Edit: Things like FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found
do they matter? feels like it should find calibr as it is at the top
Report:
Mod load order report
! Warning: current load order template contains 19 duplicate entries
Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
FOOK2 - Main.esm
EVE.esm (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
Mart's Mutant Mod.esm
EWE Energy Weapons Enhanced.esm (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found
FOOK2 - Mothership Zeta.esp
! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found
MyFOOK2 - No [censored] Victims.esp
MyFOOK2 - Black & White Tranquility Lane.esp
EWE Load Order Fix.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EWE Supermutant Energy Weapons.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EWE Stormfront Studios Load Order Fix.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EWE DLC Addon.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Master Menu Module.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - FOOK2.esp
! This plugin requires 'fook2 - main.esm and mart's mutant mod.esm', which was not found
Mart's Mutant Mod - FOOK2 - DIK.esp
Wish I knew what this stuff means, but alas I don't
Thanks in advance!