I was on this forum like 6 years ago discussing and posting about what kind of a game Oblivion should be, and what should be improved over Morrowind. The forum discussions at that time were sometimes very intense and there was even some flaming because one group of gamers wanted a more action based game, while the other group wanted more of a turn based type of a game.
In the end, Bethesda devs did only what they thought Oblivion needed - and they thought it needed to sell, so they listened to advice from console gamers which were not even participating of the forum at that time, and made a pretty shallow rpg named Oblivion. Okay, Oblivion is not that bad of a game, but you must admit that it could have been a lot better if only Bethesda devs knew anything about gameplay value.
I'm saying this because, for an example, Daggerfall had, and still has, the best character creation system ever created in a rpg game, but you will never see such a system in a new game like Skyrim. Why? Because it would be to complicated for little kids on consoles to understand.
Another example is Morrowind. That game gave the player so much freedom, from levitating, jumping over whole cities, teleporting via mark and recall or divine intervention, that no other future TES game will never get to that level of freedom. Why? Because such freedom is to complicated for little kids on consoles to comprehend.
So, you can post your advice and wish lists here on the forum, but know one thing, this is all a big business and all that Bethesda cares right now it to make a lot of money on Skyrim, not to create a great game.
I do hope I'm wrong.
Take care