Remake Fallouts 1 & 2

Post » Mon May 10, 2010 6:40 pm

No worry it already demands a lot of "mental simulation" (aka imagination) to be imersive. Maybe they will return to real pen an paper at 2077.


It's your problem if you need super realistic graphics and a 42 inch HDTV for immersion in a role playing game.

I've always looked at old, isometric RPG's as "theater sets", sure they don't look good on your 42 inch full HD screen, nothing is detailed but overall design is very good and they leave a lot to the imagination, which is great unless you're a terribad next gen gamer who need to be presented everything on a silver platter. On the other hand, I don't really find FO3 immersive (it's still a good game, so if you'll call me a FO3 hater keep it to yourself) compared to previous Fallouts especially if I see the same bed, cupboard, and teddy bear in every house. In about a decade they'll look a lot better and believable, maybe, but not now.

And about turn based, it is not realistic, sure, but what about VATS? Or doping up yourself with stims and pills from your pipboy, having a feast of iguana on a stick and nuka cola while your enemies are "frozen"?
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Alexis Acevedo
 
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Post » Mon May 10, 2010 8:58 pm

And that is what FO3 is. An immense success. A huge success, on a few months, more than FO2 in 10 years. I recognize the 2 first games to be good. What is impossible is for people to accept new. Ok, all the hate and jealosy is their way to say "its good too". If it was so bad why people need to constantly point things? An bad product would "reveals itself" without the need to for constantly pointing "hey remember its bad! No No its not good the way it should as i imaginated"

Well yes, but visit any game forum and you'll see people voicing their dislike of the particular game. Ever visit the BioWare boards or WoW boards? It's an integral part of the online video game community.
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Bedford White
 
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Post » Mon May 10, 2010 4:04 pm

As to gameplay... What happens in Fallout if you break the law (in Junktown say...); What happens in Megaton? What happens if you murder some miners in Redding, or kill some Casino guards in Reno? In Fallout 3 I can point a rifle at Paladin Bale's head in front of the other Brotherhood guards; I can shoot to miss, and be told, "not so close" or "watch it" ~ I can shoot him outright in the face and talk to him later. Fallout 1 simply accounted for or omitted certain options should an NPC die (or stop liking you). Fallout 3 is so plot dependent on specific NPC's that its breakable if they die ~so they can't.

I'd call that a drastic change.


No, that's just bad gameplay design, a sequel is allowed to be worse than it's predecessors, Fallout had an unkillable NPC, Fallout 3 has some more, not a design change, just bad programming.


This tired old argument again, huh? :) You may want to recheck your facts or cite some sources, because I think you're quite mistaken on a woefully common misconception that turn-based games were born out of some mythical technical limitation.

The first videogames were realtime. There's never been any technical limitation - you've always been able to do real-time games just as easily as a turn-based one. Originally, it was actually easier to code a real-time game (still is, and always has been, actually) - there's a reason that Space Invaders, Pong, and Pac-Men were real-time. This follows all through the entire history of videogame design. You first started seeing turn-based games when the computing power was enough to catch up with the tabletop games that people were playing. A lot of fans of wargames very much liked the concept of a computer to handle all of the complicated math that was involved in resolving a round on a tabletop. That's where turn-based gaming comes from. History supports this.

Fallout 1 could very well have been real-time, had they so wished. The first Diablo came out (I think it was that year, but at the very least within a year of Fallout's release.) There was no technical limitation that "forced" the first game to be turn-based. That was the game they wanted to make.

There's also no inherent reason why turn-based is over-simplified. I cite Civilization, X-Com, Jagged Alliance, and any number of Napoleonic simulations. They've also very recently released Blood Bowl, which is a faithful recreation of the classic Game Workshop miniatures game. There's nothing "simple" about any of these games - their entire purpose is to be played turn-based; and I find it laughable to think that Civilization remains turn-based after all these years because of some hypothetical technical limitation (which is patently false to begin with.)

You might not like it - it's not for everyone. Not everyone likes Chess, Go, or Succession Wars, either. These days (and throughout the entire course of videogame history) a game is turn-based because that's the way it's intended to play. It's an ends to a means, and for those who are fans of it a major part of the fun to be had is in the system by which it is played. I could more easily argue that real-time is the old and outdated way to play - because that was the default and only way to play a game until computers were able to catch up with the complex calculations required for a good turn-based game.

In short - you've got it backwards. Real-time was a result of technological limitations. And it was only with increased computing power that game designers were able to overcome the technical limitations that had previously prevented them from making turn-based games. :)


http://www.goodeveca.net/nimrod/

NIM was turn based and credited as possibly the first real video game ever made, then there's virtual chess and tic-tac-toe, both turn based, so turn based actually came first, considering the first video games were turn based, I venture to say they were probably easier to make than real time games

GURPS was used because that was the way to make RPGs back then, but today BURPS continues to be mangled to be better used for video games, we discovered things like gameplay physics that turn based combat can't make use of as well as real time, real time with pause that can do everything you would need for turn based but doesn't make you wait for every crackhead or rat that does no damage to take their turn

Maybe the technology wasn't limited, but GURPS was, with every RPG comes a more diluted version of what GURPS was for tabletop games, because it doesn't translate well in it's purist forms to video games.
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Susan Elizabeth
 
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Post » Mon May 10, 2010 1:52 pm

So the FO3 haters/deslikers/enemies are great men because they have such successful an enemy as FO3?


No, what i mean is that FO3 is so great because it have a lot of haters/deslikers/enemies. Anything mediocre wouldnt.
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Ebou Suso
 
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Post » Mon May 10, 2010 3:55 pm

No, what i mean is that FO3 is so great because it have a lot of haters/deslikers/enemies. Anything mediocre wouldnt.


You're kidding. Mediocre games and downright awful games have a lot of "haters". As it's not a binary choice to like it all or hate it all, every game will have its detractors so it's really meaningless to try to attribute quality to the game just because X number of people don't like something about it.
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Phillip Hamilton
 
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Post » Mon May 10, 2010 3:28 pm

yeah football. (chess is board game, thous both comparison are :facepalm: )
Chess is a complex turn based game.

what does it matter who came the first ?
That's backing out rather quick... You make a simple mistake, but then flip-flop and say, "what does it matter?" ~It mattered to you, when you mentioned it first in support of your own position.

it was the time of experimentation and i said it was Hardware and Software limitation, their attempts at AI is total joke and even today game AI design takes in account the latest HW specs.
Do you know what Fallout's hardware specs were? The game runs in sixteen megabytes of RAM on a 90MHz cpu (inside Windows!) ~Or in 32MB RAM inside DOS.

who is not fond of his child hood games TB games and still those TB games that was designed to simulate their non computer counterparts and to make the transition to computer gaming easier for the masses back then, now war games are simluating wars not board games and wars are not TB.
Childhood games? I'm waiting on http://www.youtube.com/watch?v=o2KqKfuHL4w that's presently in development.
*and I never saw or played Jagged Alliance until I bought it two months ago.

Look TB is not what you seem to believe.
Shameless self quote:
... Pace is irrelevant :shrug:

In Fallout combat you spend your AP's as slow or as quick as you please. (In fact APs = Time; and represent what your PC can do in a given unit of time). Not all PC's are equal, and some can accomplish more or far less, in the same amount of time as another. TB combat is a deliberate Abstraction and technically the fights [in Fallout] are assumed to be real time and simultaneous ~but they are carved up into discreet "rounds" during which the player chooses his actions until he "runs out of time".

... [Complete] Freedom is not actually desirable in this instance. The whole point of a TB game is to operate within the restrictions of the mechanics. This may be awkward to "catch" at first.

Consider model ships for a moment... The kind you build in a bottle. Building the ship is trivial, building it in the bottle is the challenge, and the cause for the feeling of accomplishment when you manage to do it.

Part of TB combat in many games is the mental application of the rules to your opponent's future moves and planning accordingly (and its fun when you are right, and your plan works ~Its equally fun if your plan hits a snag, and you manage to recover be it by wits or dumb luck). Your mention of RT tactics is valid but its not the same... These two are like DC & AC current and each have their pros & cons. Its also fun when the same thing happens in a RT game ~but its different fun. Accept it. RT does not supersede TB nor the reverse, (and as most know... TB generally came along after the first RT games).





I really don't understand that whole turn based vs. real time argument.
It's obvious that each approach allows the player to do very different things.
Turn based doesn't have the potentials of real time and vice versa - which means one can not adequately replace the other.
Exactly!

FO1 and 2 do not require DOSBox. They run fine on any version of Windows from 95 to Windows 7.
DOSbox is not up to the task of running Fallout under DOS (its a slideshow for a bit, then crashes).


Nothing. Just to point how illogical and fanatical are old veteran fans.
Most of "US" accept both styles as valid, while you clearly do not... (who is fanatical?)
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Lizs
 
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Post » Mon May 10, 2010 2:05 pm

Most of "US" accept both styles as valid, while you clearly do not... (who is fanatical?)


Turn-based is so great because it has a lot of haters/deslikers/enemies. :)
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MatthewJontully
 
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Post » Mon May 10, 2010 9:38 pm

No, that's just bad gameplay design, a sequel is allowed to be worse than it's predecessors, Fallout had an unkillable NPC, Fallout 3 has some more, not a design change, just bad programming.
Which one?

(Cuz I know that the Overseer's death is the most gruesome death in the game.)
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Zualett
 
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Post » Mon May 10, 2010 11:03 pm

Which one?

(Cuz I know that the Overseer's death is the most gruesome death in the game.)


Well, he's not killable during normal gameplay.
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MR.BIGG
 
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Post » Mon May 10, 2010 11:34 am

Well, he's not killable during normal gameplay.

He's not killable while he's in the gun throne.... but yeah, he never leaves it until the end.

*Incidentally :lol: The first time I killed the Overseer, I did not have the Bloody Mess trait; and I really thought it was an easter egg.
(without the BM trait, it basically is...)

If you enter combat fast, after the talk you have 1 single round to kill him before the game ends.
(It ends if he gets a turn)
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Chad Holloway
 
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Post » Mon May 10, 2010 10:02 pm

I don't think many Fallout vets hate real time at all, but turn based combat was an important facet of the series prior to Fallout 3. Black Isle's Fallout 3 was originally going to let you switch between turn based and real time like Fallout Tactics did, I can't think of any Fallout vets who had a problem with this. Why? Because they still had the option to play the game in a turn based environment, and people who didn't like turn based could switch to real time.

If Black Isle's Fallout 3 was a success then their Fallout 4 could have possibly introduced a camera system like Neverwinter Nights that allowed you to switch between isometric and third person making people who disliked isometric cameras happy. Regardless, what could have happened is inconsequential at this point. What I'm trying to say is that there are plenty of ways to make both Fallout vets and new comers happy. VATS is certainly not a suitable substitute for turn based combat as it's not turn based combat, it's more like a cinematic cheat mode.
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noa zarfati
 
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Post » Mon May 10, 2010 2:22 pm

Well, he's not killable during normal gameplay.

Which, if you think about it, actually means that : all the NPCs that are absolutely required to progress the story in FO1 are unkillable! :D

Actually I think that it doesn't really matter in this case:
It's not that essential NPCs in FO1 are killable - it's that in FO1 there are no essential NPCs (save one) -which is one of the game's greatest ideas for me... you can slaughter everyone (including the overseer in the end) and still finish the game properly.
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Steven Nicholson
 
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Post » Mon May 10, 2010 11:28 pm

Also, the rights for FO1/2 are held by Interplay, so if (and they won't) they do remake the games, they'll be isometric and turn based, pleasing the former fanbase :)



As of now, Beth holds all the rights to Fallout so that wouldn't stop them from creating a remake (and seeing how Interplay is practically dead)

I say no to a re-make for a few reasons

The older fans wouldn't like it

F4 would allow for more creativity
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Ludivine Poussineau
 
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Post » Mon May 10, 2010 9:13 am

The series was "anti-sandbox", in that unlike Kvatch, the Necropolis would be destroyed; and the Vault Dweller could run out of time. (and NPC's kept their grudges)

It meant that you cannot play with such a cavalier attitude as you would in OB or FO3. ~(without consequences that is...)
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Elina
 
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Post » Mon May 10, 2010 11:12 pm

The series was "anti-sandbox", in that unlike Kvatch, the Necropolis would be destroyed; and the Vault Dweller could run out of time. (and NPC's kept their grudges)

It meant that you cannot play with such a cavalier attitude as you would in OB or FO3.

Well, Kvatch was already destroyed when you visited it. ;) Only silly thing is that it keeps burning forever even after the main quest - but this was fixed by mod.

Then again, if one wasted too much time to pick up the great sigil stone outside Bruma, it was game over.
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Paula Rose
 
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Post » Tue May 11, 2010 1:17 am

Well, Kvatch was already destroyed when you visited it. ;) Only silly thing is that it keeps burning forever even after the main quest - but this was fixed by mod.

Then again, if one wasted too much time to pick up the great sigil stone outside Bruma, it was game over.

Oblivion ends? ~Not wanting to stray off topic tho' :lol:
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Kit Marsden
 
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Post » Mon May 10, 2010 5:05 pm

If Black Isle's Fallout 3 was a success then their Fallout 4 could have possibly introduced a camera system like Neverwinter Nights that allowed you to switch between isometric and third person making people who disliked isometric cameras happy.


Games with iso perspective as main will have poor graphics to be played as first person. All i seen to do this mixed view will surely favor one view over other. In the case, iso.

No developer will make enough detailed textures for a game that run isometric, top down, or whatever you call it.
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Natalie J Webster
 
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Post » Tue May 11, 2010 1:08 am

Chess is a complex turn based game.


chess is a Board game.

That's backing out rather quick... You make a simple mistake, but then flip-flop and say, "what does it matter?" ~It mattered to you, when you mentioned it first in support of your own position.


that's jumping to conclusion to quickly, i didnt made any mistake its interpreted it wrong...
it doesnt matter which genre whas first if they couldnt provide a normal implementation for RT games back than, like i said even today AI developers take into account Hardware restrictions and back than they neither had the juice nor gew of the approaches for AI's implemented today.


Look TB is not what you seem to believe.


its not? its doesnt make a board game representation instead of real life combat, ohh wait still my point ot hit you ...
its not using an over simplified AI system that doesn't have to coordinate between multiple daemon in real time on tactical/strategical levles set objectives etc... ?



TB is only good for board games and rare strategy games or for slow ppl who dont like the pause option in RT games,
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krystal sowten
 
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Post » Mon May 10, 2010 5:37 pm

TB is only good for board games and rare strategy games or for slow ppl who dont like the pause option in RT games,


TB is quite a simple AI. It basically just dices. People usually bash FO3 combat AI, however what is more advanced? An AI that considers several pathways, surroundings, and other variables, or a mere Stack with dices being rolled? What is more interesting, play combat in real time or play or play fallout 2 chess?

Real time will favor fast thinking. As you say, people who play TB will usually take eons to make decision. A mere battle can take forever.
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Kate Schofield
 
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Post » Mon May 10, 2010 9:12 pm

Games with iso perspective as main will have poor graphics to be played as first person. All i seen to do this mixed view will surely favor one view over other. In the case, iso.

No developer will make enough detailed textures for a game that run isometric, top down, or whatever you call it.

And that gives me one more excellent opportunity to praise once again the beautiful and overall outstanding game that is the Witcher!


TB is quite a simple AI. It basically just dices.

And yeah... that's just completely wrong!
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carly mcdonough
 
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Post » Mon May 10, 2010 8:40 pm

TB is quite a simple AI.


Tell that to Deep Blue.
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Irmacuba
 
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Post » Tue May 11, 2010 2:02 am

No developer will make enough detailed textures for a game that run isometric, top down, or whatever you call it.


Neverwinter Nights 1/2 are pretty good looking games that allow you to switch between isometric and third person, and since The Witcher uses the NWN 1 engine I wouldn't be surprised if that has both iso and third person cameras. It has been done, and all of the games I've played that had both isometric and third person cameras looked very good.
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Katie Louise Ingram
 
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Post » Mon May 10, 2010 10:04 pm

TB is quite a simple AI. It basically just dices. People usually bash FO3 combat AI, however what is more advanced? An AI that considers several pathways, surroundings, and other variables, or a mere Stack with dices being rolled? What is more interesting, play combat in real time or play or play fallout 2 chess?

Real time will favor fast thinking. As you say, people who play TB will usually take eons to make decision. A mere battle can take forever.


Ah, now people who like TB are mental snails, heh. Complexity of AI has nothing at all to do with it being turn based (isn't real time just timed turns) or not, I'd hope you realize. All about how it reaches that decision, and the time needed for it isn't going be noticeable by human time - the game's not going to halt for the time needed just because you ended your turn quickly. And if Fallout 3's combat AI is advanced, well...
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Rusty Billiot
 
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Post » Mon May 10, 2010 6:45 pm

I wouldn't be surprised if that has both iso and third person cameras


It does.
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^~LIL B0NE5~^
 
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Post » Mon May 10, 2010 5:33 pm

It does.


I just discovered that by googling it, apparently the Witcher lets you switch between "High Isometric", "Low Isometric", and "Third Person". I haven't actually played The Witcher, but I've seen screenshots and visually it's a very nice looking game, so I'm not seeing the logic behind POstem's argument seeing as his argument was proven wrong before he even made it.
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JAY
 
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