(RELz) Oscuro's Oblivion Overhaul 1.35 public beta

Post » Thu May 03, 2012 2:16 am

skeleton.nif maybe got overwritten?
Might want to check to make sure the .bsa is dated earlier than your robe/clothing replacers--I think it's set back to 2006, but can't remember for sure.
Oh... it might be from Realistic Physics and Force. That mod adds both skeleton.nif and skeletonbeast.nif - I remember because it conflicts with RBP's skeletonbeast.nif. I'll rename it and see what happens.

And yeah, I make sure to use archive invalidation - I have a lot of texture replacers, so it's a must. :)
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amhain
 
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Post » Thu May 03, 2012 1:10 am

Ten to one that's it. I repacked my Realistic Physics archive...
RBP uses a specialised skeleton.nif that includes the wings for the Daedric Seducer as well, so it's a good idea to replace with that to be sure the races all work.
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Lakyn Ellery
 
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Post » Thu May 03, 2012 4:35 am

There are no inventory icons for the new Hellhound Skin and Mezkin Skin ingredients. (no prob, I am glad to see new ones! Only need so many Deadra Hearts.) Someone could maybe take an existing skin icon and just change the color for new ones.

Dialogs - OOO changed many from third person to first. However, there are many that confuse the two, saying something like "I have found your armor." Many "your"s could be changed to "my"s. This bug still exists.

The IC Shack now actually sells for 4000. It used to require you to have 4000 but only take 2000. This was true of all houses except Benirus Manor. That was one bug I liked! ;)

I haven't done a place yet that has Shadow Wolves or Slaughter Fish, and thus cannot verify that some don't spawn in the walls yet (especially the giant slaughter fish that never spawn correctly in small waterways). I am getting there tho.
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Ownie Zuliana
 
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Post » Wed May 02, 2012 8:09 pm

double double
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Sarah Unwin
 
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Post » Thu May 03, 2012 3:56 am

Oh... it might be from Realistic Physics and Force. That mod adds both skeleton.nif and skeletonbeast.nif - I remember because it conflicts with RBP's skeletonbeast.nif. I'll rename it and see what happens.

And yeah, I make sure to use archive invalidation - I have a lot of texture replacers, so it's a must. :smile:
Why oh why cant Archive invalidation be as easy as with Fallout 3 and New Vegas XD So i guess i should just use OOO by itself for now huh? What about UOP and enhanced economy? So i should stop those 2 .nifs from copying over on Physics and Force if i want things to have a tail :biggrin:? Streamline? Quest Reward Leveler? I know you said no MMM or FCOM but im wondering about all the little mods :tongue:
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Philip Lyon
 
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Post » Thu May 03, 2012 5:24 am

The Drakefired cuirass was removed from the chest on Memorial Cave?!? :( I was looking forward to finding it. Why?

I found a real bug this time. I just got killed by an invisible Arctic Bear near Bruma.
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Mari martnez Martinez
 
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Post » Thu May 03, 2012 6:05 am

For those of us who are using FCOM, I know the ESM/ESP aren't compatible, but I'm thinking about extracting the BSA with the optimized OOO resources and installing the resources immediately after the 1.34b5 resources with BAIN. That will make it easy to uninstall at the appropriate time and I can then check for compatibility with mods I'm running that replace OOO meshes and textures (EVE, Arrow Replacement Pack, Visually Improved Staves for OOO, etc.)

Any reasons you think this might be problematic?
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Stace
 
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Post » Wed May 02, 2012 4:57 pm

I have to say I'm looking forward to the official release and the resulting FCOM compatability. :)

Now I have a strange issue with version 1.34 and was wondering if it was fixed or known about in version 1.35. It could also be an odd conflict with Reneers Guard Overhaul, I've also reported it on his thread. Anyway whenever I fight and succesfully kill Spectral Warriors I get accused of murdering them, which is extremely odd. Afterall how can you murder someone who's already dead? Fortunately I have the Stop Dark Brotherhood mod so I don't have to deal with Lucien but it's certainly a weird issue.

Here is my modlist:
Active Mod Files:
Spoiler
00  Oblivion.esm01  All Natural Base.esm  [Version 1.3.2]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]03  Francesco's Optional New Items Add-On.esm  [Version 5.0]04  Cobl Main.esm  [Version 1.73]05  Open Cities Resources.esm  [Version 4.1.3]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Fundament.esm  [Version ision]0D  CustomSpellIcons.esm0E  Unofficial Oblivion Patch.esp  [Version 3.4.1]0F  UOPS Additional Changes.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]12  USIPS Additional Changes.esp13  SM Plugin Refurbish - SI.esp  [Version 1.30]14  Francesco's Creatures and Items Resources.esp  [Version 5.0]15  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]16  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]17  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]18  Francesco's Optional Leveled Guards.esp  [Version 5.0]++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  Atmospheric Loading Screens - Random Quotes.esp1B  All Natural.esp  [Version 1.33]1C  All Natural - SI.esp  [Version 1.3.2]++  All Natural - MMM Patch.esp  [Version 1.3]1D  Immersive Interiors.esp  [Version 0.8.1]1E  Idle Dialogue.esp  [Version 1.3]++  Symphony of Violence.esp1F  Atmospheric Oblivion.esp20  Distant Chapel Bells.esp21  PCSoundRhett.esp  [Version 2.6]22  Sounds of Cyrodiil.esp  [Version 1.1]23  Storms & Sound.esp24  Rainbows.esp25  All Natural - Real Lights.esp  [Version 1.3.2]26  WindowLightingSystem.esp27  1em_GiveAGift.esp  [Version 1.2]28  AliveWaters_nofish.esp29  Chapel Tithe.esp++  Item interchange - Extraction.esp  [Version 0.78]2A  Paladin.esp2B  PTFallingStars.esp2C  Q - More and Moldy Ingredients v1.1.esp2D  Enhanced Economy.esp  [Version 5.4.3]2E  kuerteeIgnoringTheMainQuestHasConsequences.esp2F  Display Stats.esp  [Version 2.0.1]30  DropLitTorchOBSE.esp  [Version 2.4]31  FormID Finder4.esp32  kuerteeCleanUp.esp33  kuerteeSittableRocks.esp34  Musical Immersion 1.0.esp35  P1DmenuEscape.esp36  Quest Log Manager.esp  [Version 1.3.2]37  skycaptains NPCFF.esp38  StatCleaner.esp39  Dynamic Map.esp  [Version 2.1.1]3A  Map Marker Overhaul.esp  [Version 3.9.3]3B  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]3C  Enhanced Hotkeys.esp  [Version 2.3.1]3D  DLCMehrunesRazor.esp3E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]**  Mehrunes_mobs.esp**  DLCMehrunesRazor Vwalk.esp3F  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]40  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0]41  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV5.esp**  Armamentium female.esp42  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]++  Francesco's No Reduced Backwards Running.esp43  Cobl Glue.esp  [Version 1.73]44  OCR+COBL Luggage Patch.esp45  Cobl Si.esp  [Version 1.63]46  Bob's Armory Oblivion.esp47  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]48  Oblivion WarCry EV.esp  [Version 1.09]49  FCOM_WarCry.esp  [Version 0.9.9MB5]4A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  Oscuro's_Oblivion_Overhaul Vwalk.esp**  OMOBS_SI.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.35]4B  ArmamentariumArtifacts.esp  [Version 1.35]4C  OOO 1.32-Cobl.esp  [Version 1.72]4D  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4E  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]50  TamrielTravellers4OOO.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp++  TamrielTravellersItemsnpc.esp  [Version 1.39c]51  ShiveringIsleTravellers.esp  [Version 1.39c]**  ShiveringIsleTravellers Vwalk.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]++  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp52  EM_CompInnsleeping.esp  [Version 0.9]53  TalosBridgeGateHouse.esp54  AleswellHomeQuest.esp55  AleswellCOBLaddon.esp56  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]57  EM_RedRoseManor.esp  [Version 2.0]58  EMRedRoseAddonCOBL.esp59  Kragenir's Death Quest.esp  [Version 2.11]**  Kragenir's Death Quest Vwalk.esp5A  KDQ - Rural Line Additions.esp5B  LetThePeopleDrink.esp  [Version 2.6]5C  Region Revive - Lake Rumare.esp**  Region Revive - Lake Rumare Vwalk.esp5D  StopDarkBrotherhood.esp5E  The Ayleid Steps.esp  [Version 3.4]**  The Ayleid Steps Vwalk.esp5F  Valenwood Improved.esp60  Vampire Hunting - Order of the Virtuous Blood.esp**  Vampire Hunting - Order Of The Virtuous Blood Vwalk.esp61  Valenwood Improved Vampire Hunting Patch.esp62  VHBloodlines 1.2.esp  [Version 1.5.6]**  VHBloodlines 1.2 Vwalk.esp++  Vampire Hunting Bloodlines Patch.esp63  Cyrodiil Travel Services.esp  [Version 3.0.5]**  Cyrodiil Travel Services Vwalk.esp64  za_bankmod.esp65  AFK_ICTempleCleanup.esp  [Version 1.0.LtPD]66  BrumaGuildReconstructed.esp  [Version 1.0.1]67  Knights.esp68  Knights - Unofficial Patch.esp  [Version 1.1.2]**  Knights Vwalk.esp**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]69  OCC-KOTN-Patch.esp  [Version 3.0]6A  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]6B  The Lost Spires.esp++  OCR + Lost Spires Patch.esp  [Version 3.0]**  The Lost Spires Vwalk.esp6C  AFK_Weye.esp  [Version 2.32.COBL]**  AFK_Weye Vwalk.esp6D  Rumare-AFK_Weye Patch.esp  [Version 2.2]++  FCOM_Knights.esp  [Version 0.9.9Mb3]6E  ElsweyrAnequina.esp6F  Unofficial Elsweyr Anequina Patch.esp++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]**  ElsweyrAnequina Vwalk.esp70  Reaper's Esmeralda's Desert Manor.esp++  Reaper's Esmeralda's Desert Manor Quickfix.esp71  Elsweyr plantations & co..esp72  Tales from Elsweyr Anequina.esp73  ElsweyrValenwoodImprovedPatch.esp74  ReclaimSancreTor.esp  [Version 1.0.4]**  ReclaimSancreTor Vwalk.esp75  road+bridges.esp  [Version 4.6.3]76  Faregyl.esp  [Version 2.0.8]77  Faregyl+Anequina Patch.esp  [Version 2.0]**  Faregyl Vwalk.esp78  Feldscar.esp  [Version 1.0.13]**  Feldscar Vwalk.esp79  Gottshaw Village.esp  [Version 1.0]**  Gottshaw Village Vwalk.esp7A  Molapi.esp  [Version 1.0.1]7B  PTMudwater.esp7C  Reedstand.esp  [Version 1.0.4]**  Reedstand Vwalk.esp7D  Urasek.esp  [Version 1.0.3]**  Urasek Vwalk.esp7E  Vergayun.esp  [Version 2.0.2]**  Vergayun Vwalk.esp7F  xuldarkforest.esp  [Version 1.0.5]++  LostSpires-DarkForest patch.esp80  xulStendarrValley.esp  [Version 1.2.2]81  xulTheHeath.esp82  XulEntiusGorge.esp83  xulFallenleafEverglade.esp  [Version 1.3.1]++  LostSpires-Everglade patch.esp++  Anequina-Fallenleaf-Patch.esp++  Valenwood Improved - Fallenleaf Everglade EV - Patch.esp  [Version 1.0]84  xulColovianHighlands_EV.esp  [Version 1.2.1]85  xulChorrolHinterland.esp  [Version 1.2.2]**  xulChorrolHinterland Vwalk.esp86  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]87  xulBravilBarrowfields.esp  [Version 1.3.3]**  xulBravilBarrowfields Vwalk.esp88  xulLushWoodlands.esp  [Version 1.3.1]89  xulAncientYews.esp  [Version 1.4.3]8A  xulAncientRedwoods.esp  [Version 1.6]8B  xulCloudtopMountains.esp  [Version 1.0.3]++  RST+Cloudtop Mountains.esp  [Version 1.1]8C  xulArriusCreek.esp  [Version 1.1.3]8D  xulPatch_AY_AC.esp  [Version 1.1]++  AFK_Weye Arrius_Creek Patch.esp8E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]**  xulRollingHills_EV_withoutWheat Vwalk.esp8F  xulPantherRiver.esp90  xulRiverEthe.esp  [Version 1.0.2]++  Valenwood Improved - River Ethe EV - Patch.esp  [Version 1.0]91  xulBrenaRiverRavine.esp  [Version 1.1.1]**  xulBrenaRiverRavine Vwalk.esp92  xulImperialIsle.esp  [Version 1.6.7]**  xulImperialIsle Vwalk.esp93  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.4]94  TalosGatehouse + ULImperialIsle.esp95  wb_TBG_RR-LR_UL-II_patch.esp96  xulBlackwoodForest.esp  [Version 1.1.0]97  xulCheydinhalFalls.esp  [Version 1.0.1]98  xulAspenWood.esp  [Version 1.0.2]**  xulAspenWood Vwalk.esp99  xulSkingradOutskirts.esp  [Version 1.0.2]**  xulSkingradOutskirts Vwalk.esp++  RST+Skingrad Outskirts.esp  [Version 1.1]9A  xulSnowdale.esp  [Version 1.0.4]++  Feldscar+Snowdale Patch.esp  [Version 1.0.2]++  OOO-Snowdale Patch.esp  [Version 1.1]9B  xulCliffsOfAnvil.esp  [Version 1.12]9C  OOO-CliffsOfAnvil patch.esp  [Version 1.2]**  xulCliffsOfAnvil Vwalk.esp++  RST+Cliffs of Anvil.esp  [Version 1.1]9D  xulSilverfishRiverValley.esp  [Version 1.0.2]++  Lost Spires + Silverfish River Patch.esp  [Version 1.0]9E  xulJerallGlacier.esp  [Version 1.0.0]9F  OOO-JerallGlacier patch.esp  [Version 1.0]A0  xulTheEasternPeaks.esp  [Version 1.0]**  xulTheEasternPeaks Vwalk.espA1  KragenirsDeathQuest-UniqueLandscapes Merged patch.esp  [Version 2.0]A2  Sutch Village.esp  [Version 1.0.2]**  Sutch Village Vwalk.esp++  LostCoast + SutchVillage Patch.esp  [Version 1.0]A3  Open Cities New Sheoth.esp  [Version 2.0]A4  Open Cities Outer Districts.esp  [Version 4.1.1]A5  Open Cities Reborn.esp  [Version 1.1.3]A6  ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp  [Version 1.1.5]++  OCR + OOO Patch.esp  [Version 3.0.1]++  OCR+ULCH Patch.esp  [Version 1.0.3]++  OCC-COBL-Wells.esp++  NRB4+UL-II+OCOD Patch.esp  [Version 3.0.3]++  OCR+ULBWForest Patch.esp  [Version 1.0.2]++  RST+OCR Patch.esp  [Version 1.1]++  OCR+Cheydinhal Falls Patch.esp  [Version 1.1]++  RST+Cheydinhal Falls.esp  [Version 1.1]++  OCR+ULSkingradOutskirts Patch.esp  [Version 2.0]A7  Sounds of Cyrodiil - OC Reborn Patch.esp  [Version 1.0]++  NRB4+RR Patch.esp  [Version 2.1]A8  Harvest [Flora].esp  [Version 3.0.1]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]A9  HUD Status Bars.esp  [Version 5.3.2]AA  kuerteeInventoryIsABackpack.esp++  GotNoClass.espAB  PersuasionOverhaul.esp  [Version 1.43]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]AC  kuerteeGoldIsAnInventoryItem.esp++  sixy Dark Seducer & Golden Saint Armour.espAD  Soulgem Magic.esp  [Version 2.0]AE  StarX Vampire Deaths.espAF  Toggleable Quantity Prompt.esp  [Version 3.2.0]B0  Quest Award Leveling SI.espB1  Quest Award Leveller.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espB2  StarX Vanilla Vampires Revised.espB3  StarX VVR_OOO_FCOM Patch.esp++  Starx-OVB Patch.espB4  SupremeMagicka.esp  [Version 0.90b]B5  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]B6  SM_EnchantStaff.esp  [Version 0.90]++  SM_NoSpellLights.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]B7  MidasSpells.espB8  OC+Midas Magic Patch.espB9  Midas OscuroGems.esp++  Midas Betterholy.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp++  Midas Tigernolevel OBSE.espBA  Midas BeastFortify Fix OBSE.espBB  Friendlier Summons.espBC  EnchantmentRestore.esp++  EnchantmentRestore_Wells.espBD  MigLockpicking.esp  [Version 1.7]BE  RenGuardOverhaul.espBF  kuerteeBattleFatigueAndInjuries.esp++  kuertee MMM OnLoadCS disabled hmf effects.espC0  Bundlement.esp  [Version ision]C1  nGCD.espC2  nGCD Oghma Infinium.esp++  Immediate Character Generation.esp**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]C3  Useful Houses.esp  [Version 2.0]C4  1em_Vilja.esp  [Version 4.04]**  1em_Vilja MMM FCOM Fix.espC5  ViljainAleswell.esp  [Version 1.3]C6  ViljainRedRoseManor.esp  [Version 1.2]C7  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp**  TamrielTravellers Cosmetics Cobl or RBP.espC8  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]C9  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]CA  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgMagicAlchemy.esp  [Version 1.57]++  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]CB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]++  Disable Tutorial Text.espCC  Automatic Timescale.esp  [Version 1.1.1]**  [GFX]_Initial_Glow-all.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]++  kuertee bgMagicEVShader default drain effects.esp++  bgMagicLightningbolt.espCD  Companion Compatibility.esp**  Sensual Walks.esp**  Sensual Walks SI.esp**  Sensual Walks SI DS + GS.esp++  NRB4 OCReborn Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3.2]++  Storms & Sound - Filter Patch.espCE  Bashed Patch, 0.espCF  Duke Patricks - Magic you can believe in.espD0  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]D1  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]D2  Duke Patricks - Melee Combat NO RECOIL.esp  [Version 5.9]D3  Duke Patricks - Combat Archery.esp  [Version 7.3.5]D4  Duke Patricks - Safe Save.esp  [Version 3.2]D5  Duke Patricks - Philosophers Stone Artifacts.esp  [Version 4.2]D6  Duke Patricks - Fortress of Fear.espD7  Duke Patricks - Combat Magic II.esp

Thanks for all your work.

Artorius.
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Wed May 02, 2012 8:11 pm

@ThwartAbyss
Posts #7 and #9 will answer your question.

@Rick
The Drakefire cuirass hasn't been moved.
The Arctic Bear has been noted. Previously the same resources were used for Mart's version which have been separted, so this is the type of thing we're looking for.

@Stormgarde
Your plan is easily reversed should your run into a problem. You should be aware that the BSA does have a number of altered resources from 1.34 which could give you some "weird" stuff.

@Artorius
Your right. How can you murder something already dead? :blink:
Not something associated with 1.34. At least if it is it's not something anyone has reported.
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Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Thu May 03, 2012 3:38 am

Ten to one that's it. I repacked my Realistic Physics archive...

RBP uses a specialised skeleton.nif that includes the wings for the Daedric Seducer as well, so it's a good idea to replace with that to be sure the races all work.
I got that one already - I found it awhile ago. :)

Now I have a strange issue with version 1.34 and was wondering if it was fixed or known about in version 1.35. It could also be an odd conflict with Reneers Guard Overhaul, I've also reported it on his thread. Anyway whenever I fight and succesfully kill Spectral Warriors I get accused of murdering them, which is extremely odd. Afterall how can you murder someone who's already dead? Fortunately I have the Stop Dark Brotherhood mod so I don't have to deal with Lucien but it's certainly a weird issue.
I use OOO and RGO, and I've never run into that problem, so it's likely something else.

Shik: I've noticed that the golden mithril armor textures are missing in-game. I've checked both the OOO BSA and my Robert's Female archive, and the files are present... did the texture paths change? Same with the worn steel cuirass.
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Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Wed May 02, 2012 6:12 pm

Shik: I've noticed that the golden mithril armor textures are missing in-game. I've checked both the OOO BSA and my Robert's Female archive, and the files are present... did the texture paths change? Same with the worn steel cuirass.

Damn. I thought I'd done a pretty thorough check on the armours. :confused:
I'll take a look and fix as required.
Thanks.
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Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Thu May 03, 2012 1:59 am

@Rick
The Drakefire cuirass hasn't been moved.
The Arctic Bear has been noted. Previously the same resources were used for Mart's version which have been separted, so this is the type of thing we're looking for.

Hmmm, would Living Economy or Enhanced Economy remove it? I tried EE briefly, but removed it. I also didn't find a Noble item in Baenlin's house in Bruma.
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Gen Daley
 
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Joined: Sat Jul 08, 2006 3:36 pm

Post » Thu May 03, 2012 2:14 am

Hmmm, would Living Economy or Enhanced Economy remove it? I tried EE briefly, but removed it. I also didn't find a Noble item in Baenlin's house in Bruma.
Possibly Enhanced Economy if had been set up in a particular way way.
Are you running any other type of mod that alters leveled lists?
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Tarka
 
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Post » Thu May 03, 2012 4:56 am

Possibly Enhanced Economy if had been set up in a particular way way.
Are you running any other type of mod that alters leveled lists?

Not that I can find. All of the .ini options for EE that control/remove loot from chests are disabled by default.

However, I have encountered the new winged Seducer characters, and they have interesting loot (like I found an Elven Knight cuirass). Maybe changes were made to how/where you find some items??

Thanks.

PS. after the invisible bear incident, I put the two texture files for polar bears back into the DATA directory and then tried to find another polar/arctic bear. I couldn't find another, but did run into arctic wolves and the Ice Titans (I think they are called). They both worked fine.

PSS. I still don't get booby-trapped chests. I gave up getting a "detect traps" spell. Why bother, unless I want to disarm it and get the potion? If I auto-detect the trap, I am given a choice, and can reply "No" to do a quicksave before trying. Otherwise, I just open it. I have never had a non-detected one go off. Is it supposed to?
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Jamie Lee
 
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Post » Thu May 03, 2012 1:33 am

1. Harvest Flora 3.0 - update to 3.01
2. Geomancy - fix icons and meshes
3. Rename Blood Thorn Arrows to Blood Thorn Arrow
4. Floating chest in Ft. Scinia

This appears to cover everything reported in the thread so far that requires a fix. A pretty small list all things considered. :happy:
Anything else?
Another week. If nothing else crops up I'll tidy these and do a final release.
As I mentioned, the Dragonborne NPC outside of Fatback has bugged/incomplete dialog options. He will offer to follow you with no explanation, whether you're on a particular quest or not. "Hey stranger, what's up? Should I follow you? Okay, bro, lead the way."

If the player's only introduction to this whole Dragonborne business is the posted notices, there should a fame requirement as well as proper dialogue for this NPC.
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Phillip Brunyee
 
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Post » Thu May 03, 2012 1:00 am

Not that I can find. All of the .ini options for EE that control/remove loot from chests are disabled by default.
EE shouldn't mess with containers placed by other mods (see the merchant quests), but you'd have to ask TNO for sure.

PSS. I still don't get booby-trapped chests. I gave up getting a "detect traps" spell. Why bother, unless I want to disarm it and get the potion? If I auto-detect the trap, I am given a choice, and can reply "No" to do a quicksave before trying. Otherwise, I just open it. I have never had a non-detected one go off. Is it supposed to?
I've had a few go off in my face when I accidentally activate them without trying to unlock them first. Once your Luck (and maybe Security?) gets high enough, you can detect the traps more often than not. The Detect Traps spell is useful if you have limited lockpicks and a chest with a heavy-duty lock. Or if you're running low on health, or simply don't want to risk getting blasted trying to pick the lock.
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Roanne Bardsley
 
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Post » Thu May 03, 2012 1:31 am

"I have reached my training limit for your current level."

That is the sentence that still bugs me. :P
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Mimi BC
 
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Post » Wed May 02, 2012 2:22 pm

"I have reached my training limit for your current level."

That is the sentence that still bugs me. :tongue:

This is a game feature, something OOO addresses in no way.
If you wish to alter the number of skills that you can train per level mods that spring to mind are nGCD and Realistic Leveling although I'm sure there are others.
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OnlyDumazzapplyhere
 
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Post » Thu May 03, 2012 4:43 am

This is a game feature, something OOO addresses in no way.
If you wish to alter the number of skills that you can train per level mods that spring to mind are nGCD and Realistic Leveling although I'm sure there are others.
I think he's referring to the grammar, not the limit on training sessions. :)
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Ann Church
 
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Post » Wed May 02, 2012 6:32 pm

I think he's referring to the grammar, not the limit on training sessions. :smile:

:blush: Well, that does make more sense, but again it's not something that OOO will look at.
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Roddy
 
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Post » Thu May 03, 2012 4:18 am

I think he's referring to the grammar, not the limit on training sessions. :smile:

Yeap. It should be "I have reached my training limit for my current level."
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Sian Ennis
 
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Post » Thu May 03, 2012 6:05 am

As I mentioned, the Dragonborne NPC outside of Fatback has bugged/incomplete dialog options. He will offer to follow you with no explanation, whether you're on a particular quest or not. "Hey stranger, what's up? Should I follow you? Okay, bro, lead the way."

If the player's only introduction to this whole Dragonborne business is the posted notices, there should a fame requirement as well as proper dialogue for this NPC.

Sorry, I missed this earlier.
The quest really comes under Shadowborn's territory, so It's best that I leave the final answer and decision to her.
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Joe Bonney
 
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Post » Thu May 03, 2012 12:45 am

As I mentioned, the Dragonborne NPC outside of Fatback has bugged/incomplete dialog options. He will offer to follow you with no explanation, whether you're on a particular quest or not. "Hey stranger, what's up? Should I follow you? Okay, bro, lead the way."

If the player's only introduction to this whole Dragonborne business is the posted notices, there should a fame requirement as well as proper dialogue for this NPC.
Ah, I may have missed something there...

All of the Dragonborne knights that you find in and around goblin lairs are supposed to follow you around that lair right from the off - so the one outside Fatback should automatically follow you around the cave (inside and out) but stop following if you go elsewhere. The dialogue options for them to follow you everywhere, however, should only be there once you have spoken to Sir Alain, done his first quest, and become a member of the order.

Eloise
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Rusty Billiot
 
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Post » Wed May 02, 2012 7:37 pm

The Tourmaline gems have no icon, and I got a big yellow thing that said "WTF no texture" when I tried to drop one. I couldn't pick it up and had to reload from a previous save.

Thanks
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CYCO JO-NATE
 
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Post » Wed May 02, 2012 3:49 pm

The Tourmaline gems have no icon, and I got a big yellow thing that said "WTF no texture" when I tried to drop one. I couldn't pick it up and had to reload from a previous save.

Thanks

:wink_smile: See post #100
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Symone Velez
 
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