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--Tomlong75210
; Attributes; ----------set nGCD.fInfluenceRatio to 100 ; 100; (Each attribute's influence should total to this value.)set nGCD.fStrengthArmorer to 7 ; 7set nGCD.fStrengthAthletics to 4 ; 4set nGCD.fStrengthBlade to 14 ; 14set nGCD.fStrengthBlock to 4 ; 4set nGCD.fStrengthBlunt to 17 ; 17set nGCD.fStrengthHandToHand to 14 ; 14set nGCD.fStrengthHeavyArmor to 7 ; 7set nGCD.fStrengthAlchemy to 3 ; 3set nGCD.fStrengthAlteration to 0 ; 0set nGCD.fStrengthConjuration to 0 ; 0set nGCD.fStrengthDestruction to 0 ; 0set nGCD.fStrengthIllusion to 0 ; 0set nGCD.fStrengthMysticism to 0 ; 0set nGCD.fStrengthRestoration to 3 ; 3set nGCD.fStrengthAcrobatics to 7 ; 7set nGCD.fStrengthLightArmor to 4 ; 4set nGCD.fStrengthMarksman to 11 ; 11set nGCD.fStrengthMercantile to 0 ; 0set nGCD.fStrengthSecurity to 0 ; 0set nGCD.fStrengthSneak to 5 ; 5set nGCD.fStrengthSpeechcraft to 0 ; 0
let value := target.GetPos X if (value != locX) let locX := value let shadowsOK := 0 let timer := 3endiflet value := target.GetPos Yif (value != locY) let locY := value let shadowsOK := 0 let timer := 3endiflet value := target.GetPos Zif (value != locZ) let locZ := value let shadowsOK := 0 let timer := 3endif