Entire mod is dedicated to all submariners around the world, It's really damn hard work underwater.
The general idea of the mod is to answer the question "what happened 23'rd Oct 2077, and what were
people who surwived think about this period?"
This mod is a final relase, however, I have couple of ideas towards further story and someday will probably
be back to and do it.
I have also made a short film to introduce the mod, its on http://www.youtube.com/watch?v=3Ho_L9a1J2M.
I started this to give you locations of a “full score” of bobblefakes hidden onboard of HMS Vanguard,
they are needed to unlock captains safe and find last log. Full score as you know means 20, there are 20
of them hidden in those places:
If you want to find them on your own, don’t read this spoiler!
Spoiler
Perception - Behind first officer’s terminal
Luck - Under commander seat near the round map
Charisma - Captains desk
Agility - Hull, underwater (enter through bow hatch next to torpedo room door)
Big Guns - Between consoles, near right torpedo launch tubes in… torpedo room.
Barter - behind desk, lower deck
Endurance - Inside one of the freezers, Lower Deck (loads of boxes lying on the floor)
Melee - on the shelf, kitchen, lower deck
Medicine - Behind terminal, sick bay, mid deck
Lockpick - Locked in a VeryHard locker common room opposite to sick bay, mid deck
Unarmed - common room on the shelf, mid deck
Strength - Inside toilet, mid deck
Small Guns - next to the terminal, armoury mid deck
Energy weapons - close to the first aid kit, under console near door to mid deck, engine room
Repair - Stuck between pipe joints, behind door to electric plant, engine room, (watch out for the pipe!)
Explosives - Left from the locked door on the beam, very back of the ICBM compartment
Science - in small storage, right and up from broken terminal on the shelf, the bow
Intelligence - Behind mainframe computer, lab room, the bow
Sneak - under the chair, behind small mainframe navigation section of the bridge, mid ship
Speech - on top of wireless officer’s equipment, next to coffee kettle, close to captain’s cabin, mid ship
Perception - Behind first officer’s terminal
Luck - Under commander seat near the round map
Charisma - Captains desk
Agility - Hull, underwater (enter through bow hatch next to torpedo room door)
Big Guns - Between consoles, near right torpedo launch tubes in… torpedo room.
Barter - behind desk, lower deck
Endurance - Inside one of the freezers, Lower Deck (loads of boxes lying on the floor)
Melee - on the shelf, kitchen, lower deck
Medicine - Behind terminal, sick bay, mid deck
Lockpick - Locked in a VeryHard locker common room opposite to sick bay, mid deck
Unarmed - common room on the shelf, mid deck
Strength - Inside toilet, mid deck
Small Guns - next to the terminal, armoury mid deck
Energy weapons - close to the first aid kit, under console near door to mid deck, engine room
Repair - Stuck between pipe joints, behind door to electric plant, engine room, (watch out for the pipe!)
Explosives - Left from the locked door on the beam, very back of the ICBM compartment
Science - in small storage, right and up from broken terminal on the shelf, the bow
Intelligence - Behind mainframe computer, lab room, the bow
Sneak - under the chair, behind small mainframe navigation section of the bridge, mid ship
Speech - on top of wireless officer’s equipment, next to coffee kettle, close to captain’s cabin, mid ship
As you probably seen, there’s a twisted logic in placement of those bobblefakes, endurance is where you must endure
extreme conditions, agility, where you must hold your breath, unarmed is where you will most likely fight your mates,
energy weapons is where energy is, melee where you find lots of knives, medicine… guns… some kind of logic indeed,
just don’t look for intelligence in the kitchen and everything will be fine.
Interior of the ship is made from stock game elements (as always in my mods) but they are scaled to 0.75 of
original size to give you a real feeling of being onboard of cramped submarine.
Cheers and enjoy!