Remake Fallout 1 and 2 on SOURCE

Post » Fri May 27, 2011 12:52 pm

Yea basically can anyone made a mod with source based on the fallout 1 and 2 games



Enough to follow the games more or less exactly, from a first person view on source.


Awesome.


Can anyone do it?

DO IT DO IT
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FITTAS
 
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Post » Fri May 27, 2011 7:18 am

What the hell are you talking about? Remake the game from the source code? Why? The games are still available in full, there's no reason to remake them on the same engine.

Are you even a programmer? Do you know what you're talking about? Because I am, and you don't make any sense at all.
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natalie mccormick
 
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Post » Fri May 27, 2011 8:33 am

What the hell are you talking about? Remake the game from the source code? Why? The games are still available in full, there's no reason to remake them on the same engine.

Are you even a programmer? Do you know what you're talking about? Because I am, and you don't make any sense at all.

I think he means Valve's Source. You know, the one that powers HL2.

To which I offer this response to the OP: Ha Ha, very Funny, But April was like almost 6 months ago.

If there's going to be a FP remake, why use source, when most of the hard work in the conversion would be avoided by using, well, the same engine that powers Fallout 3 / oblivion
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Cody Banks
 
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Post » Fri May 27, 2011 2:43 am

Its possible since its (as i understand it) pretty easy to screw around with the source engine. But to make a whole new game with story and new models and sprites e.t.c? Snowballs chance in hell id say.
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Sheila Esmailka
 
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Post » Fri May 27, 2011 3:24 am

If a CS is released it would be easier to make TC for FO3 with it, rather than create an entire game with the source engine. But it would probably take a lot of time and dedication in any case, but at least some of the work would already be done for you, like terrain, clutter and such.
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Anthony Santillan
 
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Post » Fri May 27, 2011 7:42 am

Forget about time and effort.


And I do mean hl2 source code.


Well I guess it would be a great undertaking lol.


But you can sell hl2 mods on steam.


So it might be worth it.


turning fallout 1 and 2 into a physics world that hl2 provides.... would be awesome and intriguing. Id buy it in an second.
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Anna Beattie
 
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Post » Fri May 27, 2011 4:00 am

Forget about time and effort.
And I do mean hl2 source code.
Well I guess it would be a great undertaking lol.
But you can sell hl2 mods on steam.
So it might be worth it.
turning fallout 1 and 2 into a physics world that hl2 provides.... would be awesome and intriguing. Id buy it in an second.

If you were to sell a Halflife mod that was a remake of Fallout 1 or 2, you can expect a visit from your local friendly intwterelectual property aa
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gandalf
 
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Post » Fri May 27, 2011 12:25 pm

What about Garry's Mod?

Please forgive me if I sound like a complete donkey. I dont know much about what I am talking about really.


But Garry's mod was a third party mod that made it onto shelves right? Im sure valve gets a cut, but doesnt Garry get some money?


I feel like a complete lard bucket if someone tells me that valve made Garry's Mod..LoL I should just check.



Just the title is enough for me to say someone else made it.
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Stu Clarke
 
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Post » Fri May 27, 2011 2:20 pm

You know what a BIG/HUGE undertaking it would be? If you were lucky enough to collect a small team of dedicated developers/artists, to just reproduce ONE of those games on the source engine with everything the game has and deserves, even without much knowledge of programming and development, I'm guessing an absolute minimum of 2 years, and that feels lenient even then. Smarter people than me can refute or back me up, but whatever is said, something like that isnt something that can just be "done"
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Kathryn Medows
 
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Post » Fri May 27, 2011 2:20 am

The source engine has problems with dialogue trees etc. it would actually be quite hard I believe.
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chloe hampson
 
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Post » Fri May 27, 2011 6:36 am

The problem with selling something like that on steam is that you'd need the license for it. I believe Interplay still has the right to sell FO1&2, but i guess gamesas would be the ones with the right to do a remake.
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Jonathan Montero
 
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Post » Fri May 27, 2011 12:26 pm

You know what a BIG/HUGE undertaking it would be? If you were lucky enough to collect a small team of dedicated developers/artists, to just reproduce ONE of those games on the source engine with everything the game has and deserves, even without much knowledge of programming and development, I'm guessing an absolute minimum of 2 years, and that feels lenient even then. Smarter people than me can refute or back me up, but whatever is said, something like that isnt something that can just be "done"


True.

I also find it hilarious when a mod "team" (usually just one over-enthusiastic kid who doesn't quite know what he's doing) announces something extremely ambitious, throws together a few pieces of concept art, and then is never heard from again.

Happens all the time, especially with the HL/HL2 modding community.
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STEVI INQUE
 
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Post » Fri May 27, 2011 8:42 am

1: What considerations have you given to the Source Engine over other engines?
2: You cannot sell it, as as was pointed out, you don't own the IP or the data files
3: Why sell it? :blink: I just don't really agree, if you want to make money on something, you need to make your own game...
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Phoenix Draven
 
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Post » Fri May 27, 2011 2:39 pm

What about Garry's Mod?

Please forgive me if I sound like a complete donkey. I dont know much about what I am talking about really.
But Garry's mod was a third party mod that made it onto shelves right?

True. We completely forgot that Garry's mod was actually an unlicensed remake (see: plagiarism) of two pre-existing games! It's totally the same thing!
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Sheila Reyes
 
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Post » Fri May 27, 2011 8:30 am

To be honest that would be terrible. I hate the source engine with a fiery passion, can't get immersed in any of the games. It's a personal problem I have with the engine itself. So, t'would be a poor choice..
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xxLindsAffec
 
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Post » Fri May 27, 2011 5:24 am

To be honest that would be terrible. I hate the source engine with a fiery passion, can't get immersed in any of the games. It's a personal problem I have with the engine itself. So, t'would be a poor choice..


I completely disagree, imho there is only one engine that can do Fallout justice and it is Source. Oblivion engine is nowhere near as advanced as Source is.

To me source is the best engine bar none and it scales better than any other engine. Seeing Fallout 1/2 in Source would be a dream come true.
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A Boy called Marilyn
 
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Post » Fri May 27, 2011 7:52 am

To me source is the best engine bar none and it scales better than any other engine. Seeing Fallout 1/2 in Source would be a dream come true.


I prefer the id Tech 4 engine. It's a shame it's not used so much anymore.

The lighting and shadow quality are superior, and from what I've played around with, the scalability is comparable.
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Dalia
 
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Post » Fri May 27, 2011 9:45 am

Actually this may be doable. I remember seeing on YouTube somewhere where someone had rebuilt Vault 15 from FO1 with Source. In first person.

Obviously the problems would be dialog trees, inventory, implementation of a world map, etc. It would be a butload of work. Rewarding though.
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He got the
 
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Post » Fri May 27, 2011 10:15 am

I prefer the id Tech 4 engine. It's a shame it's not used so much anymore.

The lighting and shadow quality are superior, and from what I've played around with, the scalability is comparable.


There is a reason that engine is not used. I thought D3 was one of the worst games ever and while dark/horror scenes worked in that engine pretty much everything else failed. Source creates realistic worlds, id engine creates games a-la D3.

Scalability of id engine is nowhere near Source. What was the best use of it? Prey? That game was better than D3 but still nothing to write home about. I can imagine Fallout on Source in my head, with all the physics, nitty gritty and so on. Using id I imagine lots of dark rooms with stuff jumping out, no outside world whatsoever.
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Christine Pane
 
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Post » Fri May 27, 2011 2:14 am

Scalability of id engine is nowhere near Source. What was the best use of it? Prey? That game was better than D3 but still nothing to write home about. I can imagine Fallout on Source in my head, with all the physics, nitty gritty and so on. Using id I imagine lots of dark rooms with stuff jumping out, no outside world whatsoever.


Prey, Quake 4, and even moreso Enemy Territory: Quake Wars had quite a few outdoor areas.
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Dalton Greynolds
 
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Post » Fri May 27, 2011 8:09 am

What about Garry's Mod?

Please forgive me if I sound like a complete donkey. I dont know much about what I am talking about really.
But Garry's mod was a third party mod that made it onto shelves right? Im sure valve gets a cut, but doesnt Garry get some money?
I feel like a complete lard bucket if someone tells me that valve made Garry's Mod..LoL I should just check.
Just the title is enough for me to say someone else made it.

Gary wasn't ripping off someone elses game.

Using the Fallout world requires Bethesda's permission

Making money off it will get you sued faster than you can say Jack Robinson.
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CORY
 
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Post » Fri May 27, 2011 11:04 am

That all being said im sure Fo3 is going to be so amazing that it will be very very sweet to play Fallout world in a first person view.


So bethedsa owns FO 1 and 2 now as well?
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Cagla Cali
 
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Post » Fri May 27, 2011 4:01 am

That all being said im sure Fo3 is going to be so amazing that it will be very very sweet to play Fallout world in a first person view.
So bethedsa owns FO 1 and 2 now as well?

According to Chris Taylor, who is back at Interplay, Interplay can sell the games, but are not allowed to make any changes, or release the source code

http://www.interplay.com/forums/viewtopic.php?f=45&t=34&sid=a89271724cf74fb76728ab62ffc8b2ce

All interplay own is the right to make an MMO given certain preconditions.
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Hot
 
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Post » Fri May 27, 2011 5:33 am

You lads should look into Black Mesa Source, people were so pissed how Hl1 Source was made so they decided to make entire Half Life 1 in Source themselves, remodeling and reskinning and rebuilding levels... they still have only few screens to show for it while having access to excellent SDK and developing tools, game engine that is from a sequel thus needs no changes etc, Best you can ever hope for is that some one makes F1 maps for F3
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louise hamilton
 
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Post » Fri May 27, 2011 2:17 pm

The Source Engion can do anything

ANYTHING

Good luck finding a programmer NOT already doing something cool to do it though

hmmmm.... loading that stuff into Garrys Mod would be awsome :D
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sunny lovett
 
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