» Tue Feb 01, 2011 5:22 pm
One line of argument against the removal of the class system is worth addressing. This is the "I'll level up by using skills I don't want to level up by using". Presumably what people have in mind here is inadvertent levelling up by using skills they, for the most part, can't avoid using - good candidates here seem to be Athletics, Acrobatics, Speechcraft.
It's worth mentioning, if only to quickly dismiss, two reasons for thinking that this forced levelling up will be a problem.
1. If the worry is that all characters will end up similar (because they'll all have high values in certain skill) then this problem also existed in previous TES games. Given that all characters will tend to use certain skills fairly heavily, all characters will have values in those skills. This is independent of whether you can only level up by increasing only a certain subset of skills, or whether you can level up by increasing any set of skills.
2. If the worry is that characters will be forced to level up and face too difficult enemies in combat, then this problem depends upon the level scaling. In Oblivion, you didn't want to increase levels by increasing Athletics, Acrobatics, Speechcraft, because that would hurt you in combat. But it sounds like the level scaling has been fixed, so hopefully you won't have to micromanage your levelling up for these reasons.
More likely the problem people have in mind has to do with the soft level cap at 50. What people might be worried about is getting to level 50, without maxing out the skills they want to specialise in. For example, you might want to max out your magic skills; however, because you are (to some extent inevitably) also increasing other skills like Athletics, Acrobatics, etc. then you get to level 50 without maxing out your magic skills. Then you have to grind to finish maxing out your magic skills, because after level 50 skill increases slow down substantially.
In response, it's worth noting that at present this is merely a worry - it's not clear that there's a genuine problem. It depends on what skills there are (perhaps Athletics and Acrobatics have been merged, so that you won't level up as often by both running and jumping), how fast skills increase, the starting value of your skills, and so on. Probably the starting value is the crucial one. Suppose you have six skills you want to max out, and they all start at 20. Then, just taking into account the skill increases needed to max out those skills, you'll get to level 48 (assuming 10 skill increases are needed to level up). But in that case, you can only raise a skill like Athletics 20 times. This sounds like a problem for magic users, since presumably they will want to have very high skill levels in most, if not all, schools of magic. And of course, if you want to raise more skills, or if the starting value is lower, then things get really tough - if you want to max out a set of skills, then it seems like that set will have to include only three or four skills.
We'll just have to wait to see how this is going to work (I suspect that we will see characters forced to specialise in only a small handful of skills - just judging by Todd's comments in GI).