» Wed Feb 02, 2011 1:58 am
I just hope the game offers the player more feedback that they are a certain type of character than just perks. There's the Radiant Story, but I'm skeptical they can keep it from feeling stale after a certain point. What I'm thinking is more along the lines of how the player can actively change the gameplay experience, depending on what skills he or she uses. I want to feel like I'm a particular type of character (class), and not just imagine in my head that I am. Some examples could be stealth-users having some sort of camouflage system during daylight hours, in addition to hiding in the shadows at night; acrobatics allowing the player to climb walls, houses, mountains, etc., destruction magic having much more elaborate visual effects, secondary effects like being able to root someone in-place with an ice spell, calling down a bolt of lightning with a chance to kill the target outright (ok--a high-level lightning spell); combat stances (which sounds like they might be doing for Skyrim); location-specific damage at melee range with status-effects like FO3. I would also like to see quests that offer not only different ways to solve them based on use of different skills, but different outcomes and especially some kind of lasting feedback in the game that you did a certain quest and did it a certain way. However they might do it, make every skill actually seem cool and powerful, like something I actually want to use.
The new thing is "You are what you play" and I think this is great. I hope Bethesda commits to this idea with gusto and finds many different ways to reflect this in the game.