(RELz) FCOM Convergence

Post » Thu May 03, 2012 2:46 am

No should I, i thought the newest were always the best? Would that effect my bashed patch?

Newest versions of software are not always best. It's always been that way. For instance, Windows ME was worse than the previous versions. I use *nix systems and the newest version of one of the programs that handles input on my machine brings it to a crawl, so I haven't updated it. Game updates don't always work out well, either.

So, I'd try 295.1 or 295. I'd also check your Python installation, as something may be amiss there. And just to make sure, you shouldn't be installing in Program Files on the C drive.
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Stat Wrecker
 
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Post » Thu May 03, 2012 2:26 am

And just to make sure, you shouldn't be installing in Program Files on the C drive.

I have UAC turned off so i think it fixes that problem, but i will try and older version now.
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Jeffrey Lawson
 
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Post » Thu May 03, 2012 9:50 am

I have UAC turned off so i think it fixes that problem, but i will try and older version now.

Bad move. You'll want to install outside of Program Files for maximum compatibility and then turn UAC back on. Even if it doesn't fix this, that's the better way to go all the same.
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Nicola
 
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Post » Thu May 03, 2012 5:39 am

Dont know how but i exited wrye bash and re entered it and as usual i click on the installer tab and the refresh installer thing comes up. Now i have done this about 4 or 5 times and each time it would come up with an error, but this time i clicked cancel and the fran package came up, dont know how but it did. I am trying to install now to see if it works.



Most of it has worked, but on the last screen i cant click finish, it is faded out. Am i missing something?EDIT Missed the tiny little box in the corner saying apply these settings, its working now. :biggrin:
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louise hamilton
 
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Post » Wed May 02, 2012 8:08 pm

Yay its finally installed, quick question do i need to reinstall FCOM now or is it ok?
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Chica Cheve
 
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Post » Thu May 03, 2012 12:45 am

You should not have to reinstall FCOM as Frans has BSA files so nothing was overwritten. Just do an anneal all in the installers tab, boss the load order, rebuild patch, and give it a go.

As for the Frans install and apply the package I see you figured that the window needed to be enlarged to see the option :) Was a pain for me the first time I ran it.
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jessica robson
 
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Post » Thu May 03, 2012 11:40 am

You should not have to reinstall FCOM as Frans has BSA files so nothing was overwritten. Just do an anneal all in the installers tab, boss the load order, rebuild patch, and give it a go.

As for the Frans install and apply the package I see you figured that the window needed to be enlarged to see the option :smile: Was a pain for me the first time I ran it.

Assuming, of course, he remembered to move the package to the correct install position.
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alicia hillier
 
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Post » Wed May 02, 2012 9:44 pm

With Frans, since it has only BSA files, install order is not important, only the load order, as no loose files are in conflict. You really only have to worry about install order if you have loose files.

In the perfect setup, all the files are in BSA format, no loose files. You can then click your entire install order and choose to install, regardless of their position, and will be good to go.

Unless the install order in BAIN has something to do with BSA time stamps, which I do not think it does. BSAs are loaded bu the esp in load order so I think that may impact it some way. but that is over my head :)
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Facebook me
 
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Post » Wed May 02, 2012 10:35 pm

With Frans, since it has only BSA files, install order is not important, only the load order, as no loose files are in conflict. You really only have to worry about install order if you have loose files.

In the perfect setup, all the files are in BSA format, no loose files. You can then click your entire install order and choose to install, regardless of their position, and will be good to go.

Unless the install order in BAIN has something to do with BSA time stamps, which I do not think it does. BSAs are loaded bu the esp in load order so I think that may impact it some way. but that is over my head :smile:

Eh, it's still good practice all the same. But now we're deviating, and the thread has already gone offtrack with the latest bunch of posts (at least in my opinion), so yeah.

Time to get back on track, eh? >.>
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Nana Samboy
 
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Post » Thu May 03, 2012 3:58 am

Yea sorry for making this thread go off track...now to fix it


Err.... FCOM is good, 10 stars :banana:
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jessica robson
 
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Post » Thu May 03, 2012 1:26 am

I'm having a problem with the Janus Hassildor - Information at a Price quest. I've described the problem in http://www.gamesas.com/topic/1327788-janus-hassildor-broken-quest-information-at-a-price/, and one of the responses suggested that I post about it here because my game modded using older FCOM mods.

You can read the long explanation on the other thread, but I'll summarize. When Hal-Liurz goes to talk to Hassildor, she never returns. This is because he is collapsed on the floor and she is stuck in his quarters waiting for him. Responses on the other thread suggested that a conflict in my load order was causing his fatigue to be screwy, so he just falls down.

Here's my load order:
Spoiler
00  Oblivion.esm [CRC: D670DD74]01  ScreenEffects.esm [CRC: 0BB07004]02  Inventory Tracker.esm [CRC: 4458D19B]03  EnhancedWeather.esm  [Version 1.2.8] [CRC: 4BC1EBE6]04  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5b] [CRC: 66A5833F]05  Francesco's Optional New Items Add-On.esm  [Version 4.5b] [CRC: 4DC12CD8]06  Tamrielic Ingredients.esm [CRC: 66B13D10]07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Beta3] [CRC: ACD16FE3]08  Mart's Monster Mod.esm  [Version 3.6beta3] [CRC: 3FB81F6D]09  TamrielTravellers.esm  [Version 1.36] [CRC: 59B05751]0A  FCOM_Convergence.esm  [Version 0.9.9a7] [CRC: E73357CD]0B  bookplacing.esm  [Version 1] [CRC: B77A5A01]0C  No Lights Flicker.esm [CRC: 484C2366]0D  HorseCombatMaster.esm [CRC: 8B93949F]0E  Unofficial Oblivion Patch.esp [CRC: DC45E689]0F  Oblivion Citadel Door Fix.esp [CRC: 01B694D9]10  Francesco's Optional Chance of Stronger Bosses.esp [CRC: 7B6A7D65]11  Francesco's Optional Chance of Stronger Enemies.esp [CRC: 1D6BF96F]12  Francesco's Optional Chance of More Enemies.esp [CRC: 5E037735]13  FCOM_Francescos.esp  [Version 0.9.9] [CRC: A27190A9]14  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9] [CRC: 4547AA1F]15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9] [CRC: 60FF114D]16  Natural_Habitat_by_Max_Tael.esp [CRC: 783C8331]17  EnhancedWeather.esp  [Version 1.2.8] [CRC: 224277B0]18  EnhancedWeather - Enhanced Seasons.esp  [Version 1.2.8] [CRC: 869490BE]19  Natural_Water_by_Max_Tael.esp [CRC: 0642836E]1A  Better Bell Sounds.esp [CRC: 5997F715]1B  Book Jackets Oblivion - BP.esp [CRC: F4287FE8]1C  Books-Battlespire.esp [CRC: 5F0C8D81]1D  Books-Daggerfall.esp [CRC: 31937C5A]1E  Books-Morrowind.esp [CRC: 2F42EDA3]1F  Books-FirstEditionGuidetotheEmpire.esp [CRC: CE138172]20  Brighter_Torches.esp [CRC: 570B0530]21  Morrowind Ingredients.esp  [Version 1.6] [CRC: C2814E90]22  Living Economy.esp [CRC: 486C64F8]23  Living Economy - Items.esp [CRC: BB66EF7B]24  Dude Wheres My Horse.esp [CRC: 6FF25E8D]25  Bob's Armory Oblivion.esp [CRC: 03F9E7DA]26  FCOM_BobsArmory.esp  [Version 0.9.9] [CRC: 5A017B08]27  Oblivion WarCry EV.esp  [Version 1.08a] [CRC: A90E2274]28  FCOM_WarCry.esp  [Version 0.9.9] [CRC: 2AB563E8]29  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Beta3] [CRC: 3974E266]2A  OOO-Water_Weeds.esp [CRC: 00E43C95]2B  FCOM_Convergence.esp  [Version 0.9.9] [CRC: E6F0D173]2C  FCOM_RealSwords.esp  [Version 0.9.9] [CRC: AD5EC654]2D  FCOM_SpawnRatesReduced.esp  [Version 0.9.9] [CRC: 4E68061B]2E  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.6Beta3] [CRC: E3023620]2F  FCOM_LessRats.esp  [Version 0.9.9] [CRC: 2B2CA06F]30  FCOM_NoReaversInGates.esp  [Version 0.9.9] [CRC: 22C0B57E]31  FCOM_LessReaversInGates.esp  [Version 0.9.9] [CRC: C21F4AE6]32  Mart's Monster Mod - Extra Wounding.esp  [Version 3.6Beta3] [CRC: 77C1EA1A]33  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta3] [CRC: 46E7B970]34  Mart's Monster Mod - No Adventurers.esp  [Version 3.6Beta3] [CRC: 0854489E]35  Mart's Monster Mod - Less Reavers.esp  [Version 3.6Beta3] [CRC: DA3B76C4]36  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.6Beta3] [CRC: 36F03D54]37  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.6Beta3] [CRC: 0F5FD1EB]38  TamrielTravellerAdvScript.esp  [Version 1.36] [CRC: C5985915]39  TamrielTravellers4000.esp  [Version 1.36] [CRC: B6328B64]3A  TamrielTravellersItemsNPC.esp [CRC: 58C3F8F7]3B  TamrielTravellersItemsVendor.esp [CRC: C0F00649]3C  FCOM_TamrielTravelers.esp  [Version 0.9.9] [CRC: E2EB015C]3D  FCOM_DiverseGuardUnity.esp  [Version 0.9.9] [CRC: ACBB13AD]3E  FCOM_BobsGuardUnity.esp  [Version 0.9.9] [CRC: 5C5585E0]3F  FCOM_MoreRandomSpawns.esp  [Version 0.9.9] [CRC: F2DB22AE]40  Amajor7 Imperial Furniture.esp [CRC: EC2ED1A5]41  Cliff_RankDependantArenaSpectators.esp  [Version 1.0] [CRC: 6D11BFE7]42  Mart's Monster Mod - City Defences.esp  [Version 3.6Beta3] [CRC: 30F8B323]43  Natural_Vegetation_by_Max_Tael.esp [CRC: B02B5753]44  Harvest [Flora].esp  [Version 3.0.0] [CRC: 93873332]45  DecoratorAssistant with OBSE v1.11_Unofficial.esp [CRC: 863D017E]46  P1DkeyChain.esp [CRC: 63CFA702]47  SetEssentialActors.esp [CRC: F53C5E92]48  Denock Arrows.esp [CRC: E7DB948D]49  Deadly Reflex 5 - Timed block and 150% damage.esp [CRC: EB2AD10A]4A  OOO-Level_Slow.esp [CRC: 31317C28]4B  Mart's Monster Mod - Resized Races.esp  [Version 3.6Beta3] [CRC: BEB9EFE4]4C  Francesco's 14 days respawn time - 1-24 day lenght rescale.esp [CRC: 10CE93A3]4D  Bashed Patch, 0.esp [CRC: 2AEAD216]4E  Mounted_Spellcasting Deadly Reflex Compatible.esp [CRC: 22BDA301]4F  IlluminationWithout.esp [CRC: FABBF152]50  Oblivion.esp [CRC: F8DB547F]51  FormID Finder4.esp [CRC: 99D3B0B2]

I know I have a lot of old mods in there. If I must, I suppose I can update everything. But before I go through all of that, does anyone know about or see anything obvious in the load order that I change that would fix this problem? Or is there perhaps a console command that I can use to pep Hassildor up.

-cwineman
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Eoh
 
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Post » Wed May 02, 2012 11:23 pm

I could tell and advise you to update to the latest FCOM supported mods, but to be quite frank it's not going to help you in this instance as none of our mods touch Janus Hassildor.

Because he is involved in multiple quests there are a few occassions that conflicts can occur. I do happen to remember a similar problem showing up some time ago that wasn't even mod related.
Perhaps TES wiki will throw some light upon it? http://www.uesp.net/wiki/Oblivion_talk:Janus_Hassildor#Count_not_coming_out_of_his_room
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JD bernal
 
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Post » Thu May 03, 2012 1:33 am

I could tell and advise you to update to the latest FCOM supported mods, but to be quite frank it's not going to help you in this instance as none of our mods touch Janus Hassildor.

Because he is involved in multiple quests there are a few occassions that conflicts can occur. I do happen to remember a similar problem showing up some time ago that wasn't even mod related.
Perhaps TES wiki will throw some light upon it? http://www.uesp.net/wiki/Oblivion_talk:Janus_Hassildor#Count_not_coming_out_of_his_room
Hmm. Well that's discouraging.

But at least you telling me that it isn't likely due to the FCOM mods is helpful.

Thanks.
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George PUluse
 
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Post » Thu May 03, 2012 1:34 am

Maybe this will help http://www.uesp.net/wiki/Oblivion:Information_at_a_Price
If your completely stuck scroll to the bottom of the page for console command advice on how to advance the quest.
Good luck.
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Danny Warner
 
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Post » Thu May 03, 2012 5:12 am

You can read the long explanation on the other thread, but I'll summarize. When Hal-Liurz goes to talk to Hassildor, she never returns. This is because he is collapsed on the floor and she is stuck in his quarters waiting for him. Responses on the other thread suggested that a conflict in my load order was causing his fatigue to be screwy, so he just falls down.
As someone mentioned in your other thread, it's likely Hassildor's AV stats is damaged by a script. Hazarding a guess, it's caused by MMM's Extra Wounding plugin and fatigue is currently a negative value for him. There were a few threads describing a similar issue, Corepc even advised disabling the plugin in one of them. Personally experienced it with 3 NPC's simultaneously, that was annoying to research and eventually fix. Try kuertee's http://tesnexus.com/downloads/file.php?id=29127 mod, although you can just use the console if you know exactly how much to modify the value by.
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tannis
 
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Post » Thu May 03, 2012 9:57 am

Maybe this will help http://www.uesp.net/wiki/Oblivion:Information_at_a_Price
If your completely stuck scroll to the bottom of the page for console command advice on how to advance the quest.
Good luck.
I might have to resort the that eventually, but right now I can talk to him even when he's lying on the ground and I believe I could still continue the quest that way. Even thought I feel silly talking to him like that.

To get him to show up, I need to use the "Wait" command and he appears in the main County Hall room and immediately collapses. Or I suppose I could sneak into his quarters and talk to him.
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Kat Lehmann
 
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Post » Thu May 03, 2012 1:19 am

As someone mentioned in your other thread, it's likely Hassildor's AV stats is damaged by a script. Hazarding a guess, it's caused by MMM's Extra Wounding plugin and fatigue is currently a negative value for him. There were a few threads describing a similar issue, Corepc even advised disabling the plugin in one of them. Personally experienced it with 3 NPC's simultaneously, that was annoying to research and eventually fix. Try kuertee's http://tesnexus.com/downloads/file.php?id=29127 mod, although you can just use the console if you know exactly how much to modify the value by.
Thanks for the advice. I might try the Actor mod, I'll need to read about it more first.

How would I use the console? And you use the words "exactly how much". Is it really something you have to be exact about? I figured if I just set Hassildor's fatigue above a certain value, that would be it. I guess maybe its not that simple.
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Chloe Botham
 
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Post » Thu May 03, 2012 6:57 am

I think one of the utilities out there - actor details possibly - should tell you what effects are on the character. This would at least tell you what is causing the fatigue drain. I have seen this before with Vilja. Sometimes it is a matter of time. If you left the cell, waited the respawn time, he should be back to normal I think.
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Phillip Brunyee
 
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Post » Thu May 03, 2012 11:05 am

Thanks for the advice. I might try the Actor mod, I'll need to read about it more first.

How would I use the console? And you use the words "exactly how much". Is it really something you have to be exact about? I figured if I just set Hassildor's fatigue above a certain value, that would be it. I guess maybe its not that simple.
Well as long as fatigue is a positive value he should wake up again, said exactly how much because I figured it's better to set it at its intended value but it probably doesn't matter in this case. Think you should try Actor Details first, it will help to verify the issue and fix it. If you require further assistance with the mod or whatever, you can pm me since this is kinda getting off-topic.
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carly mcdonough
 
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Post » Wed May 02, 2012 11:09 pm

At level 12 with about 30 hrs played on my latest playthrough I can honestly say I am having my best experience yet with oblivion! I was in a necromancer fort and I killed a necro that had a black soul gem on his loot!! That is so badass to me, makes me thrilled at how much thought and care went into these overhaul mods...I also killed a Zombie Darkelf in the same fort which is just fun..
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Josh Lozier
 
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Post » Thu May 03, 2012 8:13 am

At level 12 with about 30 hrs played on my latest playthrough I can honestly say I am having my best experience yet with oblivion! I was in a necromancer fort and I killed a necro that had a black soul gem on his loot!! That is so badass to me, makes me thrilled at how much thought and care went into these overhaul mods...I also killed a Zombie Darkelf in the same fort which is just fun..

Level 12 in 30 hours? You should really try another leveling mod to slow it down a bit. Believe you me, you miss some nice experiences when you level up too fast. My average is about 1 level every 5 hours.

But if it works for you, then enjoy it! FCOM does add something to the game for sure. :)
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Stay-C
 
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Post » Thu May 03, 2012 5:17 am

re: Invisible hungers

As I mentioned before, figured this was a Wrye Bash issue and had reported it to the WB team as such a while back. This has been fixed in the just released 295.3. Enjoy. :)
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DeeD
 
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Post » Thu May 03, 2012 2:50 am

Acutally, I just found some new information (too little, too late, I know). See http://www.gamesas.com/topic/1331739-relz-wrye-bash-thread-88/page__view__findpost__p__20070405.
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Sudah mati ini Keparat
 
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Post » Wed May 02, 2012 9:13 pm

Acutally, I just found some new information (too little, too late, I know). See http://www.gamesas.com/topic/1331739-relz-wrye-bash-thread-88/page__view__findpost__p__20070405.
Better late than not at all.
Thanks. :biggrin:
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Tha King o Geekz
 
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Post » Thu May 03, 2012 3:44 am

Hope everyone got the bsa, because Megaupload is dead and all those links.

Working on solution..
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Stephanie Kemp
 
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