Hey!
Spoiler
00 Fallout3.esm
01 Anchorage.esm
02 ThePitt.esm
03 BrokenSteel.esm
04 PointLookout.esm
05 Zeta.esm
06 Unofficial Fallout 3 Patch.esm [Version 1.2.0]
07 CRAFT.esm
08 CALIBR.esm [Version 1.3]
09 Project Beauty.esm
0A FOOK2 - Main.ESM
0B FOOK2 - [DIK] DLC Improvement Kit.ESM
0C FO3 Wanderers Edition - Main File.esm
0D Mart's Mutant Mod.esm
0E DCInteriors_ComboEdition.esm
0F Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0]
10 Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0]
11 Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0]
12 Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0]
13 Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0]
14 DarNifiedUIF3.esp
** Project Beauty- Broken Steel.esp
** Project Beauty- Point Lookout.esp
15 CRAFT - Activation Perk.esp
16 UPP - Pack 1.esp
17 UPP - Pack 2.esp
18 DCInteriors_DLC_Collectables.esp
19 WIP_BigTown.esp
1A CanterburyCommonsInteriors.esp
1B FOOK2 - Main.esp
++ FOOK2 - Project Beauty.esp
1C FOOK2 - [DIK] DLC Improvement Kit.esp
1D FOOK2 Main [Hotfix].esp
1E FOOK2 DIK [Hotfix].esp
1F FO3 Wanderers Edition - Main File.esp
20 FO3 Wanderers Edition - DLC Anchorage.esp
21 FO3 Wanderers Edition - DLC The Pitt.esp
22 FO3 Wanderers Edition - DLC Broken Steel.esp
23 FO3 Wanderers Edition - DLC Point Lookout.esp
24 FO3 Wanderers Edition - DLC Mothership Zeta.esp
25 FO3 Wanderers Edition - Alternate Travel.esp
26 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
++ FO3 Wanderers Edition - Optional Worn Weapons.esp
++ FO3 Wanderers Edition - Project Beauty.esp
++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
27 WeaponModKits.esp
28 WeaponModKits - FOOK.esp
29 WeaponModKits - FWE Master Release.esp
++ WeaponModKits - FWE Optional Worn Weapons.esp
2A WeaponModKits - OperationAnchorage.esp
2B WeaponModKits - ThePitt.esp
2C WeaponModKits - BrokenSteel.esp
2D WeaponModKits - PointLookout.esp
2E WeaponModKits - Zeta.esp
2F RealFragGrenade3.esp
30 Mart's Mutant Mod.esp
31 Mart's Mutant Mod - DLC Anchorage.esp
32 Mart's Mutant Mod - DLC The Pitt.esp
33 Mart's Mutant Mod - DLC Broken Steel.esp
++ Mart's Mutant Mod - DLC Point Lookout.esp
34 Mart's Mutant Mod - DLC Zeta.esp
35 Mart's Mutant Mod - Project Beauty.esp
36 Mart's Mutant Mod - FOOK2.esp
++ Mart's Mutant Mod - FOOK2 - DIK.esp
37 Mart's Mutant Mod - FWE Master Release.esp
++ Mart's Mutant Mod - Project Beauty + FWE.esp
38 Bashed Patch, 0.esp
I've got some problems/questions.
When I start a new game, I get a warning that my "followers quest" is being overriden by some other mod, as well as the "dogmeat object script". Now, I've loaded this into FO3Edit, but I haven't seen anything loading after FWE or one of its patches. Is there something I'm missing?
Secondly, the "Intense Training" perk - the vanilla one is set to "not playable" in the FWE main esp, and in the esm there are six Intense Training perks to replace it. That's good, so far, but the problem is the first Intense Training is available at level 4. Shouldn't it be at 2, like the vanilla one, and like it says in the readme?
Kind of a question/request here, why don't you have the 6 ranks for this perk one after another - like levels 2,3,4... etc. instead of spacing them out to 4,7,10... etc? Because this is the kind of perk one takes when there isn't anything more interesting available.
Lastly, I'm not sure this is FWE related, but I'll ask anyway - maybe one of you knows. I've just started a new game with the "Doctor" background, got out of Rivet City and ran into some mutants. However, some of them are invisible (I can only see the weapon, floating), while some of them appear to change texture depending on the background - kind of like chameleons. Instead of being green, they're textured like asphalt, rocks or even metal. This changes when they move and after they're dead too.
That's all I have for questions now.
On the perks issue I mentioned yesterday, I was thinking of changing Rad Tolerance to remove the effects of both Mild and Medium radiation poisoning - that way it could work nice along side Rad Child and the perk Moira gives. And what do you think about extending Sandman kills to out-of-combat enemies, not just sleeping ones?
Thanks!
cc