(RELZ) Tonal Architect's Mod Pack

Post » Fri Jul 15, 2011 9:09 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9240

Now available on PES. :)
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Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Sat Jul 16, 2011 4:35 am

I'd love to see how hard a mage is with this. But, alas, i'm a thief. At least I'll see how your hardcoe thief works ;)
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Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Fri Jul 15, 2011 1:57 pm

I'd love to see how hard a mage is with this. But, alas, i'm a thief. At least I'll see how your hardcoe thief works ;)


Actually, I'd say if anything I've made it easier to be a thief. "Sleight of Hand" can definitely give the player an edge when it comes to grabbing stuff off shelves and such undetected. You do have to be quick though, because that boost to Sneak and extra 10 feet of reaching distance only lasts 10 seconds. And it's a daily power, so for any hardcoe role-players, that means taking another shot at that dreugh helmet or something has to wait until later.

So I guess it depends on playing style.

"hardcoe Thief Life" also does away with The Tower's cheap "get into anything with a 50pt lock or below" power, which I'm sure really cramps the style of a lot of thief players. :P
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Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Fri Jul 15, 2011 2:30 pm

Changing security to Luck is a great idea. I never brought up my luck much because I always wanted to save those bonuses for other attributes. With this change, maybe I'll have higher luck now :) Slight of hand seems strange to have telekinesis, but I suppose in rp, the thief would be so good, it didn't even look like he touched the merchandise :)
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Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri Jul 15, 2011 9:00 pm

Changing security to Luck is a great idea. I never brought up my luck much because I always wanted to save those bonuses for other attributes. With this change, maybe I'll have higher luck now :)


I've been using that off and on for a long time. Sometimes I enjoy the rapidly-climbing Luck, and sometimes I don't feel like I need it.

I don't know why Bethesda didn't make that a governing attribute of anything to begin with. Getting really lucky really soon in ones progress may be unbalancing, but so is having a speed of over 200. :P

Slight of hand seems strange to have telekinesis, but I suppose in rp, the thief would be so good, it didn't even look like he touched the merchandise :)


It's just extending your reach magically. Like using the Force. :)
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Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Sat Jul 16, 2011 2:35 am

Looks great :D I'm leaving to go for vacation right now, so i'll have to try them all out when I get back ina few days. I'll drop ya a PM sayin what I think.

Also, contact APY and say your mod, disturbing the dead, has been pending approval for 3 days. They'll approve it for you then.
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maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Sat Jul 16, 2011 3:10 am

Looks great :D I'm leaving to go for vacation right now, so i'll have to try them all out when I get back ina few days. I'll drop ya a PM sayin what I think.


Have fun.

Also, contact APY and say your mod, disturbing the dead, has been pending approval for 3 days. They'll approve it for you then.


Oh I don't want it up there anymore. That mod is history.

I had to resend this mod pack though, apparently it didn't go through for some reason.
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Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Fri Jul 15, 2011 2:38 pm

Went to make a couple of screenshots, and the Harvester constellation wouldn't show up for me. Turns out it would've been a problem for anyone downloaded the pack, so I fixed it.

Also noticed that I forgot to change the coloring of the Unarmored emblem from purple to blue (for the "hardcoe Warrior Life, Part II" plug-in). I'll tend to that later though.
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Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Fri Jul 15, 2011 8:04 pm

New Plugin Coming Soon:

Cakewalk Quests, Part I: Ever get tired of some task that has to be done in order to complete a quest that just isn't very... fun for you? Well tire no more! This series of plug-ins touches on various quests (Faction, Regional, Miscellaneous, etc.) and simplifies certain aspects of completing them, while also attempting to make them more challenging.

In Part I, the inclination to attack the player is raised on the Camonna Tong members hanging out in the Balmora Council Club to the point where any time the player enters the establishment, there's a fight waiting for them. At least until said NPCs are dead, of course. Makes sense, since the Camonna Tong are such hateful jerks and criminals, and it greatly simplifies the task of disposing of them for Larrius Varro. A number of their stats are also higher, and their equipment has been upgraded.


Further details will be available in the readme.
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Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am


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