Remember how great Skyrim was (reminiscing before remaster)

Post » Sat Aug 06, 2016 3:52 pm

So don't get me wrong, Skyrim still is a great game and ordinarily I would just pop it in - but with the remaster on the horizon I want to "save myself". I guess I just wanted to make a thread to celebrate its unique successes, and hope that a lot of those successes carry on to TES VI. I may [censored] about the deficiencies of Fallout 4 along the way (which if I've learnt anything by now, is a great way to get a rinsing on Bethesda forums). Basically, I'm looking to reinforce Bethesda making more games just like Skyrim. As a caveat, I never actually played any of the other Elder Scrolls games, but I am a veteran of playing other classic RPGs with attribute systems (Arcanum, FO 1/2/3/NV, VtMB, Icewind Dale 2, KoTOR, etc.). Plus keep in mind, these are all my opinions.



1) The game was almost perfectly streamlined in terms of character progression. Many people decried and bemoaned the loss of attributes from Oblivion when Skyrim first hit, but I do think the idea of an attribute system is a little retrograde. It's somewhat ludicrous to propose, even in a fantasy game, that this race always has +5 strength and -2 agility with this race has always +2 intelligence, etc. People vary, and either I want a situation where they races are treated as fundamentally equal in a sense of their capabilities or I want a game where they are fundamentally very different in their capabilities (with them being fictional, there's no real world race equality argument you can conceivably extrapolate from a race in a fantasy game, just to put the real world guff aside).



I thought the "learn while you do" system in Skyrim was ingenious. For once, you have a system that makes perfect sense - you practice a skill, you get better at it. I really am not sure why a fair few people didn't like this system - it makes far more sense than, "I just stabbed an ogre in the eye and got a certain amount of generic XP which I invested into becoming a blacksmith - because obviously that logically follows." And to curb the sense that this game had been streamlined too much, levelling a lot of these skills was actually hard and did require effort and planning. I also appreciate some of these skills were easier to level than others, being slapped around in heavy armour should be a harder skill to learn than the high risk high reward skill of pickpocketing. Further, the (slightly) meta levels people go to in order to level these skills also worked logically - in real life, if you could heal almost indefinitely and wanted to learn better how to position yourself to best make use of the armour you're wearing, wouldn't you do so?



All in all, both these factors produced an extremely organic system of play, which also made sense on a logical level (why should every member of every race be the same in terms of capabilities, why shouldn't people learn through doing?) that offered both challenge and yet appealed to common sense. All in all, it was pretty sweet.



FO4 gripe and some nitty-gritty:



Spoiler
In comparison, FO4 regressed to a system where combat experience translates to everything - which doesn't make any [censored] sense! Attributes were made irrelevant, by the fact that you could translate combat experience into a point of any attribute (because that makes sense, right?). Skills were done away with, even though in real life there's a tangible difference between knowledge of an area and being skilled in it - but here they're homogenised into one mess of a concept with perks. Plus, you level infintely - I know you can do in Skyrim as well, but you were still given a defined level of perk points - and you could choose to stop levelling to keep your health in check against the difficulty with the introduction of being able to make skills legendary and by being able to actively avoid those skills that didn't make sense for your character to take. FO4 - you get stronger and stronger, you become more and more general in character design, it svcks.



2) Skyrim was a great example of the high fantasy DnD archetypal adventure. First of all, the sandbox. Imagine player DnD pen and paper with a dungeon master, he has his ideas of what you want he wants you to do, but you and the rest of the players go, "Yeah, we want to go north. We don't know why we want to, or what may be up there, we just want to go [censored] north" The dungeon master, though obviously upset his grand plans haven't been realised, now has to make a new idea of what's happening in the north - and so stories unfold.



Skyrim perfectly achieves that adventurer sensibility. The fact that you are Dragonborn means you have a destiny, and destinies can wait because - you know - they're predestined. It really reinforces the idea of going off and doing your own thing, and experiencing unexpected consequences of doing your own thing, like few games have before.



Further, I found most Skyrim stories lacking in drama but high in spectacle and grandeur. For a fantasy game, this is not a bad thing. Too much drama in a fantasy game (Game of Thrones style) gets you too invested in one particular thing and detracts from the original sandbox adventurer ideal. In Skyrim, loads of the time, I investigated things not for their dramatic hooks but to dig into the lore and history and setting of the place. Plus the game offered amazing visuals, Blackreach - anyone? Discovering stuff like that further adds to the desires to explore.



FO4 gripe:



Spoiler
In FO4 you did not have a destiny, you had a purpose. You are not "destined" to find Shaun, you are supposed to find him - it's not the kind of thing you should put off because it should happen anyway. That, and there's no other way to say this, svcked - it particularly svcked the player agency from the game.



Further, the tone was never right for FO3 or FO4. FO1/2/NV has an appreciation that the world has ended, and gives that sense of bleakness and dramatic weight - but at the same time it has a sense of life carrying on, with the appropriate levity and mock of the values which contributed to the war. I never got dramatic weight in FO3 as it played too heavy on the surreal notes and set the game up as goodies vs. baddies, whereas FO4 was way too much Shaun-centric to make much of what you did in the setting have much heft - not good paired with its ineffectual levelling system. As a modern adaptation, NV gave dramatic heft without pre-supposing a role, much like Skyrim - and yet it had a tone matching the universe too. Take note, Bethesda - if I'm searching for a son in TES VI heads will roll!




3) Combat, in the end and fully patched with Legendary difficulty, was great. Multiple ways to achieve what you want (straight up melee, sneak attacks, ranged attacks, mind control, offensive spells, turning into some sort of crazy monster, or just avoidance of combat in general) and with so many approaches it always stays fresh and interesting. Legendary was also hard, and didn't presuppose anything like not being able to fast travel and not being able to save when you like.



FO4 gripe:



Spoiler
Yeah survival mode was [censored]. Mutually exclusive concepts were paired with one another in a non-sensical way. Realism slapping on difficulty slapping on hatred of save scumming. I love difficulty, and I want to be able to save as often as I want and not be bugged down with feeding my face and sleeping all the time. I only have so many hours after work, do you really think as someone who likes difficulty I also enjoy walking aimlessly for a few hours to get to where I want to go?? Noooooo!!!!!!! This is not rewarding gameplay, and to be honest these mechanics seem suited towards people who are of different demographics - those who want a literal fantasy/sci-fi sim and those who want punishing combat. Do not pair them.



I think Bethesda got their wires crossed between New Vegas's hardcoe mode and between people (the italics are for a faint sense of disdain, but I understand "different strokes for different folks" so I'm not here to judge individuals preferences to gameplay - but for god's sake if you want to play a medieval sims game play Sims Medieval!) wanting realism. hardcoe mode added some realism, but that realism added to difficulty and not to time wastage in the form of tedium like FO4 (and genuinely people don't have that time to spend on your game in their evenings). These concepts were confused in FO4, and it was detrimental to players like me having experience of FO3, FO:NV and Skyrim.



If you want different modes Bethesda, appreciate people like their concepts exclusive. Now when I play FO4 I feel like a loser for not playing max difficulty, but I don't have time to play max difficulty and it be rewarding because you muddled saving concepts (and realism health concepts, plus time-saving fast travel concepts) with difficulty! Give your games a couple of modes, for god's sake!




What I'm trying to say is, Skyrim was a colossus of merging the right level of character streamlining with the right level of adventurous (sometimes ineffectual, but beautiful, sandbox - to its benefit) with the right level of difficulty - and when you think of it a shedload of role-playing left in the player's hands. It was a thoroughly fun game to play, which is why if they don't make any irritating additions to gameplay, I'll be definitely picking up the remastered version. It was an RPG for a modern age, executed exceptionally.

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Jack Moves
 
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Post » Sat Aug 06, 2016 7:28 am

Very good read. I agree with you in relation to "saving myself" for the remaster. At times I have found myself longing for the feeling of playing Skyrim for the first time... The views, the music the atmosphere.


Waiting for the remaster, I feel will bring back that sense of "new"... I can't wait...
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Darrell Fawcett
 
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Post » Sat Aug 06, 2016 8:22 am

I am pretty excited about the remaster but I'm not "saving" myself for it. I continue to play my heavily modded game. You mentioned the streaming, and unlike you, vanilla Skyrim was way too streamlined for my tastes. But modded it's fine for me.


I probably won't actually play the remaster right away cause it may take a while to get it modded to my satisfaction. But I plan on modding it right away and am definitely looking forward to it.
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JD FROM HELL
 
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Post » Sat Aug 06, 2016 9:52 am

I couldn't care less about the remaster. I'm playing Skyrim with almost 200 mods and it's perfect the way it is. I'm not even browsing the nexus like I used to, lol. I have all a girl needs to enjoy the greatest RPG of our time right here.....yeah that's my opinion.

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sas
 
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Post » Sat Aug 06, 2016 8:47 am

Skyrim, and also in particular Fallout 3, are a lot about just finding 'cool' stuff. Just today I saw the usual two Vigilants and two dead vampires. Stroll up, wtf? It's two dead naked Vigilants and two vampires dressed in their mage robes. Most might have come across this, but first time for me in all these years. Just one more of those little details that you might miss if you don't play for whatever reason. Can't see any of this changing with remaster, which I assume is just a texture/shader overhaul with a few more bug fixes and no 32-bit RAM limit.

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Latino HeaT
 
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Post » Sat Aug 06, 2016 1:20 pm

You quite nailed it.


I'd say that Skyrim deserves a 64bit version and some serious expansions, but no hype/no wipe! Better keeping expectations the lowest possible.

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priscillaaa
 
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Post » Sat Aug 06, 2016 2:00 am

And that's fine. But this will do wonders for us console players who don't have all those luxuries, but still love the game for what it is anyway.

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Lauren Graves
 
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Post » Sat Aug 06, 2016 3:34 pm

Don't worry Kane

We are getting Console Mod support remember!


So even after removing all the mods that would need SKSE or Sky UI etc

And the Mods that M$ / Sony / Bethesda won't allow on their systems

And the Mods that the mod community chooses not to port across

And the Mods that take up too much of the little Console storage partition


You can still get that new butterfly you always wanted or a retex for your tankard

Or just sit back and enjoy the SSE glorious orange fog and Depth of Fuzz


So its all there for the taking....or in fact.....not.....
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Ross Zombie
 
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Post » Sat Aug 06, 2016 9:02 am

Dont worry/worry about bethesda making another skyrim each new game will be its own game with some of the stuff we loved in the past games its been like 20 something years they have been making these games they know what there doing.
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Petr Jordy Zugar
 
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Post » Sat Aug 06, 2016 4:17 am

It's all up to the mod makers, but there are some fantastic mods that will work perfectly on console, Rick. I can deal with my avatars not looking like flawless gods.

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Devils Cheek
 
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Post » Sat Aug 06, 2016 4:07 am



Well you explain it to the Contessa then.....coz I ain't risking it :cold:
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Danny Blight
 
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Post » Sat Aug 06, 2016 10:42 am

seeing how FO4 went with disabling achievements and other things when console mods launched... I predict the remaster of Skyrim + mods to go about the same.

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Connie Thomas
 
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Post » Sat Aug 06, 2016 2:12 pm

I still don't get what is so important about achievements.

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suniti
 
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Post » Sat Aug 06, 2016 12:17 am

Send her my way! :evil: I have an enduring Redguard RP wielding a 353 damage Stalhrim greatsword imbued with 50 points of Chaos Damage, that will set her straight!

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Robert Jackson
 
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Post » Sat Aug 06, 2016 3:21 pm


Ditto. It is to OCD like pouring gasoline onto a fire.






This. I really don't empathise with the "saving myself for the remaster". It's like I'm thirsty and here's a lovely glass of water. No, I think I'll wait for the chilled filtered glass of water later. Not.



Still, if the OP's genuinely happy that way, huzzah.

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Krystal Wilson
 
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Post » Sat Aug 06, 2016 5:45 am

its not about the achievements. its about the principal of the whole thing.



Before console mods, bethesda didn't care what PC players did to the game. But it feels like in order to please Microsoft and Sony who felt mods meant players cheated, anyone using mods gets punished. I'm on the PC. Bethesda gave us the creation kit. Then punished us for using it? It doesn't make sense.



I see this happening with the remaster as well.



So you install lets say, some nice clothing mods, stuff that cleans up or fixes game or environment issues. Maybe a couple of gun mods that are not some godmode type things. How does using that mean you shouldn't get an achievement for completing things within the game?

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Lil Miss
 
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Post » Sat Aug 06, 2016 8:33 am


You can thank Bethesda for some of that. Here is an articulate video by Zaric Zhakaron on the subject of how Bethesda.net is alienting some mod makers and possibly discouraging them from porting mods over to consoles. https://www.youtube.com/watch?v=za95GPjoWXI

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Danii Brown
 
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Post » Sat Aug 06, 2016 4:08 am


And I do. I've got no problem with the way Bethesda run things, other than their poor Quality Control vis-a-vis bugginess.



I didn't get through that whole video, just a few minutes. Yeah, some of what was in there svcks. However, what did anyone (given the nature of the internet and the largely unregulated 3rd party nature of the "modding community") think was going to happen? It's a miracle it took that long before some *bleep* ended up bringing hate onto someone else. The modding community and it's users are no more an upstanding 'community' than (almost) anywhere else on the internet. I've been around the internet since before it was mainstream, and sometimes the word "community" shouldn't even apply.





I have no problem with that. I've had consoles from every manufacturer, home and portable (I think I might still have an Atari Lynx lying around here somewhere). If that's how Sony and Microsoft want it, that's their call. And it's hardly a unique strategy. If I don't like their Ts&Cs I don't buy their stuff. Which in Sony's case, I don't anymore.
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Ben sutton
 
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Post » Fri Aug 05, 2016 11:30 pm

jojobobo ...................hats of to you, great post :clap:





so where dose this one start ?...............OK ...............PC version



the save game .................dose not care since this one starts a new game every time ............has made it a art foam building my self into a power to be ............Remastered will be just a new beginning like every other time



I would agree with Cassandra and speaking about PC users ..............and this is in the minds of heavy modded gamer ...................this remastered better be good for me to let go of all my mods? ...............if it going to be exactly the same game why upgrade?



now to the console users ....................this ones best friend just got into fallout 4 ..............newbie ...............this one suggested him to install some mods ...........wow .........did he go mad ........giggles .......he was so happy that fallout has become his #1 game




there are a few very strong and important point that this one has to make about MODS and especially the people that make them (PS I have no idea how to make a mod)



#1 ..........love for the game ............why else would you spend so much time correcting & making the game soooooooo much better .........dose any one remember how skyrim use to be buggy when it was released & that it some times crashed how came to the rescue?.........yea there are the crappy mods .............but then you have some mods that ...........just wow you



#2 ..........this is a very personal opinion ................if it was NOT for the Mod the PC part of it would have fallen away long time ago ................again that's personal opinion



#3 .........the thing is that its true PC users can brag as much as they like about how great there game is and I can do this and I can do that ..........because of this and that mod............personally its about time Bethesda took this path on the consoles too .......let every one live there own game ..................



MODS FOR ALL ..............WE WANT MODS ...............WE WANT MODS ...............WE WANT MODS



as long as Bethesda keep Skyrim an open source there will be MODS and people who care to make it even better ...........MODS are the New Black on any platform ........if Fallout is anything to go by .......no you cant stop the MOD .......that's right some one did try to sell them to us once long time ago .............but there was a Revolutions and very powerful powers to be had to eat there words so to speak ...............and the world of Moding is planing its next invasion into your NEW Remaster Skyrim Game






now to the question it self ...................Skyrim will always be the greatest game of all time ............regardless of the remastered and no offense to the console players if it did not come to pass ............I would still keep playing Skyrim .........why?



because I live there .................spend most of my time there .................Im a Thane & the leader of the Thieves Guild ...........ohhh and the Assassins .........and the Companions ..............and I have ha house in every city ..........bla bla bla

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Red Sauce
 
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Post » Sat Aug 06, 2016 2:38 am


You'd be amazed at how many people hated Skyrim not so long ago for not being Oblivion or Morrowind and thought it was the very worst thing Bethesda ever made. These things go in cycles. I expect the very same complaints will start up again when TESVI lands too but from former Skyrim players. Personally I'm totally absorbed with FO4 right now and loving it but then again its all new to me both it and Skyrim were my first Beth titles. Go figure.





There are ways around that, at least on the PC. :P

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David Chambers
 
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Post » Sat Aug 06, 2016 2:28 pm

A good question for Sony and MS. I'd like to think that Bethesda wouldn't care about people modding and still getting achievements, if it were up to them.

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luis dejesus
 
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Post » Sat Aug 06, 2016 3:43 am

Wait did people actually think mods werent going to disable achievement? Since day one of mods being announcedg I knew it would disable mods in some way or another just like the few games on the 360 that had cheat codes of some kind would disable achievments so to would achievements. Anyway bethesda doesnt have many good achievements most of them are getting through the story or reading books there most difficult achievement in skyrim is getting all deadric artifacts. you can end up messing it up pretty easily and having to start a new playthrough to get it. I would welcome more difficult and or creative achievements in future titles.
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Robert DeLarosa
 
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Post » Sat Aug 06, 2016 8:06 am

Personally I don't consider disabling achievements to be a "punishment". I consider it a reward. I hate those annoying immersion breaking popups. Getting rid of them is a bonus in my book, not a punishment.
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Isabel Ruiz
 
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Post » Sat Aug 06, 2016 6:43 am

All I can say is that the remaster will svck for mod makers. Probably due to the console players, dunno...

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Celestine Stardust
 
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Post » Sat Aug 06, 2016 2:09 pm

You're probably not wrong. A bunch of idiots will ruin it for the rest of us.

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Samantha hulme
 
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