loads a couple of FCOM files for Fran's. Should I deactivate and then activate just FCOM so it can add all the needed files or do I need to start over and load everything else that I'm using like OOO and MMM?
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^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Tue Feb 01, 2011 9:31 am

I was looking here http://devnull.sweetdanger.net/fcomloadorder.html and saw it loads a couple of FCOM files for Fran's. Should I deactivate and then activate just FCOM so it can add all the needed files or do I need to start over and load everything else that I'm using like OOO and MMM?


Not sure exactly what you mean, but just add the FCOM Fran's esp's to the Data folder, run BOSS, rebuild patch, wait four days for respawn. If you mean how to do it via BAIN or OBMM, just deactivate/reactivate with FCOM Fran's checked, run BOSS etc.. No need to start over or anything.
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Rachell Katherine
 
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