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Requirements:
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Oblivion 1.2.416
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Description:
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This version is NOT compatible with Mart's Monster Mod nor FCOM and should not be used with either in the present format.
If using either continue with version 1.34 beta 5 until further notification. http://www.gamesas.com/topic/1320382-relz-oscuros-oblivion-overhaul/
Depending on feedback 1.35 will be finalized and released quickly.
MMM and FCOM compatibity and releases will follow shortly thereafter.
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Details:
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As this is a final release candidate I would ask that only those familiar with OOO download and use this version. Some prior knowledge of the mod would be helpful in the event of having to troubleshoot.
FOR THAT REASON NO FULL README HAS BEEN INCLUDED WITH THE DOWNLOAD.
RESOURCES FROM ALL PREVIOUS VERSIONS MUST BE REMOVED.
Below you will find a list of changes and additions that have been made since version 1.34 beta5.
We've included a couple of new surprises we haven't listed.
General changes and additions include:
?A completely new quest by Shadowborn. Without giving away too much, the quest is designed for mid-level characters. It involves the Knights of the Dragonborn and the various Goblin Tribes.
?A large selection of unique rewards for killing Gargoyles. Finally some well-deserved rewards can be gained if you are brave enough to defeat these powerful monsters. Huge thanks to bg2408 for this.
?Additional in-game hints, clues, and lore related to the some of the unique static items you can find. These additional hints are created by Dazu.
?Massive corrections to the spelling and grammar in the books, notes, and other texts added by OOO. Huge thanks to Dazu for this.
?Support for Knights of the Nine. Adapted from FCOM_Knights, this optional plugin rebalances KotN with stronger enemies, OMOBS weapon stats, and resolves conflicts with the quest rewards.
?PyFFI mesh optimizations and BSA resources! Resources optimized and moved into BSA file! This involves a huge amount of work and testing to get the BSAs working properly, including fixes for texture paths, missing mipmaps, and various mesh properties. See separate change list below for details.
?Light of Dawn sword scripts now include better detection of player vampire status.
?Removed debug comments from LapDrunkScript.
?Additional improvements for Carla Du Vrey and Hindaril.
?Additional script fixes for AMIW.
?OMOBS fixes and tweaks by BFG99.
Changes related to the BSA conversion include:
? New BSA format which includes all Textures, Meshes and Sounds.
?Changed mesh and texture paths to avoid overlaps with Martigen's Monster Mod for some creatures used in both mods.
?Added mipmaps to all "worn" armor textures.
?Fixed bad texture path in the "unfinished steel" cuirass meshes.
?Renamed the "unfinished steel" armor meshes to "cuirass.nif".
?Includes PyFFI mesh optimizations by HawkerT. Optimizations include: architecture, clutter, dungeons, harvest, RD, Rocks, va, Weapons.
?Added mipmaps and removed unused alpha channels from defensive staffs; removed transparency settings from NIF properties on the staffs that don't use transparency.
?New ESM/ESP is included due to changes in "unfinished steel" armor mesh paths.
*Optional no deadric items esp. Self explanitory.
*A few little surprises in the form of new enemies.
*Many minor fixes and alterations, too many to remember or list.
Thanks!
OOO Team
dev_akm - Project Leader, currently on extended LOA.
Corepc - Help with everything
Showler and Shikishima - Improved scripts, bug fixes, beta testing, forum support.
Shadowborn - Improved scripts, bug fixes, Dragonborn quest, LoD fix, beta testing and a whole lot more.
daemondarque - Beta testing, forum support.
Arkngt - Extensive beta testing, enormous support with the forum threads.
Download from TES Alliance http://tesalliance.org/forums/index.php?/files/file/1103-beta-obscuros-oblivion-overhaul/
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Installation:
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Manual Install
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul.esp file(s).
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OBMM Install
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Installing the Mod
1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]\Oblivion\OBMM\Mods\
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button
Activating the Mod
1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue
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BAIN Install
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1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).
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Un-Installation:
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Manual Un-Install
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1. Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul.esp file(s).
2. Delete the files/folders associated with the mod.
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OBMM Un-Install
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1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green
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BAIN Un-Install
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1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.
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Tools Used:
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Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Edit
TES4Gecko
TES4Files
Nifskope
Pyffi
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Licensing/Legal:
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You must make contact and obtain permission before re-packaging or using any part of this mod.