However, if there was a class system, I imagine that if I start out as a warrior, and name my class a warrior, I might run into some difficulties with roleplaying. Imagine if I start using the magic of Skyrim, and find out that I like the magic system/effects, then I decide to become a mage instead, but my character is already specialized and named to be a warrior. At that point, I myself at least, would want to restart my character. However, without a class system, I can just start using magic from that point on and change my equipment to suite my new style of play.
That actually happened to me in Morrowind. I started as a warrior/thief combo, only to discover way late in the game that I liked magic MUCH better.
Though, does this mean no more attributes, and no more trying to get +5s?
Good riddance! Without that temptation people will focus more on the game and not calculating how to max out their next level-up's bonuses. Two big thumbs up for Bethesda for finally getting rid of power-leveling! I can still remember how much people complained about it on the forums between TES 3 and 4.
Any word on what's become of the attribute system specifically?
My guess? It'll probably be the same as Oblivion - one or two attributes assigned to each skill that affect how big a bonus you get to those attributes at level up based on which skills you upped to achieve it. I just hope you don't have to select a rigid 3 attributes at each level up like in the last games - that's a real !@$# in the $#@% for jack-of-all-trade players.
This probably also means we'll be able to be arch-mage, and leader of fighter's/thieves'/assassin's guildes at the same time. Ain't that a blast...
There was nothing keeping people from doing it in Morrowind or Oblivion
Nothing's changed.
Overall thoughts? It really seems to me that how "good" or "bad" the leveling system is cannot be decided without considering Level Scaling 2.0 in tandem. Since that is till in the mist, we'll just have to wait and see...