While my next mod won't fix the SPECIAL part, it will attempt to fix the skill part. Not by limiting the amount of skill points you get.
By lowering the skill cap based on how low your SPECIALs are.
For Example: You have a Perception of 8. This would mean that your Explosions, Energy Weapons, and Lockpick are capped at 80. However, If you have above 6 and below 9 luck your cap is at 85. If it's above 8 then it gets capped at 90.
Here are the numbers.
Special 1: Cap 20
Special 2: Cap 50
Special 3: Cap 50
Special 4: Cap 50
Special 5: Cap 50
Special 6: Cap 60
Special 7: Cap 70
Special 8: Cap 80
Special 9: Cap 90
Special 10: Cap 100
I have set this so that there are some real penalties to setting a SPECIAL at 1. I might do the same for 2. Considering the SPECIAL Bobble heads.
Then Luck. Since luck governs no skill, I wanted to do something special with it.
Luck 1: Nothing
Luck 2: Nothing
Luck 3: Nothing
Luck 4: Nothing
Luck 5: Nothing
Luck 6: Nothing
Luck 7: Cap +5
Luck 8: Cap +5
Luck 9: Cap +10
Luck 10: Cap +10
For Example. Intelligence 1 and luck 7. That would cap my Science, Repair, and Medicine at 25. Why? Because my character is seriously stupid. This would just allow my character to hack the most basic of terminals.
But, the points he didn't put in Intelligence he could have put them in Perception. That would give him the potential to become one of the best thieves in the wastes. He is still dumb however
So, this would bring in some roleplay elements too. My high endurance character should not even think about using energy weapons if his perception is very low.
If my character has is a rude pig, then he shouldn't be able to sweet talk his way out of things.
Any suggestions?
Harmy52
Here's the download people: http://www.fallout3nexus.com/downloads/file.php?id=11195