» Tue Feb 01, 2011 4:33 pm
I'd like to hear more about the start of the game. Presumably races will differ with respect to their starting skill levels - all else being equal, a Dark Elf will have a higher starting destruction skill than a Redguard, for example. And, if starsigns are still in (and I don't see why they wouldn't be, as opposed to attributes) then presumably another way for characters to have different starting skill levels is to have different starsigns. I wonder how big these bonuses will be? And, whatever the bonus, how much of an effect will it have on the rate at which one can increase the skills which don't have a bonus?
For example: suppose you want to play a Redguard mage, and also suppose that your starsign is not a mage related one (there are lots of reasons why this might be). Going by the assumption above, you'll start out with higher combat skills than magic skills. But just how much higher? And, more importantly I think, just how much of an impact will this have on your ability to play a mage? After all, your magic skills will increase more slowly than your combat skills, because skills which start out higher will increase more quickly. But how significant is this difference in the rates of increase?
I think Bethesda will be on top of this, because I think they're aware that one thing TES players like is the ability to play any class with any race. So hopefully they've found a nice balance between race differentiation and that freedom to play any class with any race.