I'm not sure they legally could if they wanted, but I'll throw in my vote for a FP version of Fallout and raise it to include Fallout 2.
This is heresy for some, true. There will be cries of outrage (and many mentions that this idea has been mooted nonstop since F3 was released). Now, I'm an old school CRPG gamer (I'm 48), so I'm no stranger to isometric interfaces, turn-based play, glacial pace and the other elements of Fallout that turn off modern gamers. But, as the No Mutants Allowed crowd keeps reminding us, it's all about the writing. And the writing, plots and ideas in those 2 old games are still fresh and interesting. It's just, well, the gameplay isn't that compelling to most gamers. Recreating them as F3 style will lose some nuances (those funny notes when you click on objects & something will have to be done about the first game's time limit) but will help preserve them for prosperity as well as properly introduce them to younger players.
Plus, I'd love to play them.
Here's a final thought -- Both games share roughly the same map and locations. The California wastelands will be condensed like F3 and F:NV, sure, but that's not unworkable. A little bit of steering via landscape will help keep players from running roughshod over the plot (It's fairly linear in the first game). But since it's the same map for both games, it seems possible that both games could be put on one disk, as one very long game. When you play through Fallout as the Vault Dweller, locations from F2 can be blocked off by radiation, locked doors, etc.. This is soon after the war, so the wastes can be underpopulated and emptier than we are used to from F3 and F:NV.
After the end of Fallout (and yes, there is a definite end) there could be a '40 years later' title card and F2 can begin. Same map, but now with locations opened and (as a bonus) locations from Fallout can be seen as affected by the Chosen One's ancestor's actions in the first game (maybe even some gear?).
What do you think?
As a younger, old-school Fallout fan... I'm no stranger to the old mechanics myself.
But as I have often done in the past, I am willing to blaspheme those old rules that guided me in my ignorance for so long by saying that I... too... would find such a game a blast to play. I grew up in the era where FPS-style games were really beginning to take off. Games like Wolfenstein 3D (which wasn't) and Doom were busy getting all the attention. And so it happened that I was introduced, late, to Fallout. The game itself seemed overly simplistic at first.
I wandered around. I killed some raiders. I shot up Gizmo.
And then, down in the Boneyard, I met bounty hunter Chris Avellon... and he wouldn't give me a donut.
As I blew him away with my combat shotgun and cackled maniacally... I fell in love... but something deep inside me wished I could witness this wonderful world from the same amazing point of view as all those 'new' first person games.
"It could be done!" I said. "It could be done easily... making an RPG-style game in first person!"
Deus Ex proved it to be so. Although the sequel lacked most of it's predecessor's RPG qualities, it also continued to amuse me for hours and hours.
But I wanted Fallout. I wanted this amazing wasteland-wandering game... but I wanted to -carry- that gun... and I wanted to -climb- those hills, and dig through the ruins, and -see- through the eyes of my carefully crafted alter ego.
Worse, still... Fallout was shelved. Seemingly forever. One more sad note in the history of gaming.
But lo!
Fallout 3 came... and it proved it could be done. It sacrificed a lot to make it possible... but it proved it could be done, even with Fallout.
And now... well... now I'll just wait to see how things go.
But I would definitely buy the game you folks just described. And I would -love- it.