This mod is good fun. So far, it's working just fine. The bounties are decent - not too high, not too low. The Clockwork Orange reference was funny (though that one was a bit difficult without being able to sneak up on them).
I think it might be nice if there were some ways of dealing with the bounties other than killing the guys. It seems that most so far will engage in conversation, but it's basically just, "Hey, you found me. I'm going to attack you now!" It would be cool if there was something else you could do.
There's a bit of white noise in the background for your vocals, and it also seems to be a bit louder than normal voices. This is a little immersion-breaking. Still, it's a nice break from Steve Blum and Khary Payton (that is him, right?) for EVERY F***ING MALE CHARACTER.
Thanks for the feedback! I just corrected the issue with Fred's cave (it was a staging issue, and if you entered the area at the wrong time it would skip half of the quest), but the update should fix it.
I'll admit that many of the dialogue choices are limited, although there are occasional speech checks where you can lie or bluff out of combat (especially for a later target), but the central theme is assassination, so I didn't want to make diplomacy an option (in most cases, not all - there's always exceptions).
Sorry about the static; this is my first voiced mod, so I was experimenting along the way. I'm making the most out of limited equipment, but I will work to improve it in future episodes. Thanks for playing the mod - I'll keep polishing it based on player feedback! And yes, those are the guys, and I completely agree - it's very annoying to hear the same voices over and over again. In the meantime you can enjoy my range of voice acting, which includes: redneck, southerner, refined redneck, and redneck with a voice pitch alteration (thanks Sony Vegas!).