RELz Poe Lighthouse Lab

Post » Sat Mar 13, 2010 7:50 am

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The Elder Scrolls III
MORROWIND:
Poe Lighthouse,Lab (addon) by latendresse76
version 1.0

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Notes
5. Credits and Usage

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INSTALLING THE PLUGIN

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Once extracted and opened, just drag and drop the Meshes/Icons/Textures Folders and the
Poe Lighthouse_Lab.esp into your Morrowind/Data Files Folder.

REQUIREMENTS: Morrowind, Tribunal, Bloodmoon and Tamriel Rebuilt: Antediluvian Secrets
and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8027

This mod was cleaned with Enchanted Editor and packed with TESfiles.

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PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box next to
Poe Lighthouse_Lab.esp

This adds a new lab to Poe Lighthouse.Poe Lighthouse is south east of Firewatch.
There is a short but detailed and mysterious quest involved before you can gain
ownership of the Lighthouse or access to the lab.

See Poe Lighthouse read me for quest details.

As for the lab it has an ingredient sorter & unsorter for all MW and TR
ingredients. it also has ingredient pullers for Restore Health, Fatigue
& Magicka Potions along with one for Fortify attribute potions.
the pullers will remove all the ingredients from containers to your
inventory for the potions requested you do need to make the potions
still. the unsorter will pull all ingredients from the containers to
your inventory. i really did this in case i add to the lab so you can
grab every thing and save out side and not lose any thing!

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Save Games

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This plugin will not invalidate your old saved games. If you save
your game while this plugin is loaded, you may encounter error messages
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


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Notes

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Poe Lighthouse was made for the Map 1 version that comes with Map 2: Antediluvian Secrets.
Using Poe Lighthouse with an older version of Map 1 might cause problems.

So with that being said same goes for this addon!


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Credits and Usage

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Poe Lighthouse Credits

Special thanks to the TR Team for creating new Meshes/Textures used here,
and all their hardwork on TR.
The Lighthouse exterior/interior resource by Dongle
Round clay Jars, wooden platform, by Eric Henry
Shard Staff by Midgetalien. Meshes by Darknut and Ghostnull
Skull tapestry by Dracus Dragani
Grey Ghost Robe by Arcimaestro Antares
Fancy Vase by Silaria
Evil Dead face by Fidel. Model by Rhedd
Paintings by Faylynn. with Korana, Mr.Dave, Lochnarus, Tommy Khajiit,
Phoebe and Kateri
Unique Amulet by Tealpanda
Coffin and altar by Barabus
Spider Webs by Lady E
Blood by Qarl

You may not use any resource from this mod without first ensuring the
source/availability from the original creators.

For my Portion

KWShipman for the alchemy resource
Qarl for his globes used for the sorter. (And for The Underground!)
Despair for his alchemy jars.
latendresse76 - Textures for all the alchemy jars baised on Despair's work

The rug is from The Sable Dragon Dredits for it go to Carnithus

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Questions or Comments?

I can be found on The Bethesda Forums & Fliggerty.com Forums, as "latendresse76"
Please send me a message if you have any questions or problems.

This plugin (Poe Lighthouse_Lab.esp) is freely modifiable, as long as this readme
file and The Poe Lighthouse readme accompanies it and credit is given to the original author.
Poe Lighthouse.esp is not freely modifiable and requires permission from the original creator "Pluto".
But please remember that not everything here is my work. Refer
to Credits and Usage. THANKS. By downloading and running this plugin, you
acknowledge the following :

- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no
responsibility for damage to your game saves, operating system,
computer, etc,when using this plugin.

http://www.tesnexus.com/downloads/file.php?id=31438

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8426
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat Mar 13, 2010 8:52 am

Interesting, but where's the link? :P
User avatar
TASTY TRACY
 
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Joined: Thu Jun 22, 2006 7:11 pm

Post » Sat Mar 13, 2010 2:23 am

it's pending approval a PES i'll post the link when it is approved but i might not be able to do it for a day or two if it's not approved soon! sorry!
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Sat Mar 13, 2010 10:54 am

I look forward to checking it out. ;)
And I'll check which rug you used, so you can narrow down your credit.

Also, can you please clarify that your portion of the mod is freely modifiable, but mine is not. Permission must be given by me for others to mod anything else about my Lighthouse. Thanks
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Fri Mar 12, 2010 10:23 pm

ok so i got tired of waiting for PES and uploaded it to TES Nexus! I repacked it for nexus and it's a bit larger file than the PES one will be! enjoy!
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Antonio Gigliotta
 
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Joined: Fri Jul 06, 2007 1:39 pm

Post » Sat Mar 13, 2010 3:59 am

could you (or someone else) provide a few more pics of the mod? I am grateful you include a pic of the sorter, as that is helpful, but it tells me very little about the look and layout of the area. Is it inside the light house or something? I have poe lighthouse, but have not yet crossed over to the TR lands to check it out.
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Haley Merkley
 
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Joined: Sat Jan 13, 2007 12:53 pm

Post » Sat Mar 13, 2010 8:19 am

could you (or someone else) provide a few more pics of the mod? I am grateful you include a pic of the sorter, as that is helpful, but it tells me very little about the look and layout of the area. Is it inside the light house or something? I have poe lighthouse, but have not yet crossed over to the TR lands to check it out.


i'll upload some more pictures it add's a door after the quest is completed. the lab it's self is only four imperial corners, 5 book shelves, a desk, 172 jars and two chests

Edit: i added two more images to TES Nexus
User avatar
LADONA
 
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Joined: Wed Aug 15, 2007 3:52 am

Post » Sat Mar 13, 2010 12:32 am

Just FYI, if you wanted to shorten your ReadMe or description on the thread, the rug you used only needs to be credited to Carnithus.
:)
I don't have TR installed right now, but I'll check out the lab when I do!
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Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Sat Mar 13, 2010 11:20 am

Edit: i added two more images to TES Nexus


Super, thank you. That makes things much clearer. You said your "unsorter" is included in case you make changes. Are you working on a few already, or was this just a preventive measure just in case?
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cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Fri Mar 12, 2010 8:28 pm

Super, thank you. That makes things much clearer. You said your "unsorter" is included in case you make changes. Are you working on a few already, or was this just a preventive measure just in case?


for now a just in case and so i had a base for my other house mod which i plan on do a bit of a revamp. that and if someone wants to move to another house it makes it easy instead of having to collect all from 172 containers. though my other house mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8301 has the capability of 532 containers actually 452 upon a recount it's 460 but two ingredients are sorted twice!
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BaNK.RoLL
 
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Post » Sat Mar 13, 2010 3:19 am

Thx, seems like a nice addition to a nice mod :)
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Floor Punch
 
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