The blank slate argument is a good point. And I agree, I don't want a life simulator, although I (respectfully) disagree that's what Oblivion was.
I want to feel like a real Hero in Skyrim, but I want to define that Hero as well, by focusing on the skills I want to use, instead of the skills a pre-selected template tells me are important. That's why I always used custom classes. I don't need the game telling me what type of Hero I am going to be. I believe the removal of the arbitrary class system will help that, and actually give you more ability to shape who you are in this game world. But they do need to be careful that it does not become too generic and vague. Your choices, as far as race, skills and perks should provide you with a unique experience, a unique story to tell, and a unique persona within the game.
I liked the custom classes. They allowed for variable types, but they still served the same purpose. You chose what your character had focused on earlier in their life; it reflected their current skill set, and aptitude.
Looking at the gaming industry over the past 20yrs to present it's plain to see the marriage between Action and RPG has been less than successful. Of all the Action/Rpg's on the market the amount of "RPG" in Bethesda's games is right up there if not the highest. We don't need to recap all of the previous game's faults to know that changes need to be made to make the marriage work better. Bethesda is trying something new, which is more than can be said for most developers who get a good formula then crank one game a year using that same formula over and over again.
I don't mind that in a series; if I'm on the hunt for a new game system, I look for other IP's, not games of the same series.
If one thing can be said about this series is no two games feel alike and that is Bethesda's intention. So what say we actually play the new system before condemning it, who knows we may just find that it is the best Action/RPG hybrid to date.
This is true, but I suspect its more due to a "design by committee" mentality rather than the original intention or an attempt to refine the series.
Considering Bethesda isn't going to change the way we start their games anytime soon you can just add that to the growing list of reasons to remove classes from the game.
I don't mind the prison break beginning, but it'd be nice if the character choices during creation affected the reason they were in prison.
Those titles are as subjective as spell school labels. It's really what you choose to call yourself. There are more classes in the Elder Scrolls universe than what they limit you to. And the very idea behind creating a custom class is that you get to call yourself whatever you want to. If I stealthily steal for money, I'll call myself a thief. If I murder for money, I'm a mercenary. And if I stealthily murder for money, then I'm an Assassin.
The problem is that In the period, society
was rather class based and you got accepted for a trade skill ~and that's what you learned (if you were lucky to be accepted at all). In a fantasy setting of that period, the guilds would be exclusive ~even rivals... Oblivion's world seemed almost like a 12th century Harry Potter tale.
The classes IMO were well done and served a necessary need; whether the player sees it or not. Back then trade skills were guarded. Free and open learning is really imposing a 21st century mentality on a 10 to 12th century styled time period.
The others seem to be right that you can no longer call your PC a knight and the have the knight standing next to him be equally trained. This attitude of [now] politically correct design is IMO a failing of design, and seems to create worlds that in ways, remind me quite a lot of the story Harrison Bergeron. (and not that much fun to play IMO)
Classes are just labels to generalize characters, which is one of the reasons warranting their removal. People rarely play their characters exactly as the class they chose/made.
I disagree (highly). Classes (at their most simplistic) describe an expected skill set. Kind of like "Gynecologist", and "Neurosurgeon" ~they are not for show, and not interchangeable. In an RPG if your PC starts as a knight, its expected that they have trained in all of the equipment and know how to ride a horse.