(RELz) FCOM Convergence

Post » Wed May 02, 2012 10:32 pm

Link to last and previous threads http://www.gamesas.com/topic/1245021-relz-fcom-convergence/
FCOM

UPDATE 2010-12-01 - New WarCry EV.bsa uploaded for testing. See bottom of this post for download link and details.

UPDATE 2010-11-28 - New updated Bob's Armory Oblivion.bsa, now PyFFied with PYFFI 2.1.6 for optimized meshes. See bottom of this post for download link and details.

UPDATE 2010-08-13 - New updates of Oblivion WarCry and FCOM_WarCry: http://www.4shared.com/file/h7YidszA/OblivionWarCry109.html [http://www.gamesas.com/index.php?/topic/875610-oblivion-warcry/page__st__40__p__16271741&#entry16271741] and http://www.4shared.com/file/REdXF9Ks/FCOM_WarCry109.html!

BSA Testing! - See bottom of this post for new BSAs.

MMM and FCOM OMOD Installers make things easier: http://www.gamesas.com/index.php?/topic/995334-mmm-and-fcom-omod-installers



================================

INDEX

FCOM: Convergence
Unofficial FCOM Update for MMM 3.7b3

Quick Start
  • Recommended install order
  • Updated Fran's Quick Install Guide from the First Time User Install Guide
  • Quick Cobl for UFCOM Guide
  • Quick OMOBS/MOBS for FCOM Guide
  • Load Order
  • Quick Guide on using BOSS and Wrye Bash for bash tagging and setting the load order
  • Quick Bash Check Guide for Wrye Bash 287
  • FCOM FAQs
  • FCOM Trouble Shooting
FCOM: Convergence 1.0 Official Trailer
Testing
Team FCOM
Credits

BSA Testing
  • Bob's Armory Oblivion.bsa
  • UFCOM_Convergence.bsa
  • Oblivion Warcry EV.bsa
Optimized Fran's New Items and New Creatures BSAs

================================

FCOM: Convergence

Francesco + WarCry + Oscuro + Martigen

(aka Cry FranOOOMMM)

Currently the FCOM Homepage does not hold up to the minute information and links.
Team FCOM can't access it for updates at the moment, but this situation should just be temporary.
In the interim please use this post in unison with the FCOM Homepage.



WARNING: FCOM is not for the faint of heart. It may chew your game up into tiny bits and spit it back in your face! Yes, Wrye Bash really is required.

There's no readme included with the download. Just this post, the website and the files. These explain everything extensively. Please read everything before posting to ask for help since it's very likely your question has already been answered. If you really do need help, feel free to post your questions, but be prepared to include a copy of your load order. To find this in Wrye Bash, simply right-click on the column header in the Mods tab, then select "List Mods". See http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ#Asking_for_Help for more details.

=============
KABOOM!
=============


FCOM: Convergence started as an experiment in compatibility and has grown into something more than the sum of its parts.

FCOM shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items. It also seeks to show how new item and/or creature expansion mods can be added directly to this environment, and thus includes direct support for Bob's Armory, Loth's Blunt Weapons, Exnem Runeskulls, Cobl, Tamrielic Ingredients, Knights of the Nine, Tamriel Travelers, and many other popular mods.


http://devnull.sweetdanger.net/convergence.html [with screenshots]


FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure. In addition, it integrates Francesco's vast collection of new items and named NPC bosses along with new creatures and items from Oblivion WarCry.

To make all these great mods work together, FCOM provides a common infrastructure for a series of patches, rebalancers, and relevelers that work with the Bashed Patch feature of http://tesnexus.com/downloads/file.php?id=22368. FCOM also provides a bunch of http://devnull.sweetdanger.net/fcomoptions.html to let you further customize your experience. These options tweak various gameplay aspects and improve compatibility for a wide range of popular mods.

If you're looking for extensive compatibility guidelines, patches, more great OMOBS-balanced weapon mods, etc., then check out the http://www.uesp.net/wiki/Tes4Mod:FCOM pages on UESP!



==========================================================================

Submit your FCOM screenshots! I'm hoping to improve the collection of screenshots for the FCOM 1.0 release, so I've created a http://photobucket.com/FCOM

Now I need help from the FCOM fans out there! Please post your (good) FCOM screenshots to the Photobucket group for FCOM. I'll review and approve the best. All credit will be given to the uploaders, of course.

I've created a separate thread for http://www.gamesas.com/bgsforums/index.php?showtopic=798556". Please report any verified solutions there.


==========================================================
Unofficial FCOM Update for MMM 3.7b3
==========================================================

Requires a clean install of both OOO and MMM.

by Corepc

This is a Unofficial update to FCOM to hold everyone over until dev_akm returns. It is not an FCOM 9.9.5 version release.

This will bring FCOM into line with the MMM 3.7b3 update. It should also be considered as a major update.

Oscuro's and Mart's no longer share the same resource files.

If updating from any previous version of FCOM in order to use this version you must follow the MMM 3.7b3 rules.

A clean reinstall of both OOO and MMM is required followed by FCOM 9.9 beta.

Install UFCOM overwriting all current files and check your load order, rebuild the bashed patch, and wait x number of days for re-spawn to take effect and alterations to work.

Issues will most certainly occur if the above steps are not followed.

Please read http://www.gamesas.com/index.php?/topic/1116296-relz-martsmonstermod37b3-public-release-3-relz// for install instructions for OOO/MMM/COBL/FCOM.

You must have the MMM 3.7b3 BSA installed and rename it FCOM_Convergence_MartsMonsterMod.bsa in order for meshes, textures and sounds to work with FCOM properly.

For compatibility reasons with the MMM BSA it's now important in which order some mods are installed. See Quick Start Guide below.

Leveled list Creatures Fixes
  • Checked every single leveledlist for Creatures and NPC's and fixed as needed for MMM compatibility <- Tons of lists checked.
  • Checked every single Creature entry and updated those as needed <- Butt load of creatures fixed.
  • Checked all Factions and adjusted as needed.
  • Updated Liches to have Undead Faction added to them <- Beware - Liches and Undead are allies now, so undead groups are back in effect.
  • Reavers no longer spawn in undead locations. Liches and Undead types have been increased instead.
  • Both types of Balrogs have been rebalanced in the leveledlists. You will encounter them a little less than before. MMM now controls how they are placed in the leveledlists, which will make them rare - meaning you should no longer encounter them at level 1. They will now start to appear at level 10.
  • Balrogs are Boss type creatures once again.
MMM Creatures Additions to FCOM

  • Lesser Hill Giants, lvl 1-6.
  • Lesser and Ancient Tree Sprite.
  • Lesser Balrogs, and tweaks so they do not appear as often.
  • Lesser and Greater Elemental and Golem Types.
  • Diverse Will-O-Wisps.
  • Slof Horses and Spiders.
  • Adds many new Undead Skeletons with helmet variations.
  • Updated FCOM_Knights Plug-in - for better bash compatibility, merge option.
  • Updated ALL FCOM Spawn Rate Plugins for MMM 3.7b3 creatures and tweaks.
  • Updated FCOM_WarCry so that Staada does not appear until lvl 25.
  • The MMM No XXX Plug-ins will now work with FCOM - in particular Balrogs, Uberhulks and Skeep.
  • Diverse Runeskulls - you no longer require the Runeskulls.esp or FCOM_Runeskulls add-on with FCOM. Also check out Diverse Runeskulls re-balance.
  • Many more tweaks and fixes most likely that I have forgotten.
Important Note: Make sure you've got Wrye Bash 221 or later -- it contains the latest bug fixes. If you use Wrye Bash 106-112 to import/update NPC levels, you'll start seeing in-faction fighting and possibly CTDs. The problem is fixed in Wrye Bash v116. You may need to use the new Repair Factions command to fix any savegames mangled by the earlier bugged function.

As always, make sure you follow the http://devnull.sweetdanger.net/fcomloadorder.html and be sure to rebuild the bashed patch after installing this update!

See the http://devnull.sweetdanger.net/fcomversions.html page for details on prior versions

Highly recommended: TheNiceOne has made http://www.gamesas.com/bgsforums/index.php?showtopic=995334 which ensures that exactly the correct files are installed and the BSA is properly renamed.

Be sure to get the http://devnull.sweetdanger.net/mods/FCOM_EntropicOrderRebalance.7z, which fixes several issues already discovered with the Entropic Order (that patch download also includes an optional EntropicOrderhardcoe plugin that makes them extremely deadly; use either the Rebalance or hardcoe, not both)


QUICK START
=============

Recommended install order:

FCOM makes it possible to play Francesco's, WarCry, OOO and MMM together. It also adds support for other mods, such as Bob's Armory, Loth's Blunt Weapons, Cobl, Knights of the Nine etc. You can play FCOM in countless combinations as only OOO and MMM are required as the "base".

For compatibility reasons with the MMM BSA it's now important in which order some mods are installed. For this reason, some of the most popular additions to FCOM installs are added to the install order guide, but they are all optional and their readmes and release threads should be consulted for install guides, support etc.

It's very much recommended to start from a clean install of the game before installing FCOM. Oblivion must be patched to 1.2.0416.

Recommended/required utilities: Wrye Bash, OBMM and BOSS - Better Oblivion Sorting Software. Wrye Bash is required as FCOM depends on its Bashed Patch feature, but it's highly recommended to use Wrye Bash and/or OBMM for installs generally and Wrye Bash/BOSS for setting the load order. See respective readmes and guide below.

Install

  • http://tesnexus.com/downloads/file.php?id=22368 and http://www.tesnexus.com/downloads/file.php?id=2097
  • http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1417, http://www.tesnexus.com/downloads/file.php?id=10739, DLCs & http://www.tesnexus.com/downloads/file.php?id=9969
  • http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268 or http://www.tesnexus.com/downloads/file.php?id=40190
  • http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 and http://tesnexus.com/downloads/file.php?id=15256 (patch requires OOO 1.33 Full. Full version only ATM).
  • http://www.worldofelderscrolls.de/?go=dlfile&fileid=12 and the http://rapidshare.com/files/57753891/OWC_Patch_1.08b_1.085b.7z.html and http://www.4shared.com/get/h7YidszA/OblivionWarCry109.html patches
  • http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1860 and http://www.tesnexus.com/downloads/file.php?id=12939 (optional)
  • http://www.tesnexus.com/downloads/file.php?id=18417 and http://www.tesnexus.com/downloads/file.php?id=25309 (optional)
  • http://pages.suddenlink.net/corepc/, http://www.gamesas.com/index.php?/topic/1105791-relzmartsmonstermod37b3-public-release-3-relz/page__view__findpost__p__16187398 (optional, if applicable)
  • http://www.tesnexus.com/downloads/file.php?id=21104 (optional), http://www.gamesas.com/index.php?/topic/1105791-relzmartsmonstermod37b3-public-release-3-relz/page__view__findpost__p__16187398 (optional, if applicable), http://www.gamesas.com/index.php?/topic/1045358-wip-runeskull-update-for-fcom-beta2 (optional)
  • Cobl Races or http://theelderscrolls.info/?go=dlfile&fileid=215 (optional)
  • http://www.tesnexus.com/downloads/file.php?id=12249 and http://www.4shared.com/file/144608444/c47efc89/ufcom.htmll, the http://www.4shared.com/file/REdXF9Ks/FCOM_WarCry109.html update
  • http://www.tesnexus.com/downloads/file.php?id=28537
  • Other mods, body replacers, texture replacers etc.
See the http://devnull.sweetdanger.net/fcominstall.html and the http://devnull.sweetdanger.net/convergence.html for more details.

========

5.0 Fran's Quick Install Guide with BAIN

Run Wizard it will ask what if using Shivering Isle Choose Yes, if not choose No.
Next Question ask Are you Installing has Part of FCOM Choose Yes,
Next Screen Shows what will be installed, continue
Next Screen Choose Chance of More Enimies
Choose Apply Selection and select finish
If you need Vendor Items and Leveled Quest then choose them 08 Optional Extra SI, if you did not choose SI during install then select them from 08 Optionial Extra

========

if using 4.5 follow this below

Updated 4.5 Fran's Quick Install Guide from the First Time User Install Guide


Shivering Isles Version (only if you have SI installed)
Lyrondor's Combat Behavior (recommended)
MOBS (highly recommended, so that Fran's Weapons get MOBS stats)

hardcoe Loot (recommended)
Do not use Living Economy - use http://www.tesnexus.com/downloads/file.php?id=25078 instead (requires OBSE)
Optional Leveled Guards (for the SI version)
Optional Chance of More Enemies (for the SI version)

Optional Chance of Stronger Enemies (required)
Optional Chance of Stronger Bosses (required)
New Items Add-On' (required by the FCOM add-on FCOM_FrancescosItemsAddOn.esp)
Do not Merge Optional Files!

Cell Respawn Time (if you want to change this, do so in Wrye Bash)
Day Length Rescale (if you want to change this [I use a value of 12], do so in the console by typing the command set timescale to )
Skill Progression Speed (use another mod like http://www.tesnexus.com/downloads/file.php?id=14304 instead for this)

Download and install Fran's 4.5b Add-On Package and select the following:
http://i31.tinypic.com/316995e.png
http://i32.tinypic.com/esq8vk.png or

http://www.tesnexus.com/downloads/file.php?id=34830 and rename the bsa to FCOM_Convergence_FraNewItems.bsa

At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'):

Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
Francesco's Optional Leveled Guards.esp (only if you have SI installed)


Quick Cobl for UFCOM Guide

1. Download and install http://www.tesnexus.com/downloads/file.php?id=21104.
2. Download and install http://www.tesnexus.com/downloads/file.php?id=21104.
3. Download and install the http://www.gamesas.com/index.php?/topic/1105791-relzmartsmonstermod37b3-public-release-3-relz/page__p__16187398&#entry16187398.
4. Don't use FCOM_Cobl.esp or Cobl Tweaks.esp. Use OOO Cobl 1.32 if you want its ingame menu for OOO options.


Quick OMOBS/MOBS for FCOM Guide

To get as congruent weapon stats as possible in FCOM it's recommended to use OMOBS stats when available as that's what's used in OOO. If OMOBS stats aren't available, MOBS is better than vanilla stats as MOBS is closer to OMOBS than vanilla.

1. Choose MOBS during the installation of Fran's if using Francesco's optional new items add-on. Otherwise you'll get vanilla stats for the weapons in it.
2. Use the standalone http://www.tesnexus.com/downloads/file.php?id=28537 or OMOBS SI 2.0a if having Shivering Isles installed. Don't use OMOBS Optional Combat Settings as they're already included in OOO and Fran's.
3. Use the http://www.tesnexus.com/downloads/file.php?id=19203 if applicable. Requires the http://www.tesnexus.com/downloads/file.php?id=9969 for texture fixes etc. Don't use the Knights Unofficial MOBS patch as FCOM_Knights already gives the KotN weapons OMOBS stats.


Load Order

Before you start, please read http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ#Setting_the_Load_Order. Really. The whole thing. Even if you think you know what you're doing. You've been warned. Good. With that out of the way, we can continue.

*http://devnull.sweetdanger.net/fcomloadorder.html This is the basic, minimal configuration guide for FCOM. Does not include details on the optional files.
*http://devnull.sweetdanger.net/fcomloadorderexpanded.html This is a much more advanced and complex configuration guide for FCOM - including details on all of the optional files.


Quick Guide on using BOSS and Wrye Bash for bash tagging and setting the load order

Install: http://www.tesnexus.com/downloads/file.php?id=20516.

1. Copy Bashed Patch, 0.esp from the Mopy/Extras folder to the Data folder.
2. Open Wrye Bash, go to the Mods window, click Load Order to have the mods listed accordingly. Right-click the File-header in the Mods window and make sure Lock Times is unchecked. Also, right-click in the Bash Tags window in the lower right and make sure that Automatic is checked.
3. Launch BOSS. Note that Wrye Bash has handy shortcut icons for BOSS and other utilities.
4. When BOSS is finished the esp's will be correctly tagged - and the plugins correctly load ordered. Note that BOSS also gives useful comments on version numbers, compatibility issues etc., so it's a good idea to check the BOSSlog.text.


Quick Bash Check Guide for Wrye Bash 287

A quick guide on what to check in the Bashed Patch when rebuilding it for an FCOM setup. Based on Wrye Bash 287.

Generally you can rely on BOSS and Wrye Bash giving the correct bash tags and load order, so as a general rule you can check all mods that turn up in the respective Bashed Patch sections. There are a couple of exceptions with the current FCOM release, though, noted in the guide below.

1. Right-click Bashed Patch, 0.esp in Wrye Bash > Rebuild patch:

Merge Patches - Generally all mergeable mods can be checked.
Import Actors - All FCOM mods and UOP checked.
Import Actors: AIPackages - All FCOM mods and UOP checked. Tag FCOM_Convergence.esp with Actors.AIPackagesForceAdd.
Import Actors: Death Items - All FCOM mods and UOP checked.
Import Actors: Spells - All FCOM mods checked. Tag Oscuro's_Oblivion_Overhaul.esm, Mart's Monster Mod.esm and Oscuro's_Oblivion_Overhaul.esp with Actors Spells. Tag FCOM_Convergence.esp with Actors.SpellsForceAdd.
Import Factions - All FCOM mods and UOP checked. Exception: Oscuro's_Oblivion_Overhaul.esp.
Import Graphics - All FCOM mods. Tag Oscuro's_Oblivion_Overhaul.esm and Oscuro's_Oblivion_Overhaul.esp with graphics.
Import Inventory - All FCOM mods and UOP checked.
Import Relations - All FCOM mods and UOP checked. Exceptions: Oscuro's_Oblivion_Overhaul.esm and Oscuro's_Oblivion_Overhaul.esp.
Import Scripts - All FCOM mods and UOP checked.
Import Stats - All FCOM mods and UOP checked.
Leveled Lists - Generally rely on tags.
Tweak Names - Rename Dwarven to Dwemer.

Notes to the Quick Bash Check Guide:
- "All FCOM mods" means select FCOM, Frans, OOO, MMM, WarCry in that patch section but take note of exceptions.
- Adding a bash tag to a mod: highlight it in the Mod window > right-click in the Bash Tags window in the lower right > choose appropriate tag.

See the http://devnull.sweetdanger.net/convergence.html section on the FCOM Homepage for more info (scroll down a bit to find it). [Note: The info is somewhat outdated but a good introduction.]

FCOM FAQs

A bunch of common questions and answers, covering very important topics like how to set up FCOM and unimportant topics like how the project got started and where it's heading, etc.: http://devnull.sweetdanger.net/fcomfaqindex.html.

FCOM Trouble Shooting

NOTE: http://www.tesnexus.com/downloads/file.php?id=16704 or http://www.tesnexus.com/downloads/file.php?id=21862 are very useful plugins when using lots of mods as you can check what comes from which mod in game with them. Helpful when getting missing meshes or textures - or when just wanting to know which mod a particular item etc. comes from.

Issue: The game crashes on startup.
Solution: Make sure you don't have a missing master, which is easily checked in Wrye Bash as the plugin with a missing master turns red. If it isn't caused by missing masters, try deleting the Oblivion.ini in My Documents/My Games/Oblivion and let the game generate a new one on startup. Some users also get CTD's on startup if having FCOM_Convergence.esp checked under Import Actors: Spells in the Bashed Patch, so if the above doesn't help try rebuilding the Bashed Patch with FCOM_Convergence.esp unchecked in that section.

Issue: Captain Renault's armor is invisible.
Solution: You're either missing resources from OOO or from a female mesh replacer if using one. Make sure you have OOO 1.33 Complete installed. If using EVE HGEC, make sure you install the resources for OOO and the other FCOM mods you're using.

Issue: I get missing meshes from Rusty items in the starting dungeon.
Solution: You're missing resources from MMM. Make sure that the MMM.bsa is renamed to FCOM_Convergence_MartsMonsterMod.bsa.

Issue: The game crashes when leaving the sewers.
Solution: Almost always caused by missing resources. Make sure that the MMM.bsa is renamed to FCOM_Convergence_MartsMonsterMod.bsa. Also, make sure that the resources from Francesco's get loaded, either by registering FraNewItems.bsa in the Oblivion.ini during install or by renaming it to FCOM_Convergence_FraNewItems.bsa.

Issue: Dead enemies have green bodies.
Solution: You're missing resources from MMM. Make sure that the MMM.bsa is renamed to FCOM_Convergence_MartsMonsterMod.bsa.

Issue: Some creatures or armors etc. are invisble.
Solution: Might be missing resources (see above). Also, make sure you're running http://devnull.sweetdanger.net/archiveinvalidation.html either via Wrye Bash or OBMM.

==========================

Also, don't forget to check out the awesome trailer by Vini!

FCOM: Convergence 1.0 Official Trailer

http://www.megaupload.com/?d=7U7JVRLO

Note: The MegaUpload Hi-Res version requires Xvid codec. Does not work with the DivX codec. If it looks pixellated, you've got the wrong codec.

http://www.gametrailers.com/player/usermovies/142365.html


TESTING
==========================

Cleitanious has created a great test module for FCOM (actually it will work even with vanilla Oblivion, but he made it to help test this mod, for which I am very grateful). It's in the TestResource subdirectory and is named 300_Test.esp.

If you load up the game with 300_Test.esp active, you will automatically be teleported to the first testing room.

There are 30 different test cells in all. Each cell includes different containers and spawn points. The spawns are behind an invisible barrier so you can examine the creatures/NPCs behavior, faction aggression, AI, etc. safely.

Use the console command "coc 300TestCell00" through 29 to view them all.

Each cell also has a sigil stone that will respawn each cell except the one you are currently in. So, if you need to re-test a certain spawn multiple times, just coc to the next room, hit the sigil stone, then coc back.

Every spawn point and loot chest are there, so you should see everything except Dremora currently (this will soon change).

The point of all this is it gives an easy way to test for Bashed List problems, check spawn counts, check faction aggression, check whether bandits attack the bandit leader, etc.

Don't forget to deactivate 300_Test.esp when you're done testing and want to continue with regular playing


Team FCOM:
dev_akm -- project leader.
Martigen -- original MMM for FCOM design and WarCry faction integration.
Waalx -- original RealSwords modules and new Undead RealSwords used as the basis for FCOM_RealSwords.
StarX -- FCOM FAQ, user guide, and tons of help maintaining the ESF thread!
nb_nmare -- Unity project.
Wrye and ElminsterEU -- critical tools.
Vini -- WarCry and MMM faction integration, trailer.
Shadowborn -- massive script improvements.
Corepc -- Current Manager for MMM, Armamentarium and Artifacts, EVEHGEC, MOBS, Travellers, help with everything Frans/OOO/MMM/FCOM related
Showler -- tons of bugfixes and help on forum threads.
Cleitanious -- test module.
SpaceBoy -- Bob's Armory rebalance.
Arkngt, Shikishima and Tobit -- massive help maintaining the FCOM threads on ESF.
Sein_Spvssyn -- Runeskulls rebalance, Entropic Order, bugfixes.
ElminsterEU -- Slof's Robe Trader integration.
Random007 -- BOSS load-order setup utility.
Lilith -- updates to Martigen's Monster Mod.
Axil -- support patch for KDCircletsOOOOptimized - NPC Equip.
Beta Testers: markb50k, Vini, Cleitanious, StarX, Corepc, Chambertain, SickleYield, cl526, kumkum, ska8tdude, SpaceBoy, LurksInShadow, Psyringe, Arkngt, XD829, Twipley, lollerich, jdayT, Dazu, Eventine Shangea, Skycaptain, Tobit, showler, Axil, Jaded42, Shikishima, Shikamaru_4, Sein_Spvssyn, Chewu, Lyrondor, daemondarque, bg2408, PacificMorrowind and many more.
Entropic Order credits: created by Sein_Spvssyn. Contributors included dev_akm (testing, balancing, and spawn control), Nicoroshi (Dreadweave set), blackshark64 (Dragon Armor), commissardan (Rivan Sword), TaylorSD (stealth armor compilation), Cryo_ (face mask), LHammonds (texture modifications to stealth armor and face mask), Painkiller97 (Morrowind-style Ebony sword and shield), and zman (Negotiator sword).


CREDITS
=============

In addition to the core team working on this mod, a lot of other folks have contributed greatly. I don't really even know where to begin.

The real heroes, of course, are the original creators of all the great mods integrated by FCOM, including: Sotobrastos, Martigen, Newcomer24, L@zarus, Mr. Dave, Waalx, Loth DeBonneville, Tarnsman, and more. You guys rock!

Martigen deserves special recognition because he spent many long hours discussing various ideas and technical details with me, in addition to supporting the project directly with the original MMM for FCOM plugin.

Huge thanks go to all of the creators of the fantastic mods supported by the optional add-ons, and especially to nb_nmare for the Unity project and to Quarn and Kivan for the Unofficial Oblivion Patch (which is required for some of the optional add-ons and is probably used in some that don't specifically require it).

I also owe a huge debt to ElminsterEU and his fantastic TES4Edit program. I never would've had the time to make all the optional add-on plugins with TESCS, even if it were technically possible (which is doubtful).

None of this would work without the massive contributions of Wrye and his amazing Wrye Bash program.

We also could not have done any of this without ScripterRon's original TES4 Plugin Utility and KomodoDave's improvements in TES4Gecko.

Also, a huge thank-you is owed to the many beta testers who have offered support, encouragement, and feedback for the numerous beta versions. Thanks so much for all your help!

dev_akm

================================

BSA Testing

The FCOM Team ask for your assistance with BSA testing for UFCOM, Oblivion WarCry and Bob's Armory Oblivion.

Required: You need to uninstall all resources from FCOM_Convergence, WarCry and Bob's before using these bsa's. Do not uninstall Frans, OOO, MMM - only FCOM_Convergence, Bob's and WarCry resources. Use either BAIN or make an omod with just the meshes, textures, sounds from those mods, and install, overwrite and uninstall - then replace with bsa.

================================

UPDATE 2010-11-28 - New updated Bob's Armory Oblivion.bsa, now PyFFied with PYFFI 2.1.6 for optimized meshes.

http://www.megaupload.com/?d=EOOHM72Q
  • Bob's Armory Oblivion resources packed into a single uncompressed BSA.
  • PYFFI 2.1.6 for optimized meshes. Saved about 2 mb of space overall.
  • Added Mip Map to all Textures that needed so users should be able to run in small or medium textures settings with Bob's Armory now.
  • Do not change name as BSA will launch if Bob's Armory Oblivion.esp is activated.
  • Does not contain any overwrite or conflicts for sure, all new objects so date does not matter, unless you have a texture replacer or body mods for Bob's (which I want if you do)..install those after.
Please report any problems that you have with them.

You should only need to replace your bsa. You should not have to redate the bsa, since Bob's does not contain any overwrites after all.

================================

http://www.megaupload.com/?d=0IGOWXL4
  • FCOM resources packaged in single uncompressed BSA.
  • It has been pyfii but it was an older version.
  • Textures have been checked for mip map as well.
But a few could have been missed so report any purple objects, flat black looking or missing mesh - wtf problems.

================================



http://www.megaupload.com/?d=Q6H0RATW

- PYFFI 2.1.6 has been performed on all of warcry meshes. The new version of PYFFI was able to fix vertex problem's which many of the armor's had.
- Size is slighty larger than the first bsa due to pyffi fixes once again.
- Textures have mip map's added to them has well where needed

BSA Loading and BSA File Date
  • Do not rename the BSA's, they are named correctly and will load as needed.
  • UFCOM and WarCry do not overwrite any other mod resources, so file date on bsa is not of importance, unless you have texture or mesh replacers for their resources. Which you need to reinstall after these.
Enjoy

TEAM FCOM

================================

Optimized Fran's New Items and New Creatures BSAs

By Arthmoor

A while back in either an FCOM thread or on a Fran's thread I had mentioned that I'd gone through and cleaned up a lot of broken meshes and done PyFFI on those that could be. Ive had the files sitting around for awhile now, and have been unable to get ahold of Dewshine. Hardly a surprise I guess as she's not been here in eons.

Anyway, someone asked me about it today and I just uploaded the files:

Hopefully someone somewhere can get these to where they need to go to be distributed as needed.

DOWNLOAD:
http://www.tesnexus.com/downloads/file.php?id=34830 [Note: Fran's New Creatures shouldn't be used with FCOM.]

ENJOY
TEAM FCOM
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Thu May 03, 2012 3:22 am

I hope it's only the black SI hunger that you've got a problem with. :brokencomputer:
It's fixable through Wrye Bash.
Firstly ensure that the OOO esm and MMM esm are selected under graphics. Do similar for the OOO and FCOM esp's.
Next make certain that the hunger unity plug-in loads before MMM for SI, ensuring tags are set for graphics, inventory and merge patches.
These have now been correctly tagged for all future versions.
It's only the two MMM hungers, one of which is the black one yes. Everything is properly tagged and merged, load order is also correct. As mentioned the OOO hungers are completely fine, it's only the MMM hungers that are not getting the right skeleton in the bash patch. So it seemed to me it's a WB issue, I have to manually edit the patch every time it's rebuilt.
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Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Thu May 03, 2012 2:26 am

Ok i was told to come here because my load order is messed up. Any help would be much loved at this point.


Active Mod Files:
Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  Enhanced Daedric Invasion.esm06  FCOM_Convergence.esm  [Version 0.9.9a7]07  No Lights Flicker.esm08  HorseCombatMaster.esm++  HrmnsOblivionScriptOptimizationv1.0.esp09  Unofficial Oblivion Patch.esp  [Version 3.4.1]0A  DLCShiveringIsles.esp0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Optional Chance of More Enemies.esp0E  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0F  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Symphony of Violence.esp10  aaaBorsBedrolls.esp11  ChaseCameraMod.esp12  ImprovedSigns.esp13  Cutthroat Merchants.esp14  Enhanced Economy.esp  [Version 5.4.3]15  DropLitTorchOBSE.esp  [Version 2.4]16  Streamline 3.1.esp17  Streamline 3.0.esp18  DLCHorseArmor.esp19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1A  DLCOrrery.esp1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1C  NLF Orrery.esp1D  DLCVileLair.esp1E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1F  NLF VileLair.esp20  DLCMehrunesRazor.esp21  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]22  NLF MehrunesRazor.esp23  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]24  Adonnays Classical Weaponry.esp25  Adonnays Klassische Waffen.esp26  Armory of the Silver Dragon.esp27  pale_rider's DragonhunterReloaded.esp28  Sauron_Armor_Chest.esp29  SK_Berserk_v0.6.esp2A  tda_Armoury.esp2B  Tyrael Armor.esp2C  Daedric Lord Armor.esp++  Daedric Lord-Classic Bound Armor.esp2D  DLCThievesDen.esp2E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]30  Bob's Armory Oblivion.esp31  Cheat Bob's Armory Oblivion.esp32  FCOM_BobsArmory.esp  [Version 0.9.9]33  Oblivion WarCry EV.esp  [Version 1.08a]34  FCOM_WarCry.esp  [Version 0.9.9]35  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]36  OOO-Map_Markers_Stock.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]37  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]38  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]39  FCOM_RealSwords.esp  [Version 0.9.9]3A  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_LessRats.esp  [Version 0.9.9]3B  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]3F  OOO-WaterFish.esp  [Version 1.34]40  FenrirTheWolf.esp41  Window Entrances 1.0.esp42  24HrArenaAliveV2.esp43  24HrArenaAliveV2Towers.esp44  24HrArenaAliveLow.esp45  DLCBattlehornCastle.esp46  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]47  DLCFrostcrag.esp48  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]49  NLF FrostCrag.esp4A  Knights.esp4B  Knights - Unofficial Patch.esp  [Version 1.0.9]4C  NLF Knights.esp++  QuietFeet.esp4D  Lost Paladins of the Divines.esp4E  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9]4F  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]50  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]51  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]52  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]53  HUD Status Bars.esp  [Version 5.3.2]54  RealisticForceMedium.esp55  RealisticMagicForceMedium.esp56  MidasSpells.esp57  Midas OscuroGems.esp++  Midas Reduced Costs 3 Quarters.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp58  Syc_AtHomeAlchemy.esp59  attack and hide medium v2.0.esp5A  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp5B  DRSplatter.esp5C  SP1stPLegs.esp5D  Beautiful People.esp5E  Francesco's 7 days respawn time - 1-16 day lenght rescale.esp**  FCOM_Archery.esp  [Version 0.9.9]++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]5F  DeadlyReflex 6 - Combat Moves.esp++  Deadly Reflex 6 - HeX NifSE Patch.esp60  Bashed Patch, Oblivion.esp61  Platinum Armor & Weapons v0.5.esp62  B79_Talos Plaza House.esp63  Hero's Retreat v1.2.esp
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Thu May 03, 2012 2:11 am

24 and 25 are the same, only one is german version the other english version. Disable yours 25 which is the german version.

You have not installed the UOP patch for Shivering Isles. It should be right after DLCShiveringIsles.esp. Do install that.

For UOP 3.4.1, did you do the workaround with deleting those clanfear and daedroth skeleton.nif's? Otherwise you may see weird "stretched heads" in-game.

Yours 15 I would disable, at least for testing. IIRC it's basic functionality is already integrated into OOO. Re-add 15 later if necessary, once all else is running smoothly.

I think latest version of UOP for KoTN is 1.1.2 not 1.0.9.

08++ ...script optimisation... not sure if this is recommended to install nowadays. I think it is not actually.

Not sure if 13 plays well together with 14. IIRC you can configure EE to similar effect like what CM does. More info should be in the EE documentation, readme or .ini file. I would disable yours 13.

You have SL 3.0 and 3.1 in your load order at 16 and 17. Only install 3.1 there.

Others must help you more specifically with the FCOM modules.
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Wed May 02, 2012 11:58 pm

As Tommy_H suggested:
13 - cutthroat merchants not needed as you can do that with EE.
Remove the 3.0 streamline

To consider:
5E - Frans respawn time take out and use wrye bash tweak instead for whatever respawn you want.

I never used Deadly reflex but nearly all your other mods without issue. So you may want to try without that for a bit.

Build the patch with python and not cbash if doing that to see if it makes a difference.
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Thu May 03, 2012 4:10 am

I see that you've amended your Francesco's installation from your original post. :goodjob:
Others have highlighted some things that need attention.
Bob's Cheat Armory should also be disabled. Ensure that you have version 3.01 of Harvest Flora to avoid a crash issue with the harrada plant. Move the bashed patch to the very end of your load list. The only mods that should appear after it will have been specifically highlighted by the mod author.
You may want to consider adding one of the reduced spawn options. If new to the mod you may find yourself overwhelmed by the sheer number of enemies you will encounter without.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Wed May 02, 2012 11:32 pm

...adding one of the reduced spawn options. If new to the mod you may find yourself overwhelmed by the sheer number of enemies you will encounter without.
...Yes indeed. Or consider installing a companion mod ;), Vilja or Companion Share and Recruit for example. I recently added CSR and it works very well and is pretty cool. I definitely like it better than CM Partners which I used to have.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Thu May 03, 2012 6:02 am

OK thanks its working now, but i think i am going to have to redownload Francesco optional items. I am having big yellow exclamation marks on scarb dagger and Viking longsword i think it was. There are sure to be others later on in the game.
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Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Thu May 03, 2012 1:32 am

Did you use the Frans version 5 BAIN install? That has a nice BAIN wizard and loads the dummy file to load the bsa. Use refscope to verify the mod thaose items are from.
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Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Thu May 03, 2012 9:55 am

Did you use the Frans version 5 BAIN install? That has a nice BAIN wizard and loads the dummy file to load the bsa. Use refscope to verify the mod thaose items are from.
Err what? I cant remember how i installed sorry? Also are those items from the optional add on?
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Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Wed May 02, 2012 9:58 pm

Err what? I cant remember how i installed sorry? Also are those items from the optional add on?

refscope will tell you where they are from. And he's referring to the common missing things from a BSA issue that occurs with the past versions of Frans due to having to manually set it up to load the BSA, the newer version sets it up on install and doesn't use an executable making it a better installation method.

Edit: Here's the link to refscope http://www.tesnexus.com/downloads/file.php?id=21862
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Thu May 03, 2012 6:42 am

Pfft sounds like a lot of work :)


Im currently downloading v5.0, does it include the optional items and can i just install it on top of the current version?
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Wed May 02, 2012 8:42 pm

It's in the description on the Nexus page.
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Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Wed May 02, 2012 9:51 pm

Well that answers if it has the optional items(it does) but it doesnt say if it can be installed over an older version(4.5b is what i have)
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Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Wed May 02, 2012 11:30 pm

Well that answers if it has the optional items(it does) but it doesnt say if it can be installed over an older version(4.5b is what i have)

It does say.

== Installation and Requirements ==
Completely compatible with FCOM, in fact there's an FCOM install option right from within the BAIN installer. Same with MMM.

Requires OBSE!

You MUST uninstall the old version of frans before installing this new one.
EXE installer has been dropped in favour of a BAIN installer. Don't try to OMOD this, or BadThings will happen.

http://www.tesnexus.com/downloads/file.php?id=40190
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed May 02, 2012 8:04 pm

Sorry my mistake, erm stupid question here but what's the quickest way to uninstall fran?
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Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Thu May 03, 2012 8:17 am

Sorry my mistake, erm stupid question here but what's the quickest way to uninstall fran?

Uninstaller executable if you didn't convert to a BAIN package. Otherwise, uninstall option in BAIN.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Thu May 03, 2012 8:45 am

Will that get rid of optional files as well, im guessing this is in the fran folder in data?
Edit: Nevermind found it, Thanks for the help.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Thu May 03, 2012 11:04 am

Here, this should help you: http://francesco823.tripod.com/index.html#Installation
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Thu May 03, 2012 11:48 am

Damn getting error code when try to initialise the wyre bash installer

Traceback (most recent call last):
File "bash\basher.pyo", line 4901, in OnShowPage
File "bash\basher.pyo", line 3536, in OnShow
File "bash\bosh.pyo", line 12081, in refresh
File "bash\bosh.pyo", line 10561, in refreshSizeCrcDate
File "bash\bolt.pyo", line 2525, in __call__
File "bash\balt.pyo", line 1182, in doProgress
File "wx\_windows.pyo", line 2971, in Update
File "encodings\cp1252.pyo", line 12, in encode
UnicodeEncodeError: 'charmap' codec can't encode characters in position 25-27: character maps to
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Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Thu May 03, 2012 3:21 am

Well, I'd first check your Bash installation before singling out the BAIN Wizard here. Just a thought
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Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Thu May 03, 2012 2:31 am

Unicode error it looks like. Did you just install wrye bash? What version are you using? You may want to post this in Wrye Bash thread, someone should have a quick answer for this.

Once you get through all this, everything from then on will be easy. :)
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Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Thu May 03, 2012 9:34 am

I use version 295.2. I have tried reinstalling and redownloading but it is no help, keep getting the error. I tried installing all natural way back a few weeks ago. It worked fine then but hasn't recently?
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Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Thu May 03, 2012 2:27 am

I use version 295.2. I have tried reinstalling and redownloading but it is no help, keep getting the error. I tried installing all natural way back a few weeks ago. It worked fine then but hasn't recently?

Have you tried rolling back to an older version?
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Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Thu May 03, 2012 2:46 am

No should I, i thought the newest were always the best? Would that effect my bashed patch?
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Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

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