Well, I went ahead and installed OOO 1.35B, by just replacing the esm and esp files. I hope the game will look in the BSA file instead of the various DATA subdirectories for the content. I started a new character instead of trying to load a save-game at the sewer exit. This time I decided to use Living Economy and the 2X level modifier. I decided to get rid of the bag of holding after the trainer dungeon. I am now level 2.
This is the .bat file I use for OOO settings:
Set OOOHCPlayerHouse to 0Set OOOHC to 0Set OOOHCBarrelsAndCrates to 0Set OOOHCSacks to 0Set LapMinLock to 0Set LapNoCombatLock to 0Set GeomancyEnabled to 0player.additem ca11e 1 // (Document of Purile Banter for Namira Shrine)
My esp order for LE and OOO:
Living Economy.espLiving Economy - Items.espOscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]OOO-Container_Trap_Instant_Effects.esp [Version 1.33]Level_Rates_Modified_x2.espOOO-DLT_Remover.esp [Version 1.33]
The only difference I noticed so far is the lack of gold items in the Choroll mages quild? Or am I imagining things?
Ft. Nikel is usually my first stop. I find it funny that they are trapped in there. But the main reason I go in there is to see if I can run into the OOO added adventurer (a great way to start the DB quest
). I have sniped at them from above, but it takes forever to kill them all, since I never have marksman as a major skill. If one is outside the cage, I will try to kill it or run outside to legion assistance.