I remember when I was a little and never had these issues :)

Post » Mon Oct 17, 2011 5:05 am

Long Story short, want to play Fallout 3 (duh)+a couple of mods(more DUH) to spice it up but I don't know if my load order is correct. Been playing around a lot but it doesnt seem to work. Especially EVE screws things up, heck I can't get it to run as it just crashes my game.

Edit: Things like FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found
do they matter? feels like it should find calibr as it is at the top :P

Report:


Mod load order report
! Warning: current load order template contains 19 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.esm

EVE.esm (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FOOK2 - [[censored]] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

EWE Energy Weapons Enhanced.esm (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp
! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found

FOOK2 - Mothership Zeta.esp
! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found

MyFOOK2 - No [censored] Victims.esp

MyFOOK2 - Black & White Tranquility Lane.esp

EWE Load Order Fix.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

EWE Supermutant Energy Weapons.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

EWE Stormfront Studios Load Order Fix.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

EWE DLC Addon.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Master Menu Module.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod - FOOK2.esp
! This plugin requires 'fook2 - main.esm and mart's mutant mod.esm', which was not found

Mart's Mutant Mod - FOOK2 - DIK.esp


Wish I knew what this stuff means, but alas I don't :P

Thanks in advance!
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Return to Fallout 3