(RELz) FCOM Convergence

Post » Thu May 03, 2012 10:40 am

So ... got home and fixed the Clannfear issue.

I also ran through the Vilverin Ruin and a bit of the above World (in God Mode, really necessary wth new char ^^).
Since getting hit all the time makes exploring hard I also made myself invisible via console command.

Its been years since I′ve really been playing Oblivion but the NPC′s just seem to be more alive and realistic with FCOM. And pretty tough, too ^^.

As Uesp-Wiki warned I got stuck in the door when trying to change to the other wing inside the ruin because of the "console command invisibility".
But I think I′m done testing FCOM for now and I′ll just start playing.

Later I still want to add some mods (one after the other) but I′ll have to check on how they′ll work with FCOM first :)

One last question though:

FCOM_horses_v1_1 : Does this improve horses further or in what way does it change the horses I have when using MMM v3.7b3 Slof's horses? Reading the description it seems to me it just fixes some visual issues.

Thanks for your help !
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Sunny Under
 
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Post » Thu May 03, 2012 1:34 am

If you're only using the MMM Slof's Horses esp there will still be some FCOM horses in game (added by components other than MMM) which still use the vanilla textures. The FCOM horses plugin (assuming you mean this: http://tes.nexusmods.com/downloads/file.php?id=36679) fixes that. It also adds horse armor to all the horses used by the Imperial Legion riders on the roads.

Use both the MMM Slof's Horses and the FCOM Slof's Horses together and you'll get the maximum benefit. Definitely worth it.

Xtudo also has done some similar things for horses added by other mods, e.g. if you use ImpeREAL forts there are FCOM and Slof's Horses patches that will make the horses in the fort stables consistent with the ones you see on the roads. Definitely helps with immersion.
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Antonio Gigliotta
 
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Post » Thu May 03, 2012 12:12 am

Yes, I meant the FCOM Horses plugin you linked. Now I understand what it does and I′ll give it a try. Thanks!

Greetings, Altaya
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ShOrty
 
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Post » Thu May 03, 2012 7:23 am

Not sure if this was addressed, but having difficulty with bow damage.

My starting Blade and Marksman skill level are the same (30), but an iron bow does 36 damage whereas a sword does not even half that. One shot by low level goblin archers.

Just weird. Some weapon related mods I have loaded: OMOBS for SI, Duke Patrick's Archery. No increased damage and durability FCOM option selected. Anyone with a helpful hint?

EDIT: Fixed by lowering bow damage value in Duke's Patrick's Archery ini file.
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Far'ed K.G.h.m
 
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Post » Thu May 03, 2012 5:54 am

MMM 3.7.3 comes with Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp which is recommended for FCOM

However, I have downloaded and installed 2 esp files by Corepc that should improve balance and chance of meeting them skulls:

Mart's Monster Mod - Diverse Runeskulls Loot beta Place After Bashed Patch.esp

MMM_Runeskull_Rebalance_BETA2.esp


Should I use all 3 esp as I have done till now?
thanks
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Tinkerbells
 
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Post » Thu May 03, 2012 12:57 am

If running FCOM use only Diverse Runeskulls loot OOO.
The others should be used with MMM when not used in conjunction with OOO.

You can use all three but as a purist I wouldn't recommend it. You would possibly find an unbalancing number of skulls appearing in your game if you do so.
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Wayne Cole
 
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Post » Thu May 03, 2012 6:15 am

Which version of francesco should i install? http://www.tesnexus.com/downloads/file.php?id=40190

Is this basically 4.5 but bain version?
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Bad News Rogers
 
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Post » Thu May 03, 2012 3:09 am

Yes, you should install Francesco v5.

No, this is slightly more than just a BAIN version. It has ini files and no exe files. Better organized too.
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Heather Kush
 
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Post » Wed May 02, 2012 11:02 pm

Ok thanks. Do i also need any of the optimized versions, or does the bain version come with everything i need?
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Isaac Saetern
 
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Post » Thu May 03, 2012 9:06 am

Ok thanks. Do i also need any of the optimized versions, or does the bain version come with everything i need?
Version 5.0 contains everything you need. It will even prompt you to install the correct files for FCOM.
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Scarlet Devil
 
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Post » Thu May 03, 2012 2:13 am

I'm doing a clean install of Oblivion with basic FCOM (MMM, Frans, OOO). Should I PyFFI the resulting BSAs and meshes from the FCOM installation?
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SWagg KId
 
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Post » Wed May 02, 2012 9:40 pm

Version 5.0 contains everything you need. It will even prompt you to install the correct files for FCOM.

Ok thanks.
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Amy Smith
 
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Post » Wed May 02, 2012 11:15 pm

I'm doing a clean install of Oblivion with basic FCOM (MMM, Frans, OOO). Should I PyFFI the resulting BSAs and meshes from the FCOM installation?

I'd say don't waste your time. Most of the files have already been fully optimized in either this or the new version (due to be released in the near future).
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Noraima Vega
 
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Post » Thu May 03, 2012 11:38 am

Is it me, or harvest flora is not included into FCOM. Containers seems to be fine, but not flora.
Also, when fighting, NPC tend to fall down, even without me hitting them. Does it happens because they fatigued, or because of Deadly Reflex ?
My load order

Active Mods

? 00 Oblivion.esm
? 01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
? 02 Francesco's Optional New Items Add-On.esm [Version 5.0]
? 03 Cobl Main.esm [Version 1.73]
? 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 05 Mart's Monster Mod.esm [Version 3.7b3p3]
? 06 FCOM_Convergence.esm [Version 0.9.9a7]
? 07 Armamentarium.esm [Version 1.35]
? 08 Artifacts.esm [Version 1.1]
? 09 HorseCombatMaster.esm
? 0A Unofficial Oblivion Patch.esp [Version 3.2.0]
? 0B DLCShiveringIsles.esp
? 0C Unofficial Shivering Isles Patch.esp [Version 1.5.0]
? 0D Francesco's Creatures and Items Resources.esp [Version 5.0]
? 0E Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]
? 0F Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]
? 10 Francesco's Optional Chance of More Enemies.esp [Version 5.0]
? 11 Francesco's Optional Leveled Guards.esp [Version 5.0]
? 12 FCOM_Francescos.esp [Version 0.9.9]
? 13 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
? 14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? 15 DropLitTorchOBSE.esp [Version 2.4]
? 16 Oblivion Graphics Extender Support.esp [Version 0.42]
? 17 DLCHorseArmor.esp
? 18 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]
? 19 DLCOrrery.esp
? 1A DLCOrrery - Unofficial Patch.esp [Version 1.0.5]
? 1B DLCVileLair.esp
? 1C DLCVileLair - Unofficial Patch.esp [Version 1.0.7]
? 1D DLCMehrunesRazor.esp
? 1E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
? 1F DLCSpellTomes.esp
? 20 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
? 21 DLCThievesDen.esp
? 22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]
? 23 MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]
? 24 Cobl Glue.esp [Version 1.73]
? 25 Cobl Si.esp [Version 1.63]
? 26 Bob's Armory Oblivion.esp
? 27 Cheat Bob's Armory Oblivion.esp
? 28 FCOM_BobsArmory.esp [Version 0.9.9]
? 29 Loth's Blunt Weapons for Npcs.esp
? 2A FCOM_LothsBluntWeapons.esp [Version 0.9.9]
? 2B Oblivion WarCry EV.esp [Version 1.09]
? 2C FCOM_WarCry.esp [Version 0.9.9MB5]
? 2D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? 2E OMOBS_SI.esp [Version 2.0]
? 2F FCOM_Cobl.esp [Version 0.9.9]
? 30 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
? 31 FCOM_Convergence.esp [Version 0.9.9]
? 32 FCOM_RealSwords.esp [Version 0.9.9]
? 33 FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3]
? 34 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
? 35 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
? 36 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
? 37 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
? 38 FCOM_DiverseGuardUnity.esp [Version 0.9.9]
? ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
? 39 ArmamentariumLL4OOO.esp [Version 2.01]
? 3A ArmamentariumLLMagicOOO.esp [Version 1.35]
? 3B OOO-WaterFish.esp [Version 1.34]
? 3C MMM-Cobl.esp [Version 1.73]
? 3D Artifacts.esp [Version 1.1]
? 3E DLCBattlehornCastle.esp
? 3F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]
? 40 DLCFrostcrag.esp
? 41 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]
? 42 Knights.esp
? 43 Knights - Unofficial Patch.esp [Version 1.1.2]
? 44 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
? 45 FCOM_Knights.esp [Version 0.9.9]
? 46 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
? 47 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
Then bashed patch and Deadly Reflex 6 at the bottom.
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ashleigh bryden
 
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Post » Wed May 02, 2012 8:08 pm

Harvest Flora was originally bundled with OOO, but it is no longer being included as part of that package. The original Harvest Flora was updated and is available here:
http://tes.nexusmods.com/downloads/file.php?id=2037

Npc's are affected by MMM's fatigue system, and may fall down even when you first see them due to having just been in a battle with some other creature or npc. I can't say whether or not Deadly Reflex is contributing, as I haven't tried the latest version. But this sounds like normal behavior. The longer the battle/the more injured the enemy gets, the more likely he will fall down--some may even cast invisibility and run away to avoid being killed.
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Liv Brown
 
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Post » Thu May 03, 2012 6:59 am

I'd say don't waste your time. Most of the files have already been fully optimized in either this or the new version (due to be released in the near future).

Thanks for the info.
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Matt Gammond
 
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Post » Thu May 03, 2012 10:54 am

I'd say don't waste your time. Most of the files have already been fully optimized in either this or the new version (due to be released in the near future).

What new version?
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Misty lt
 
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Post » Thu May 03, 2012 10:50 am

Thank you for your answer. By the way, is living economy compatible with FCOM ? As well as stealth overhaul, realistic fatigue etc. ?
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Emily Shackleton
 
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Post » Thu May 03, 2012 5:58 am

.... is living economy compatible with FCOM ? As well as stealth overhaul, realistic fatigue etc. ?

Incompatibilities and patches if available can be found here http://www.uesp.net/wiki/Tes4Mod:FCOM#Frequently_Asked_Questions I do believe Stealth Overhaul requires a patch, but that should be available as part of it's download.
I recommend using Enhanced Economy instead of LE. Much more up to date, user friendly and highly configurable through it's own ini file.

@DmxDex
In the final stages of testing and not available yet for public consumption.
Shouldn't be too much longer before a release.
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Rinceoir
 
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Post » Thu May 03, 2012 9:10 am

Were can i get the warcry BSA EV file from?
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Vahpie
 
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Post » Thu May 03, 2012 7:43 am

Were can i get the warcry BSA EV file from?

Sorry, I'll fix the link in the opening post when I start a new thread (which looks like it's going to be soon) http://www.gamefront.com/files/17597960/Oblivion_Warcry_EV_Opti_7z/
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Tom
 
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Post » Wed May 02, 2012 11:04 pm

Ok thank you. I also need marts BSA which is named as http://planetelderscrolls.gamespy.com/fms/Download.php?id=90615 on planet elder scrolls.
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Laura
 
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Post » Wed May 02, 2012 11:02 pm

Incompatibilities and patches if available can be found here http://www.uesp.net/wiki/Tes4Mod:FCOM#Frequently_Asked_Questions I do believe Stealth Overhaul requires a patch, but that should be available as part of it's download.
I recommend using Enhanced Economy instead of LE. Much more up to date, user friendly and highly configurable through it's own ini file.

@DmxDex
In the final stages of testing and not available yet for public consumption.
Shouldn't be too much longer before a release.
#


Im currently downloading FCOM now should i wait? Am i going to miss out on anything new?
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Monika Fiolek
 
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Post » Thu May 03, 2012 12:28 am

Ok thank you. I also need marts BSA which is named as http://planetelderscrolls.gamespy.com/fms/Download.php?id=90615 on planet elder scrolls.

Still there http://planetelderscrolls.gamespy.com/fms/Download.php?id=90684
:wink_smile: We make any updates pretty painless.
Install the current version. Full instructions will be given when the update comes along.
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Kelly Tomlinson
 
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Post » Thu May 03, 2012 8:23 am

Ok thanks.
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Alexander Horton
 
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