yeah football. (chess is board game, thous both comparison are :facepalm: )
Chess is a complex turn based game.
what does it matter who came the first ?
That's backing out rather quick... You make a simple mistake, but then flip-flop and say, "what does it matter?" ~It mattered to you, when you mentioned it first in support of your own position.
it was the time of experimentation and i said it was Hardware and Software limitation, their attempts at AI is total joke and even today game AI design takes in account the latest HW specs.
Do you know what Fallout's hardware specs were? The game runs in sixteen megabytes of RAM on a 90MHz cpu (inside Windows!) ~Or in 32MB RAM inside DOS.
who is not fond of his child hood games TB games and still those TB games that was designed to simulate their non computer counterparts and to make the transition to computer gaming easier for the masses back then, now war games are simluating wars not board games and wars are not TB.
Childhood games? I'm waiting on http://www.youtube.com/watch?v=o2KqKfuHL4w that's presently in development.
*and I never saw or played Jagged Alliance until I bought it two months ago.
Look TB is not what you seem to believe.
Shameless self quote:
... Pace is irrelevant :shrug:
In Fallout combat you spend your AP's as slow or as quick as you please. (In fact APs = Time; and represent what your PC can do in a given unit of time). Not all PC's are equal, and some can accomplish more or far less, in the same amount of time as another. TB combat is a deliberate Abstraction and technically the fights [in Fallout] are assumed to be real time and simultaneous ~but they are carved up into discreet "rounds" during which the player chooses his actions until he "runs out of time".
... [Complete] Freedom is not actually desirable in this instance. The whole point of a TB game is to operate within the restrictions of the mechanics. This may be awkward to "catch" at first.
Consider model ships for a moment... The kind you build in a bottle. Building the ship is trivial, building it in the bottle is the challenge, and the cause for the feeling of accomplishment when you manage to do it.
Part of TB combat in many games is the mental application of the rules to your opponent's future moves and planning accordingly (and its fun when you are right, and your plan works ~Its equally fun if your plan hits a snag, and you manage to recover be it by wits or dumb luck). Your mention of RT tactics is valid but its not the same... These two are like DC & AC current and each have their pros & cons. Its also fun when the same thing happens in a RT game ~but its different fun. Accept it. RT does not supersede TB nor the reverse, (and as most know... TB generally came along after the first RT games).
I really don't understand that whole turn based vs. real time argument.
It's obvious that each approach allows the player to do very different things.
Turn based doesn't have the potentials of real time and vice versa - which means one can not adequately replace the other.
Exactly!
FO1 and 2 do not require DOSBox. They run fine on any version of Windows from 95 to Windows 7.
DOSbox is not up to the task of running Fallout under DOS (its a slideshow for a bit, then crashes).
Nothing. Just to point how illogical and fanatical are old veteran fans.
Most of "US" accept both styles as valid, while you clearly do not... (who is fanatical?)