RELZWIP tejon's-thread-O-Mods

Post » Wed May 02, 2012 11:10 pm

Previous thread http://www.gamesas.com/index.php?/topic/1126697-relz-wipz-tejons-thread-o-mods/



These are not my mods

tejon appears to be on another of his regular hiatus's from the game. I'm no expert at his scripts, but I'll try to advise where I can.


http://www.gamesas.com/index.php?showtopic=1090851

Big Things...

  • http://www.tesnexus.com/downloads/file.php?id=14065
    See 1st post below for additional information.
    Smooth character advancement system: no level-up screens, no managing multipliers.
    Updated: 30 Dec '10
    Version: 2.1.1
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=14304
    See 2nd post below for additional information.
    Allows full configuration of both overall skill advancement and individual skill increase rates.
    Updated: 10 Aug '09
    Version: 2.2 pre
    Status: stable - needs updated documentation
  • http://www.tesnexus.com/downloads/file.php?id=12149
    See 3rd post below for additional information.
    An effort to make each birthsign uniquely influence how the game feels.
    Updated: 28 Jan '11
    Version: 3.21
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=26216
    See 4th post below for additional information.
    Like the last one, except for races!
    Updated: 20 Nov '10
    Version: 0.91
    Status: release candidate
  • http://www.tesnexus.com/downloads/file.php?id=25616
    No more mastery level restrictions on spells... but a chance of failure instead!
    Updated: 03 Aug '09
    Version: 2.6
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=25040
    Bringing you the latest technological advances in breaking stuff.
    Updated: 04 Aug '09
    Version: 1.5
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=http://www.tesnexus.com/downloads/file.php?id=36795
    Hunger and sleep mechanics, prioritizing gameplay over realism.
    Updated: 24 Jan '11
    Version: 1.1
    Status: stable release


Little Things...

  • http://www.tesnexus.com/downloads/file.php?id=11237
    The loading screens tell you Willpower affects vulnerability to magic. They aren't lying anymore!
    Updated: 12 Aug '09
    Version: 4.1
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=25204
    A collection of Detect Life shaders. Invis-savvy!
    Updated: 18 Jun '09
    Version: 1
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=26288
    Adjusts the rate of wear on armor and weapons based on the Armorer skill of the character using them.
    Updated: 19 Aug '09
    Version: 1.2
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=36313
    Use it or lose it!
    Updated: 30 Dec '10
    Version: 1.1
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=36349
    a.k.a. Anyclass: changes your character class based on your current highest skills.
    Updated: 31 Dec '10
    Version: 1.0
    Status: stable release
  • http://www.tesnexus.com/downloads/file.php?id=16065
    Grants increased Fatigue damage to unarmed attacks, so you can knock people out before they're dead.
    Updated: 19 Mar '08
    Version: 1
    Status: stable release

These minor mods are bundled with others above, but can be downloaded separately:
http://www.tesnexus.com/downloads/file.php?id=26012 w/nGCD
http://www.tesnexus.com/downloads/file.php?id=24441 w/Bare Necessities
http://www.tesnexus.com/downloads/file.php?id=25016 w/Birthsigns Expanded
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Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Wed May 02, 2012 5:35 pm

http://www.tesnexus.com/downloads/file.php?id=14304

Progress gives you control over many aspects of skill advancement through the Progress.ini file. How much Blade increases per hit compared to Blunt, how fast or slow your skills increase overall, and how many times you can train per level are all examples of settings Progress can adjust. It can be set to match any other skill rate mod, and includes pre-configured .ini files with several popular defaults.

Progress is compatible with all character advancement overhauls (nGCD, Realistic Leveling, SPAM, KCAS, etc.) because those mods do not change skill advancement in any way. While an advancement mod determines the way your skills translate into attribute and level increases, Progress complements it by determining the way your actions translate into skills.

In addition to its basic functions, Progress allows other mods to make complex scripted changes to skill advancement without worrying about several otherwise common issues. Instead of reading certain data directly from Oblivion, which might have been changed by another mod or even a previously loaded game, the correct data can always be read from Progress. Progress plug-in mods can then make temporary changes without worrying about mistaking them for base values later, or make permanent changes by writing back to Progress.

The following plug-ins are included with Progress:

Magicka-Based Skill Progression (MBSP) causes the Magicka cost of a spell to affect how much your skill increases from casting it. Expensive spells will level up your magic more quickly than cheap ones. This module was inspired by HotFusion4's original MBSP for Morrowind.

Speed-Based Skill Progression (SBSP) causes the speed of a blade or blunt weapon to affect skill advancement. Your Blade skill is no longer penalized for using a greatsword instead of a dagger. This module was originally written by Kaldskryke.

Range-Based Skill Progression (SBSP) grants variable Marksman improvement based on the distance of your target. This module is based on an original by Kaldskryke, with an improved arrow tracking method contributet by Tekuromoto.

Progress Mercantile advances your Mercantile skill based on the base value of items exchanged, based on a unique and configurable formula.

Armorer Accelerated mends the broken mechanic of Armorer advancement, wherein higher skill both causes you to require more repair actions to advance, but also allows you to perform fewer repairs because you fix things too fast. This module was suggested by Kaldskryke.

Racial Advancement causes skills with a racial bonus to advance at a faster rate. Will the person who requested this please remind me who you are, so I can give credit!

Global Slow-Down (GSD) makes it harder for a jack-of-all-trades to become a master of any, but also harder for a specialized master to learn new tricks, so the decision of which path to follow is meaningful. This module was inspired by Galsiah's Character Development for Morrowind.
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Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Wed May 02, 2012 2:23 pm

http://www.tesnexus.com/downloads/file.php?id=12149

Birthsigns Expanded aims to make birthsigns an important part of gameplay at all levels. This means that they will generally be far more powerful than the vanilla signs. However, no birthsign-granted ability should be so strong that it removes the need to use any of your character's skills. While some signs obviously favor certain specializations, I've tried as much as possible to make most of them useful in different ways to classes they might not normally be associated with.

The signs are designed to be as unique as their individual flavors allow. They may not be perfectly balanced with each other, but they're meant to be more than just a package of abilities. Each birthsign should change your Oblivion experience in a way that no other sign imitates. Some are subtle about this, and some are downright intrusive. It is my goal to make every sign worth playing at least once for the experience it provides, regardless of mechanical benefits.

No unofficial content mod can claim to be "lore correct," but I did extensive (and exhausting) research before deciding on the flavor of each sign, and so I believe Birthsigns Expanded to be as lore-friendly as I could possibly make it. In keeping with the Elder Scrolls tradition of wrapping myths up in riddles and garnishing them with lies, I have chosen not to publicly describe my reasoning in this regard, though I may drop hints here and there, or in private.

A note on compatibility: Generally, this mod is compatible with anything that doesn't alter birthsigns. Because I used unique ID's, it is also fully compatible with any mod which adds vanilla birthsign abilities to NPCs, or similar. More importantly, the only conflict with other birthsign mods such as bg2408's Race Balancing Project is that when the birthsign selection menu is shown, only the signs from the mod listed last in your load order will be displayed. This means that you can start a character (or console ShowBirthsignMenu) with Birthsigns Expanded last in the order, pick one of my signs, then move RBP to last in the order and start a character with one of his signs... and forget about it! From then on, both characters will work correctly with signs from whichever mod was active when you picked them.

The current version 3.2 requires OBSE v0019. Make sure you have the latest revision.


The remainder of this post describes the birthsigns.

The effect "Exertion," used in lesser powers below, is a Fatigue cost generally equal to 12 seconds of regeneration. (This scales properly with all known fatigue mods.) It will never be more than 2/3 of your base Fatigue, or less than 1/3. Having insufficient Fatigue does not prevent a power from being used, but you will fall unconscious.

    The Warrior.
    The steadfast Warrior grants Strength, Endurance and resistance to paralysis. You have a knack for finishing wounded enemies with a reckless strike, and in dire situations the Warwyrd makes you an unstoppable juggernaut.
  • Warrior: ability
    (self) Fortify Strength 15.
    (self) Fortify Endurance 15.
    (self) Resist Paralysis 100%.
  • Clinch: lesser power
    (self) Exertion.
    (self) Collapse unless Warwyrd is active.
    (touch) Target killed if Health has been reduced to ~25% or less. Actual threshold is adjusted by speed of wielded weapon; slower weapons allow slightly more health.
  • Warwyrd: greater power
    (self 60s) Fatigue and Health pools are filled and cannot be reduced. When the effect ends, they return to whatever values they had before Warwyrd was activated.
    The Lady.
    You are blessed with the Lady's Grace, increasing your Willpower, Endurance and Personality and granting resistance to the elements. You know the secret of the Storm Voice which can blow enemies off their feet.
  • Lady's Grace: ability
    (self) Fortify Willpower 10.
    (self) Fortify Endurance 10.
    (self) Fortify Personality 10.
    (self) Resist Cold 25%.
    (self) Resist Fire 25%.
    (self) Resist Shock 25%.
  • Storm Voice: lesser power
    (self) Exertion.
    (touch) Damage Fatigue, 25% of caster's base fatigue.
    (touch) Target is blown away and knocked down.
  • Storm Calling: greater power
    (30' burst) Damage Fatigue, 50% of caster's base fatigue.
    (30' burst) Targets are blown away and knocked down.
    The Lord.
    You are called trollkin, for any wounds upon you swiftly vanish. Although fire seems to burn you more than others, you can also call it to your aid.
  • Trollkin: ability
    (self) Weakness to Fire 50%.
    (self) Regenerate Health, 1% per second.
  • Time Lapse: lesser power
    (self) Exertion.
    (self 12s) Receive 5x damage from all sources.
    (self 12s) Health regeneration increased to 5% per second.
  • Wulfharth's Pyre: greater power
    (self) Damage equal to 75% of current health.
    (30' burst) Fire damage equal to 50% of caster's current health.
    The Steed.
    Part of your soul resides among the stars, and this heavenly connection lightens any load you bear. When you wish it, your presence is a crushing burden to those whose souls are bound more firmly to the mundus.
  • Unfettered: ability
    (self) Water Walking. (can still swim underwater)
    (self) Carry limit tripled. No encumbrance up to normal limit, then half encumbrance.
  • Charioteer: lesser power
    (self) Exertion.
    (self 12s) Fortify Speed 100.
  • Burden of Souls: greater power
    (30' burst 30s) Burden equal to carry capacity.
    The Mage.
    The judicious Mage improves your Intelligence and Willpower. Magicka is tangible to you, and with a thought you can draw it from your surroundings or force it away.
  • Mage: ability
    (self) Fortify Intelligence 15.
    (self) Fortify Willpower 15.
  • Ablation: lesser power
    (self) Exertion. (only if a dispel occurs)
    (self) Dispels the most powerful enemy spell affecting you which you could currently cast.
  • Eye of Magnus: greater power
    (self 60s) Magicka pool is filled to capacity and cannot be reduced. When this effect ends, your available Magicka returns to whatever value it had before Eye of Magnus was activated.
    The Apprentice.
    You hear whispers of divine lore, teaching you secrets of hardiness and enhanced magicka. These voices offer greater power at the price of narrow focus, and will occasionally reveal their mysteries at your command.
  • Hidden Lore: ability
    (self) Fortify Health 35.
    (self) Fortify Magicka 35.
  • Invocation: lesser power
    (self) Exertion.
    (self indefinite) Drain Attribute 5. (all but one, none if Arkay is invoked)
    (self indefinite) Fortify Attribute 35. (one of your choice, none if Arkay is invoked)
  • Mysteries Unbound: greater power
    (self 60s) Invocation effects suppressed, can select new Invocation without Exertion.
    (self 60s) Fortify Attribute 35. (all)
    The Atronach.
    Your Magicka capacity is doubled, but you cannot generate your own. With a touch you rip energy directly from others, an inefficient and mutually painful process. You can fasten yourself to the foundations of the world, becoming nearly invulnerable and absorbing hostile spells.
  • Wombburn: ability
    (self) Stunted Magicka.
    (self) Fortify Magicka +100%.
  • Discharge: lesser power
    (self) Exertion.
    (touch) Half of target's current Magicka pool transferred to caster.
    (touch) Target and caster each take damage equal to 1/4 transferred amount.
  • Bones of Earth: greater power
    (self 60s) Shield 100%.
    (self 60s) Spell Absorption 100%.
    The Ritual.
    The strange light of your stars bolsters the living and terrifies the undead. You can press this light into others with a touch, or beseech the heavens to share it with all nearby. You also bear Mara's Gift, the ability to cleanse yourself of all ailments once each day.
  • Stellar Flare: lesser power
    (self) Exertion.
    (self 30s) Light 12.
    (self 6s) Light 120.
  • Blessed Touch: lesser power
    (self) Exertion.
    (self 30s) Light 12.
    (touch 12s) Light 6.
    (touch 12s) Spectrum. (calm/frenzy/rally/fear depending on target's creature type.)
  • Blessed Word: greater power
    (self 30s) Light 12.
    (60' burst 30s) Light 6.
    (60' burst 30s) Spectrum. (calm/frenzy/rally/fear depending on target's creature type.)
  • Mara's Gift: greater power
    (self 30s) Light 12.
    (self) Rebirth. (All negative effects removed, any damaged attributes fully healed, Health and Fatigue restored to maximum.)
    The Thief.
    The nimble Thief boosts your Agility, Speed and Luck, and teaches you the trick of vanishing from a sticky situation. When all else fails, the Twilight Reaving restores your vitality by stealing the life force of an enemy.
  • Thief: ability
    (self) Fortify Agility 15.
    (self) Fortify Speed 15.
    (self) Fortify Luck 15.
  • Slip Away: lesser power
    (self) Exertion.
    (self 6s) Silence.
    (self 6s) Invisibility.
  • Twilight Reaving: greater power
    (touch) Absorb Fatigue, Health and Magicka equal to 62% of your current reductions in each. (capped by target's current values)
    (touch 30s) Soul Trap.
    The Lover.
    You are beautiful and outgoing, possessed of great Personality. Your kiss holds a compelling power, and if you indulge your passion it can paralyze.
  • Allure: ability
    (self) Fortify Personality 30.
  • Lover's Kiss: lesser power
    (self) Exertion.
    (touch 12s) Command.
  • Deep Kiss: greater power
    (touch 12s) Paralysis.
    The Shadow.
    You are a Mooncalf, cursed with poverty and disease and often ignored as a harmless, luckless wretch. If you grovel, most creatures will give you pity. When necessary, your curse can become contagious.
  • Mooncalf: ability
    (self) Weakness to Disease 100%.
    (self) Carried gold slowly vanishes. (Luck/6 per game hour)
    (self) Member of the Beggars faction.
    (self) Crime bounty slowly vanishes. (12/Personality+1 per game hour)
  • Nobody: lesser power
    (self) Exertion.
    (self) Damage Personality 1.
    (self) Damage Luck 1.
    (self 30s) Chameleon 25%.
  • Take Pity: lesser power
    (self) Exertion.
    (self) Damage Personality 1.
    (self) Damage Luck 1.
    (12' burst 30s) Calm.
  • Contagion: greater power
    (self) Damage Personality 5.
    (self) Damage Luck 5.
    (30' burst) Damage Personality 50.
    (30' burst) Damage Luck 50.
    (30' burst) Attributes damaged by same amount as any Disease drain on caster.
  • Moonshadow: greater power
    (self) Damage Personality 5.
    (self) Damage Luck 5.
    (self 300s) Invisibility.
    The Tower.
    Little can stand between you and your goals. Steadfast foes, swarms of assailants, even simple locked doors: such barriers fall swiftly before your determined advance.
  • Tower Rampart: ability
    (self) Reflect Damage 10%.
  • Tower Warden: lesser power
    (self) Exertion.
    (target 12s) All losses of Fatigue, Health and Magicka are increased by 62%.
  • Tower Key: greater power
    (target) Open 99. (any lock which does not require a specific key)
    The Serpent.
    Though gifted in many ways, you are stricken with soul hunger: a void which can only be filled with the essence of others. When this hunger grows, you sense nearby souls; your sting leeches them away. Invoking the cursed stars cripples all in the vicinity.
  • Cold Blood: ability
    (self) Fortify Attribute 5. (all except Luck)
    (self) Restore Attribute 1. (all except Luck)
  • Soul Hunger: ability
    (self) Soul Hunger increases by 1 per 10 GameMinutes. (max 384, min -48)
    (self) Very high Soul Hunger causes blurred vision. (magnitude = (hunger-96)/288)
    (self) Soul Hunger above zero causes Detect Life. (magnitude = hunger)
  • Serpent Sting: lesser power
    (self) Exertion.
    All effects cancelled if target is affected by Soul Trap.
    (touch 12s) Damage Health, 2% of caster's base Health per second.
    (touch 12s) Damage Magicka, 3% of caster's base Magicka per second.
    (touch 12s) Damage Fatigue, 3% of caster's base Fatigue per second.
    (self 12s) Soul Hunger reduced by 1 per second. (stops if target dies)
    (self 12s) If target dies, caster's Soul Hunger is further reduced. (amount = SoulLevel * 6)
  • Star Curse: greater power
    (self) Damage Attribute 30. (all except Luck; will not reduce base value below 1)
    (12' burst) Damage Attribute 30. (all except Luck; will not reduce base value below 1)
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Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Thu May 03, 2012 4:16 am

tejón's Racial Adjustment Package http://www.tesnexus.com/downloads/file.php?id=26216

(TRAP v0.9)"X" in ability descriptions is equal to the character's highest base attribute.For non-unique NPCs, X = 50.Argonian--------Well-suited to the swamps of their homeland, Argonians can breathe water andhave strong natural resistance to disease and poison. Though they face culturalchallenges among other races, the people of the root are highly adaptable andindividuals can excel in any pursuit.            Str     Int     Wil     Agi     Spd     End     Per    Male     45      40      30      45      50      30      30   Female    35      50      40      35      40      30      40Abilities:                              Skills:       Athletics +10  Water Breathing                                  Hand to Hand  +5  75% Resistance to Disease                             Alchemy +10  75% Resistance to Poison                            Mysticism  +5  50% Resistance to Shock                            Mercantile  +5  25% Resistance to Normal Weapons                        Sneak +10                                                       Powers:                                     Reactions:         NONE  Sap Tongue -  - on self, X seconds    Restore Health 2    Restore Magicka 3    Restore Fatigue 3Breton------The product of mingling between men and elves in ages past, the now-distinctBretons have a natural affinity for magicka. They nearly rival their distantAltmeri cousins in magic, and posess natural defenses against enemy spells.            Str     Int     Wil     Agi     Spd     End     Per    Male     40      45      50      30      30      30      45   Female    35      45      45      35      30      30      50Abilities:                              Skills:      Alteration  +5  15% Resistance to Magic                           Conjuration +10  15% Spell Absorption                                 Illusion  +5  15% Spell Reflection                                Mysticism  +5                                                    Restoration  +5Powers:                                                Security  +5  Dragon Skin -                                     Speechcraft +10  - on self, 60 seconds    15% Fire Shield                     Reactions:       Breton  +5    15% Frost Shield                                        Orc  -5    15% Shock ShieldDark Elf--------Commonly known as "Dark Elves" among the races of men, the Dunmer are noted fortheir balanced integration of archery, swordplay and magic. Though culturallyinsular and often cold toward other races, they are a highly spiritual peopleand can call forth the ghosts of their ancestors for aid.            Str     Int     Wil     Agi     Spd     End     Per    Male     35      35      50      35      45      40      30   Female    35      35      50      40      40      40      30Abilities:                              Skills:       Athletics  +5  50% Resistance to Fire                                  Blade +10  Base Magicka increased by 1/2 of                  Conjuration  +5    current Health damage. (Non-unique              Destruction +10    NPCs get +50 base Magicka.)                       Mysticism  +5                                                       Marksman  +5Powers:                                                   Sneak  +5  Ancestor Guardian -                  - on self, (Lvl*2) + 10 seconds       Reactions:     Dark Elf +15    Summon level 25 ghostly undead                     Argonian  -5    (non-unique NPCs get 20 seconds)                   High Elf  -5                                                        Khajiit  -5High Elf--------Often called "High Elves" in reference to both their tall stature and oftenhaughty attitudes, the Altmer are the most gifted of all the races in artsarcane. Though physically weak and abnormally susceptible to elemental magic,they are remarkably lithe and resistant to disease.            Str     Int     Wil     Agi     Spd     End     Per    Male     30      50      40      40      30      35      45    Female    30      50      40      40      35      35      40Abilities:                              Skills:         Alchemy  +5  Base Magicka increased by 2X                       Alteration +10  50% Resistance to Disease                         Conjuration  +5  50% Resistance to Paralysis                       Destruction  +5  25% Weakness to Fire                                 Illusion  +5  25% Weakness to Frost                               Mysticism +10  25% Weakness to Shock                             Speechcraft  +5Powers:                                 Reactions:     High Elf +15  Deep Magicka -                                       Dark Elf  -5  - on self, instant                                   Redguard  -5    Restore Magicka 3X                                 Wood Elf  -5Imperial--------Native to the province which bears their name, the Cyrodiil are capablewarriors and shrewd diplomats. On the merits of these traits their civilizationhas subdued or assimilated nearly all of Tamriel, leading to the commonnickname for their race: "Imperials."            Str     Int     Wil     Agi     Spd     End     Per    Male     40      35      35      30      35      45      50   Female    35      40      35      35      35      40      50Powers:                                 Skills:     Heavy Armor  +5  Pride of the Dragon -                                Illusion  +5  - on self, 60 seconds                             Restoration  +5    Fortify Luck X                                  Light Armor  +5  Star of the West -                                   Security +10  - on touch, instant                                Mercantile +10    Absorb Fatigue 3X                               Speechcraft  +5  Voice of the Emperor -  - 60 ft. area, 60 seconds             Reactions:     Wood Elf  +5    Charm 100                                          Dark Elf  -5Khajiit-------The feline Khajiit mature into various forms depending on the phases of themoons at their birth; the Suthay-raht is among the few types which canfrequently be found outside their native deserts. True to their appearance,they are highly acrobatic and can see in the dark.            Str     Int     Wil     Agi     Spd     End     Per    Male     40      40      30      45      50      30      35   Female    35      40      30      50      45      35      35Abilities:                              Skills:       Athletics  +5  Night-Eye when in darkness                              Blade  +5                                                   Hand to Hand +10Powers:                                              Acrobatics +10  Eye of Fear -                                     Light Armor  +5  - on touch, 60 seconds                               Security  +5    Demoralize                                            Sneak  +5  Sugar -                                 - on self, 60 seconds                 Reactions:      Khajiit  +5    Fortify Acrobatics 2X                                  Nord  -5    Fortify Athletics XNord----Citizens of icy Skyrim, the tall and rugged Nords place great value in personalstrength, often warring as a matter of honor or simply for the challenge. Thetradition of magical chanting known as thu'um grants them notable talent inspellcraft as well.            Str     Int     Wil     Agi     Spd     End     Per    Male     50      35      35      40      30      45      35   Female    50      30      40      45      30      40      35Abilities:                              Skills:         Armorer  +5  50% Resistance to Frost                                 Block  +5  10% Shield                                              Blunt +10                                                    Heavy Armor  +5Powers:                                             Destruction  +5  Nordic Frost -                                    Restoration +10  - on touch, instant                               Speechcraft  +5    Frost Damage X  - on touch, 60 seconds                Reactions:       Breton  +5    Drain Speed X                                          Nord  +5  Woad -                                               Dark Elf  -5  - on self, 60 seconds                                Wood Elf  -5    Resist Normal Weapons 50%Orc---The Orsimer of the Dragontail and Wrothgarian Mountains, known to most as"Orcs," bitterly remember their elven roots. In form and temper, they are nowseen as brutes. Still, Orcish armorers are prized for their peerlesscraftsmanship and Orc troops are among the finest in the Empire.            Str     Int     Wil     Agi     Spd     End     Per    Male     50      30      45      30      35      50      30   Female    45      30      45      35      35      50      30Abilities:  Reflect Damage, magnitude = 1/4       Skills:         Armorer +10    current % of damage to Health                         Blade  +5    (non-unique NPCs get constant 10%)                    Block  +5  Resist Magic, magnitude = 1/2                           Blunt  +5    current % of damage to Health                  Hand to Hand  +5    (non-unique NPCs get constant 20%)              Heavy Armor +10  When current Health % is less than                   Marksman  +5    than current Magicka %, they are    balanced by converting Magicka      Reactions:          Orc  +5    directly to Health.                                  Breton  -5Redguard--------The race which once inhabited the shattered continent of Yokuda are known inTamriel as "Redguards," a phonetic corruption of the Ra Gada invasion forcewhich preceded the migration of their rugged culture. They are hardy, swift andtireless, and revel in combat.            Str     Int     Wil     Agi     Spd     End     Per    Male     45      30      35      30      50      45      35   Female    40      30      35      30      45      50      40Abilities:                              Skills:         Armorer  +5  50% faster Fatigue recovery                         Athletics  +5  25% Resistance to Disease                               Blade  +5  25% Resistance to Poison                                Block +10                                                          Blunt  +5Powers:                                              Acrobatics  +5  Adrenaline -                                      Light Armor +10  - on self, instant    Restore Fatigue 2X                  Reactions:         Nord  +5       Restore Health X                                   Redguard  +5  Rush -                                                 Breton  -5  - on self, 60 seconds                                High Elf  -5    Fortify Speed XWood Elf--------Clanfolk of the Western Valenwood forests, the nimble and wily Bosmer arebetter known as "Wood Elves." There are no finer archers in all of Tamriel, andtheir ability to vanish is legendary. An ancient pact with the forest-godY'ffre allows them to assert dominance over simpler creatures.            Str     Int     Wil     Agi     Spd     End     Per    Male     30      45      30      50      40      35      40   Female    30      40      30      50      40      35      45Abilities:                              Skills:         Alchemy  +5  50% Resistance to Poison                           Alteration  +5  When sneaking undetected and not                     Illusion +10    moving, become invisible.                        Acrobatics  +5    3 second delay when outdoors.                      Marksman +10    6 second delay when indoors.                     Mercantile  +5    (NPCs do not have this ability.)                      Sneak  +5Powers:                                 Reactions:     Argonian  +5  Beast Tongue -                                       Wood Elf  +5  - on touch, 60 seconds                               High Elf  -5    Command Creature                                       Nord  -5  Wild Aspect -  - on self, 60 seconds    Fortify Strength X                  NPC-Only Power:    Fortify Agility X                     Play of Shadows -    Fortify Willpower X                   - on self, 60 seconds    Fortify Endurance X                     Chameleon 1%
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Thu May 03, 2012 3:11 am

Where do I find my list of threads that I'm watching? So far the only reliable way to find my way back to a thread is to post to it Beebee
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Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Wed May 02, 2012 11:35 pm

Where do I find my list of threads that I'm watching? So far the only reliable way to find my way back to a thread is to post to it Beebee

If your refering to previous posts you've made on tejon's mods the link to his last thread is at the very top of this page.
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mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Thu May 03, 2012 12:00 am

If your refering to previous posts you've made on tejon's mods the link to his last thread is at the very top of this page.

No I can always find my posts, what I not understanding is where the forums saves information on Threads I am watching. I can always go to my email & find the messages that the forum sends me about new posts but there doesn't seem to be a link in my profile that lists forums I'm watching Beebee
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Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Thu May 03, 2012 2:14 am

No I can always find my posts, what I not understanding is where the forums saves information on Threads I am watching. I can always go to my email & find the messages that the forum sends me about new posts but there doesn't seem to be a link in my profile that lists forums I'm watching Beebee
It's in Settings, http://www.gamesas.com/index.php?app=core&module=usercp&tab=forums&area=topicsubs and http://www.gamesas.com/index.php?app=core&module=usercp&tab=forums&area=forumsubs.
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Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Wed May 02, 2012 5:39 pm

I apologise if this has been covered before, but I am getting the following console message for nGCD 2.1.1:-

Error in script 69020e6f
Couldn't create eventlist
Error in script 69020e6f
Could not create function context for function script

Is this anything to worry about?

I am also using Skill Decay, The Versatile Adventurer(Anyclass), Progress and OWC ND.

Thanks for your help.
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Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Thu May 03, 2012 1:40 am

I don't know if it's a problem connected with some of the issues found with the current Wrye Bash 292 release as it fires up O.K. with previous versions when included in the patch.
I'll have a word with Lojack and Pacific Morrowind in our private forum.

If you have a bashed patch exclude it from your build and then activate it independently. That worked for me.
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Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Thu May 03, 2012 2:51 am

Right enough, I have been building my latest install without a bashed patch and never had this error.

It was only yesterday I decided it was time to start using a bashed patch with Wrye Bash 292 that the error appeared. FYI if the bashed patch is disabled, there is also no error.

Thanks for your reply and info on this.
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mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Wed May 02, 2012 6:05 pm

Any news on getting Ngcd to work?
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Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Thu May 03, 2012 4:12 am

Any news on getting Ngcd to work?
It works for anyone else.
Tell me your problem.
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Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Wed May 02, 2012 5:18 pm

This is my load order

Oblivion.esmEnhancedWeather.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmKvatch Rebuilt.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espSM Plugin Refurbish - SI.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Quests-SI only.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espFran Armor Add-on.espFran_Lv30Item_Maltz.espEnhancedWeather.espEnhanced Weather - Across-The-Borders Mods Patch.espEnhanced Water v2.0 HD.espRealistic Water.espAmbientTownSounds.espMIS Low Wind.espMIS New Sounds Optional Part.espStorms & Sound.espRainbows.esp_Real_Lights.espCities Alive At Night.espWindowLightingSystem.espAliveWaters_nofish.espBook Jackets Oblivion.espInebriation.espQ - More and Moldy Ingredients v1.1.espRAEVWD Cities.espRAEVWD New Sheoth.espRAEVWD Imperial City.espEnhanced Economy.espDropLitTorchOBSE.espGet Wet - just droplets.espDynamic Map.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espSM Plugin Refurbish - HorseArmor.espDLCOrrery.espDLCOrrery - Unofficial Patch.espSM Plugin Refurbish - Orrery.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espSM Plugin Refurbish - MehrunesRazor.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSM Plugin Refurbish - ThievesDen.espExnemRuneskulls.espCobl Glue.espCobl Si.espBob's Armory Oblivion.espCheat Bob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espOblivion WarCry EV.espFCOM_WarCry.espOOO 1.32-Cobl.espFCOM_RealSwords.espMart's Monster Mod - Dungeons of MMM.espShiveringIsleTravellers.espOOO-WaterFish.espKvatch Rebuilt.espKvatch Rebuilt - Leveled Guards - FCOM.espLetThePeopleDrink.espScribe Supplies.espVaultsofCyrodiilBC.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espSM Plugin Refurbish - Battlehorn.espDLCfrostcrag.espKvatch Rebuilt_Frostcrag Reborn.espDLCFrostcrag - Unofficial Patch.espSM Plugin Refurbish - FrostCrag.espFrostcragRebornCobl.espKnights.espKnights - Unofficial Patch.espPersuasionOverhaul.espRoleplaying Dialogues.espAlternative Start by Robert Evrae.espSupremeMagicka.espSM_ShiveringIsles.espSM_EnchantStaff.espStealthOverhaul.espDD_ProximitySneakPenalty.espRenGuardOverhaul.espDuke Patricks - Combat Archery.espDuke Patricks - Fresh Kills Now Alert The NPCs.espThe Versatile Adventurer.esp_Ren_BeautyPack_full.esp1em_Vilja.espCobl Races.espBetter Cities Full.espBetter Cities - VWD of the IC.espBetter Imperial City.espMiniMap.espCobl Silent Equip Misc.espBashed Patch, 0.esp

It doesn't matter what position I put Ngcd in, ALL my stats are instantly set to ZERO or BELOW ZERO, the game starts lagging, I die and the OBSE LOG turns into a 12+megs sorrow fest.

Here's a chunk of the OBSE log

Error in script 6202605fOperator [ failed to evaluate to a valid result    File: nGCD.esp Offset: 0x019E Command: LetError in script 6202605fInvalid array access - the array was not initialized.    File: nGCD.esp Offset: 0x01C8 Command: LetError in script 6202605fOperator [ failed to evaluate to a valid result    File: nGCD.esp Offset: 0x01C8 Command: LetError in script 6202605fInvalid array access - the array was not initialized.    File: nGCD.esp Offset: 0x019E Command: LetError in script 6202605fOperator [ failed to evaluate to a valid result    File: nGCD.esp Offset: 0x019E Command: LetError in script 6202605fInvalid array access - the array was not initialized.    File: nGCD.esp Offset: 0x01C8 Command: LetError in script 6202605fOperator [ failed to evaluate to a valid result    File: nGCD.esp Offset: 0x01C8 Command: LetError in script 6202605fInvalid array access - the array was not initialized.    File: nGCD.esp Offset: 0x019E Command: LetError in script 6202605fOperator [ failed to evaluate to a valid result    File: nGCD.esp Offset: 0x019E Command: LetError in script 6202605fInvalid array access - the array was not initialized.    File: nGCD.esp Offset: 0x01C8 Command: LetError in script 6202605fOperator [ failed to evaluate to a valid result    File: nGCD.esp Offset: 0x01C8 Command: LetError in script 6202605fDivision by zero    File: nGCD.esp Offset: 0x0221 Command: LetError in script 6202605fOperator / failed to evaluate to a valid result    File: nGCD.esp Offset: 0x0221 Command: LetOBSE: deinitialize
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Wed May 02, 2012 4:18 pm

See post #10 above and see if that solves your issue.
As a matter of interest Willful Resistance also appears to have the same problem.
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CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Thu May 03, 2012 12:44 am

I see... How do I do that?

"Exclude it from my build and activate it indipendently"
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Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Wed May 02, 2012 11:28 pm

I see... How do I do that?

"Exclude it from my build and activate it indipendently"

Exclude ngcd when building your bashed patch, then activate after the patch is complete.
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QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Thu May 03, 2012 12:08 am

Oh THAT.

I don't even rebuild the patch.

I just add Ngcd at the very end, activate it and play with the bashed patch that already contains all the other mods.
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Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Thu May 03, 2012 5:03 am

IT WORKED!

I changed Wyre bash 292 to 291 and rebuild the bashed patch and now it works!

Hooray!
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jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Thu May 03, 2012 1:42 am

I'm trying to get Life Detected working along with Supreme Magicka and LAME and having no success. I used to use it with SM only just fine...

I've tried all of the possible settings for detect life in the SM ini, installing LD manually and via OMOD, tagging the LD esp with Graphics... but the particles will not show up in game!

I guess the obvious question would be "does LAME somehow interfere with the life detect shader?".
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sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Wed May 02, 2012 5:28 pm

I'm getting the same Console spam error as mentioned above, and have tried to build the bashed patch first, then activate nGCD either in normal BOSS position or below bashed patch. Neither has worked, should I be also not using Cbash?
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Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Thu May 03, 2012 4:16 am


Revert back to BASH 2.91 Version,

until issue is fixed in future BASH update..
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Wed May 02, 2012 2:42 pm

I have a problem with Birthsigns Expanded. When using the the Apprentice sign in Arkay mode, everything is fine. When I go to one of the other invocations where I should be getting +35 to one attribute and -5 to all others, I instead receive the +35 bonus and a +5 bonus to all the other attributes. What's odd about it, is that the interface shows a -5 drain on all the correct attributes in the magic menu. I'm wondering whether anyone else has seen this.

Current load order:

Spoiler
00 Oblivion.esm
01 All Natural Base.esm [Version 1.3.1]
02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
04 Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI]
05 Cobl Main.esm [Version 1.72]
06 Open Cities Resources.esm [Version 4.0.3]
07 Progress.esm [Version 2.2]
08 Oblivifall Master File.esm [Version 1.1]
** TNR ALL RACES FINAL.esp [Version 1.06]
** TNR - ShiveringIsles.esp [Version 1.00]
09 Unofficial Oblivion Patch.esp [Version 3.3.5]
0A DLCShiveringIsles.esp
0B Unofficial Shivering Isles Patch.esp [Version 1.4.2]
0C SM Plugin Refurbish - SI.esp [Version 1.30]
** MOBS SI.esp [Version 2.0]
0D FraNewItems.esp
0E FraNewCrea.esp
0F FranOBSEConfig.esp [Version 0.5]
10 LoadingScreens.esp
11 All Natural.esp [Version 1.3.1]
12 All Natural - SI.esp [Version 1.3]
13 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]
14 All Natural - Real Lights.esp [Version 1.3]
15 WindowLightingSystem.esp
++ Item interchange - Extraction.esp [Version 0.76]
16 Camping.esp
17 Enhanced Economy.esp [Version 5.3]
18 Display Stats.esp [Version 2.0.1]
19 DropLitTorchOBSE.esp [Version 2.4]
1A Lock Bash Omega.esp [Version 1.5]
1B Quest Log Manager.esp [Version 1.3.2]
1C Dynamic Map.esp [Version 2.0]
1D Map Marker Overhaul.esp [Version 3.9]
1E Map Marker Overhaul - SI additions.esp [Version 3.5]
1F DLCHorseArmor.esp
20 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
21 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
22 DLCOrrery.esp
23 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
24 SM Plugin Refurbish - Orrery.esp [Version 1.11]
25 DLCVileLair.esp
26 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21]
27 DLCMehrunesRazor.esp
28 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
29 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
2A DLCSpellTomes.esp
2B PTArtifacts.esp
2C kuerteeHorseCommands.esp
2D Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]
2E DLCThievesDen.esp
2F DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]
30 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
31 Fran Armor Add-on.esp
32 Fran_Lv30Item_Maltz.esp
33 Francesco's Optional Chance of Stronger Bosses.esp
34 Francesco's Optional Chance of Stronger Enemies.esp
35 Francesco's Optional Dungeon Chest Loot.esp
36 Francesco's Optional Dungeon Chest Locks.esp
37 Francesco's Optional Leveled Guards.esp
38 Francesco's Optional House Chest Loot.esp
39 Francesco's Optional New Adventurers.esp
++ Francesco's Optional Vendor Tweaks.esp
3A Francesco's Optional Chance of More Enemies.esp
3B Francesco's Optional Leveled Quests.esp
3C Francesco's Optional Leveled Arena.esp
++ FranDarkSeducerWeapFix.esp
++ FranSeducerScriptFix.esp
3D Cobl Glue.esp [Version 1.72]
3E OCR+COBL Luggage Patch.esp
3F Cobl Si.esp [Version 1.63]
++ Cobl Tweaks.esp [Version 1.44]
40 ImpeREAL City Unique Districts - All the Districts - Merged.esp
41 The Ayleid Steps.esp [Version 3.4.1]
42 Cyrodiil Travel Services.esp [Version 3.0]
43 DLCBattlehornCastle.esp
44 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
45 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
46 DLCFrostcrag.esp
47 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
48 SM Plugin Refurbish - Frostcrag.esp [Version 1.2]
49 Knights.esp
4A Knights - Unofficial Patch.esp [Version 1.1]
++ MOBS_Knights.esp
++ SM Plugin Refurbish - Knights.esp [Version 1.06]
4B Knights - Cobl.esp [Version 2.6]
4C OCC-KOTN-Patch.esp [Version 3.0]
** DLC_MOBS.esp
4D road+bridges.esp [Version 4.6.1]
4E Oblivifall - Losing My Religion.esp [Version 1.42]
4F Oblivifall - Losing My Religion KOTN.esp [Version 1.0]
50 Faregyl.esp [Version 2.0.3]
51 Feldscar.esp [Version 1.0.9]
52 Molapi.esp [Version 1.0.1]
53 Vergayun.esp [Version 1.0.7]
54 xuldarkforest.esp [Version 1.0.5]
55 xulStendarrValley.esp [Version 1.2.2]
56 xulTheHeath.esp
57 XulEntiusGorge.esp
58 xulFallenleafEverglade.esp [Version 1.3.1]
59 xulColovianHighlands_EV.esp [Version 1.2.1]
5A xulChorrolHinterland.esp [Version 1.2.2]
5B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
5C xulBravilBarrowfields.esp [Version 1.3.3]
5D xulLushWoodlands.esp [Version 1.3.1]
5E xulAncientYews.esp [Version 1.4.3]
5F xulAncientRedwoods.esp [Version 1.6]
60 xulCloudtopMountains.esp [Version 1.0.3]
61 xulArriusCreek.esp [Version 1.1.3]
62 xulPatch_AY_AC.esp [Version 1.1]
63 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
64 xulPantherRiver.esp
65 xulRiverEthe.esp [Version 1.0.2]
66 xulBrenaRiverRavine.esp [Version 1.1]
67 xulImperialIsle.esp [Version 1.6.7]
68 xulBlackwoodForest.esp [Version 1.1.0]
69 xulCheydinhalFalls.esp [Version 1.0.1]
6A xulAspenWood.esp [Version 1.0.2]
6B xulSkingradOutskirts.esp [Version 1.0.1]
6C xulSnowdale.esp [Version 1.0.2]
6D Feldscar+Snowdale Patch.esp [Version 1.0.1]
6E xulCliffsOfAnvil.esp [Version 1.12]
6F xulSilverfishRiverValley.esp [Version 1.0.1]
70 NRB4+UL-II Patch.esp [Version 5.0.1]
71 ImpeREAL Empire - Unique Forts.esp
72 ImpeREAL Forts + Silverfish River Patch.esp
73 BrinaCrossVillage.esp [Version 1.0.3]
74 BrinaCrossVillage -- COBL.esp
75 Brina Cross Village--Unique Forts Patch.esp
76 Frostcrag Village.esp [Version 1.0.3]
77 Open Cities Reborn.esp [Version 1.0.1]
78 ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp [Version 1.1.5]
79 OCR+ULCH Patch.esp [Version 1.0]
++ OCC-COBL-Wells.esp
7A OCR+ULBWForest Patch.esp [Version 1.0.2]
7B OCR+Cheydinhal Falls Patch.esp [Version 1.0.1]
7C OCR+ULSkingradOutskirts Patch.esp [Version 2.0]
7D Birthsigns Expanded.esp [Version 3.21.]
7E Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0]
7F PersuasionOverhaul.esp [Version 1.43]
++ Enhanced Vegetation [100%].esp
80 Quest Award Leveller.esp
++ Quest Award Leveller - Battlehorn Castle.esp
++ Quest Award Leveller - Vile Lair.esp
++ Quest Award Leveller - Mehrunes Razor.esp
++ Quest Award Leveller - Knights of the Nine.esp
81 Alternative Beginnings.esp [Version 1.2.1]
82 BareNecessities.esp
83 SM Encumbrance and Fatigue.esp [Version 2.6]
84 SupremeMagicka.esp [Version 0.90b]
85 SM_ShiveringIsles.esp [Version 0.90]
++ SM_DLCSpellTome.esp [Version 0.90]
++ SM_COBL.esp [Version 0.90]
86 SM_EnchantStaff.esp [Version 0.90]
++ SM_Scrolls.esp [Version 0.90]
++ SM_SigilStone.esp [Version 0.90]
87 SM Combat Hide.esp [Version 1.2]
88 MigLockpicking.esp [Version 1.3]
89 SM Bounty.esp [Version 1.22c]
++ CoblDeathFix.esp [Version 1.20]
8A Armorer's Advantage.esp
8B Phitt's Phighting Phixes.esp
8C nGCD.esp
8D nGCD Oghma Infinium.esp
++ nGCD Skeleton Key.esp
8E ProgressGSD.esp [Version 2.0]
8F ProgressMBSP.esp [Version 2.0]
90 ProgressSBSP.esp [Version 1.0]
91 ProgressRBSP.esp [Version 1.0]
92 ProgressRacial.esp
93 ProgressArmorer.esp [Version 1.0]
++ Item interchange - Placement.esp [Version 0.76]
++ Item interchange - Placement for Frostcrag.esp [Version 0.76]
94 TRAP.esp
** NRB4 OCReborn Road Record.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3]
95 Magic Effects OBSE Tweaks.esp
96 Bashed Patch, 0.esp
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Wed May 02, 2012 5:26 pm

tejon's mods with the exception of Progress all have issues when used with Wrye Bash 292 or any of it's supplementals
Revert to the last stable version (291) and you should be fine until the current issues are fixed.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Wed May 02, 2012 4:29 pm

I reverted back to 291 and rebuilt the bashed patch. Still receiving the same bug. Drain effects on the proper powers and the attributes go up by 5. Oddly enough, the +35 bonus appears in parentheses on the character page, but there's no sign of a buff occurring for the other attributes. They simply go up by 5.
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

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