Relz Zackgs Imperial City Resource And Ayleid Ruins Resource

Post » Mon Apr 19, 2010 6:13 am

I released the Ayleid Ruins I have done along with the Imperial City architecture I have done. These are free resources for anybody to use but I would like credit. Some pieces may seem a little strange, thats because I didnt build all of em to be modular, but to fit where I wanted them to perfectly.

Available for download here
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=338898&id=8312

And here
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=338898&id=8306

Any questions ask em here or in my Argonia thread.

Enjoy!
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(G-yen)
 
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Post » Mon Apr 19, 2010 7:04 am

I grabbed the ayleid resource yesterday. Thanks for the imperial city resource zackg AWESOME!

-Melchior
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abi
 
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Post » Mon Apr 19, 2010 3:20 am

Thanks for this great resource!
I look forward to using some aspects of it in my next project... sometime in the future. ;)
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Louise Lowe
 
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Post » Sun Apr 18, 2010 8:34 pm

Thank you for this useful resource - it has given me many new ideas. :-)
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carley moss
 
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Post » Sun Apr 18, 2010 8:40 pm

Very nice! Thx for releasing your models :)
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Emmanuel Morales
 
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Post » Mon Apr 19, 2010 5:12 am

Congrats on the release mate!!! :rock: Always nice to see some new models for this game as the vanilla ones have really worn out over the years!!! :)

EDIT: Some screens of your models in the release thread would be really nice!!! ;)


Greets, TheDaywalker!!! :rock:
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Eve(G)
 
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Post » Sun Apr 18, 2010 10:44 pm

hey Zackg any chance of interiors for the ayleid ruins?
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Del Arte
 
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Post » Sun Apr 18, 2010 7:29 pm

Im afraid that is going to be awhile away yet ma.
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Jeff Turner
 
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Post » Mon Apr 19, 2010 5:21 am

Im afraid that is going to be awhile away yet ma.

Ah fair enough. Have you made any progress on interiors at all?
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ezra
 
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Post » Sun Apr 18, 2010 8:34 pm

Havent touched em lol. Im more focused with making the mod appear closer to done than having ti done for recruiting purposes, so ALL (ayleid, imperial, caves, etc) exteriors take priority over any single interior.
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Jessica Nash
 
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Post » Sun Apr 18, 2010 7:42 pm

Any chance we could get that grass texture and mesh if it uses one different than those from Vality's Mod, its seriously great looking grass! :P Also, I think your Imperial City looks better than Oblivion's! Which is pretty darn impressive. :D
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Kerri Lee
 
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Post » Mon Apr 19, 2010 4:18 am

Any chance we could get that grass texture and mesh if it uses one different than those from Vality's Mod, its seriously great looking grass! :P Also, I think your Imperial City looks better than Oblivion's! Which is pretty darn impressive. :D



The grass texture is just a slight recoloring of Vurts. The mesh itself i could release I guess.
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Sasha Brown
 
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Post » Sun Apr 18, 2010 10:56 pm

This is one of those times where I'm having to be very careful of the autocensor, because those videos are incredible.

I'll admit, I didn't think you were serious about recreating the Imperial City, but holy poopola, that is some nice work. If I weren't so deep into Ravenwood, I'd drop everything to help out on this - it's that good. This really should be part of TR (officially), and I'm glad to see you are seeing that it integrates nicely into TR.

Out of curiosity, where did the trees come from, and are they part of your resource pack?
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Sebrina Johnstone
 
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