(relz) Moesring mountains

Post » Wed Jun 15, 2011 12:49 am

I'm pretty excited about this one! first time i've gotten a chance to any exterior work!

the readme:

Moesring Mountains
wollibeebee

description:
This mods recreates the WHOLE of the moesring mountains in the bloodmoon expansion. The giant ice-burg has
been remade into a "maze" of sorts, and now Castle Karstaag is built upon a giant hill.
Everything looks much more -in my oppinion- impressive now.
some heighlights:
-Hvitkald Peak now has a one-way-only climbing system, you've got to first find the entrance to some rock stairs and then make your way to the top to find the wolf's bane flower. it's not easy ;).
-all the streams now have cliffs of ice around them, so now you actually DO need to use levitation and elite agility to travel around.
-I've hidden 3 falmer weapons (credit to midget alien ;) ) around the region, They're all "reasonable"; nothing uber. To find them you're
-gonna need to look carefully as even i've forgotten were they are, atleast.. i cant find them with out using the search function.
-There's a nordic ruin in the region now! it's made out of a oblivion resource that's based off the TES5: skyrim screenshots. There's no interiors for it but it's still nice to look at. (thanks momo77!)




Compatibility:
This mod WOULD conflict with both Darknuts greater dwemer ruins and Vality7's and midgetaliens neverhalls mod.
but it DOESNT, in fact, they compliment each other, they slot in perfectly into the exteriors and the level of
detail i added around the places where they go (if you have them installed aswell) looks seemless.
It looks alright without them too, but they're good mods so i suggest getting them anyway.

-if you know of anything else that conflicts with this mods please inform me ASAP, emails at the bottom


Credits:
chainy
momo77
Midgetalien
ghostnull
N'bid -eric henry-


permission:
i'd like it that you dont edit anything in this mod and release it, but if you'd like something fixed throw me an email or a PM. you can make compatiblity patches though.

contact:
wollibeebee@hotmail.co.uk[
please contact me if you find any bugs i havent! :S]


please forgive any spelling mistakes.

pes: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9187
Tesnexus: http://www.tesnexus.com/downloads/file.php?id=38819

images:
http://www.tesnexus.com/downloads/images/38819-2-1307944667.jpg
http://www.tesnexus.com/downloads/images/38819-5-1307944391.jpg
http://www.tesnexus.com/downloads/images/38819-1-1307944827.jpg
http://www.tesnexus.com/downloads/images/38819-4-1307944391.jpg
http://www.tesnexus.com/downloads/images/38819-3-1307944391.jpg
http://www.tesnexus.com/downloads/images/38819-1-1307944390.jpg

they could do with shaders.. i know..
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Wed Jun 15, 2011 6:30 am

Makes me feel like doing the Bloodmoon MQ again just to get to that part.

Second link is broken BTW.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Tue Jun 14, 2011 11:47 pm

wow. I'm getting this. This improves an area I felt lacked a little bit of something, but it also makes a MAZE (I really like mazes :goodjob: )? You have made my day sir. Off to download it :obliviongate:
User avatar
Phillip Hamilton
 
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Joined: Wed Oct 10, 2007 3:07 pm

Post » Wed Jun 15, 2011 3:14 am

Yey! I will use this, thanks! :goodjob:
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Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Tue Jun 14, 2011 5:52 pm

Makes me feel like doing the Bloodmoon MQ again just to get to that part.Second link is broken BTW.

thanks, fixed it.

Yey! I will use this, thanks! :goodjob:

thanks trancemaster! though i feel guilty; i still haven't downloaded your mod due to an internet cap, :nope: you mod has been a good influence though, so thank you too :D
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Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Wed Jun 15, 2011 6:32 am

thanks, fixed it.


thanks trancemaster! though i feel guilty; i still haven't downloaded your mod due to an internet cap, :nope: you mod has been a good influence though, so thank you too :D


No need to feel that way! :)

I had plans to redo the island too, but now i dont need too! Perhaps we could merge our work togheter in the future, when we re both done :P

Just a thought though! Keep it up btw :)
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Tue Jun 14, 2011 5:00 pm

No need to feel that way! :)

I had plans to redo the island too, but now i dont need too! Perhaps we could merge our work togheter in the future, when we re both done :P

Just a thought though! Keep it up btw :)

:goodjob:
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Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Wed Jun 15, 2011 4:46 am

No need to feel that way! :)

I had plans to redo the island too, but now i dont need too! Perhaps we could merge our work togheter in the future, when we re both done :P

Just a thought though! Keep it up btw :)

:goodjob:
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Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Tue Jun 14, 2011 9:48 pm

so you didnt move the wolfsbane flower inside anything did you? ???? ;)

looks great! Lots of detail will have to try this out :)


p.s why am I in the credits :spotted owl:
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Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Tue Jun 14, 2011 9:23 pm

so you didnt move the wolfsbane flower inside anything did you? ???? ;)

looks great! Lots of detail will have to try this out :)


p.s why am I in the credits :spotted owl:

i used your sila-weapons!

wolfs bane is in the same spot, didnt dare touch it just to brake any other mod that had refs.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Wed Jun 15, 2011 1:01 am

i used your sila-weapons!

wolfs bane is in the same spot, didnt dare touch it just to brake any other mod that had refs.

ahhh fair enough :D
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Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Tue Jun 14, 2011 8:34 pm

It sounds interesting consider about that snowy region of Solstheim. Congrats and thanks for sharing. :celebration:

Btw... PES pending and all the ads on Nexus... Why not GHF... :whistling:
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XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Tue Jun 14, 2011 5:38 pm

PES pending

Not any more- approved it! It wont be up for another 2 hours though as pes cycles through its routine (mods that are approved are loaded up on its 4 hour blocks.)
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maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Tue Jun 14, 2011 10:29 pm

thanks for that MA :)

leonardo:
where would i upload my mod on GHF? i thought MMH was for old mods, and only sponsored (like darknut and emma) modders get their mods put up?
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Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Wed Jun 15, 2011 5:03 am

ok, this is bad.

if you've downloaded it and enjoyed it so far, please re-download, i forgot to included the icons! oh, and some strange seams near a barrow -they're pretty obvious!
it's all fixed now, shouldn't be anything else.
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Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue Jun 14, 2011 3:47 pm

thanks for that MA :)

leonardo:
where would i upload my mod on GHF? i thought MMH was for old mods, and only sponsored (like darknut and emma) modders get their mods put up?

Right http://www.fliggerty.com/phpBB3/viewforum.php?f=50. Just start a new relz thread with an attachment of your mod and read this http://www.fliggerty.com/phpBB3/viewtopic.php?f=45&t=1134 do that. :wink_smile:
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Emily abigail Villarreal
 
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Joined: Mon Aug 27, 2007 9:38 am


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