Removal of Class System?

Post » Tue Feb 01, 2011 8:30 pm

It's not like you need to name your class to name your class.


Yo dawg, I heard you like naming your class so now you can name your class while you're naming your class.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Tue Feb 01, 2011 9:48 am

Very good decision by Bethesda, I often found myself changing my play-style in mid-game, and with the former system this was punished, you had to stick to your skills. The new system seems to be much better, so good news! :thumbsup:
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Tue Feb 01, 2011 5:56 pm

Guys you know the class system is still
There right, I've read the article and the only difference is you don't choose your class at the start of the game, it let's you level your character for a few levels AND THEN you choose your class so you get a better idea before you choose your class. Just read the article, Jesus some of you just read the first few lines of the paragraph without reading the rest!

Give it another read. You never choose anything, skills simply contribute more to your leveling the higher the skill is. This will likely still lead to most people focusing on a specific group of skills when they play, but it's less set-in-stone than it was is previous games.

It also appears they've dropped the whole efficient leveling thing, which is also nice.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Tue Feb 01, 2011 9:30 pm

Had anyone on these forums suggested the same changes prior to this news being unveiled, people here would have likely shot it down.

I'm glad they removed the classes because there really weren't any in Oblivion.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Tue Feb 01, 2011 10:01 pm

I'm surprised by this info, but not really upset at all. Leveling has been a very sticky problem for the past few games. I'm glad the devs have decided to take a bold approach to improving the leveling system, perhaps taking some inspiration from the community's suggestions and some of the popular leveling mods. :)


Agreed, I haven't personally read the article yet :( but IMO these are good news, although I personally never saw it coming :ph34r: .
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Tue Feb 01, 2011 12:45 pm

Guys you know the class system is still
There right, I've read the article and the only difference is you don't choose your class at the start of the game, it let's you level your character for a few levels AND THEN you choose your class so you get a better idea before you choose your class. Just read the article, Jesus some of you just read the first few lines of the paragraph without reading the rest!


Well that makes sense - thanks for jumping in - I was wondering how they handled the NPC's if there were no classes - I could not envision the NPC's not being mages and warriors
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Tue Feb 01, 2011 11:54 am

I never used the pre-determined class system anyways, so I won't miss it at all.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Tue Feb 01, 2011 12:44 pm

At first, I was disappointed with this new feature, but now that I've had time to think about it, I like it.
Also I know people want to be refereed to as a warrior, mage, etc in game, so they should implement a title system, and you should be able to change your title from lets a warrior to a mage if you decided to take your character in a new direction half way through the game. All NPCs should be given a title as well.

PS. I read about half of this thread, so if somebody all ready suggested this, my bad.

PPS. I just read SwitchBlayd's post, so my point seems to be moot now.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Tue Feb 01, 2011 4:46 pm

I never used the pre-determined class system anyways, so I won't miss it at all.

Agreed, I have never used a pre determined class. The only thing I used were the cool pictures for my own class haha.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Tue Feb 01, 2011 5:16 pm

My thoughts on the removal of classes: The thing I might miss the most is just the element that it gives your character a certain element of "backstory", that leading to the point where the game begins, your character has developed their skills in a particular way with a particular focus. However, after giving it some thought it might still be possible to think of things in a similar way if you just ignore the fact that all skills by default are equal. Sure, in previous games you could literally start out as a character focused on magic who has better magic skills than, say, sword-fighting skills, but you always start out with a certain balanced combination of the skills you wish to focus on-you can't go and say "My character is an experienced mage", or "My character is an extremely skilled thief"-you start out at a lower level regardless.

You can still say your character is a low-level mage or a low-level fighter or what have you-you simply have to ROLE PLAY the class rather than setting it in stone from the start of the game. From what I understand, there will be advantages to specialization so the term "jack of all trades but master of none" likely would apply to anyone trying to do a little bit of everything in a single playthrough. What does make me curious though is how attributes are going to come into play if at all. It's kind of silly hearing people talk about how Bethesda stripping down everything is making it less of a role-playing game when the way I see it the removal of fixed classes seems to actually encourage role-playing on the part of the player more.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Tue Feb 01, 2011 3:46 pm

The way they used to do it, the class you picked (custom or stock) only made a difference on your first level right out the gate. After that every character would tend to be more-or-less the same. Have to wait for more info to see if this new system will remedy that.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Tue Feb 01, 2011 10:12 pm

I think it's a real stupid thing to do. The class system wasn't perfect, some people here say it didn't have any impact anyway the article said it 'removed the restrictive class system'.

Just because a function isn't perfect you don't just remove it, you improve it.

At least we get used to a class less Elder Scrolls before TES VI, since it wouldn't make sense to have a class system for only three skills.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Tue Feb 01, 2011 9:25 pm

Removiving classes? It's a communist conspiracy!!!!!!

On the other hand though, removing the classes will add more class B)
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue Feb 01, 2011 11:21 pm

I hated all class templates, and always went with custom.

Still, they could have refined the classes instead of removing them altogether.
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Tue Feb 01, 2011 12:52 pm

Todd basically said players should be protected from making any bad choices early on, right? So no custom class either, you get to customise your appearance, level up faster and pick skill perks.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Tue Feb 01, 2011 4:33 pm

I'd like to hear more about the start of the game. Presumably races will differ with respect to their starting skill levels - all else being equal, a Dark Elf will have a higher starting destruction skill than a Redguard, for example. And, if starsigns are still in (and I don't see why they wouldn't be, as opposed to attributes) then presumably another way for characters to have different starting skill levels is to have different starsigns. I wonder how big these bonuses will be? And, whatever the bonus, how much of an effect will it have on the rate at which one can increase the skills which don't have a bonus?

For example: suppose you want to play a Redguard mage, and also suppose that your starsign is not a mage related one (there are lots of reasons why this might be). Going by the assumption above, you'll start out with higher combat skills than magic skills. But just how much higher? And, more importantly I think, just how much of an impact will this have on your ability to play a mage? After all, your magic skills will increase more slowly than your combat skills, because skills which start out higher will increase more quickly. But how significant is this difference in the rates of increase?

I think Bethesda will be on top of this, because I think they're aware that one thing TES players like is the ability to play any class with any race. So hopefully they've found a nice balance between race differentiation and that freedom to play any class with any race.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Tue Feb 01, 2011 7:18 pm

My biggest problem with this is that I can't name my class anymore.

Same here :/ I've never once used a pre-set class in Elder Scrolls and never plan on it. So, it doesn't bother me that much. Plus this really seems like the only logical evolution of the Elder Scrolls style leveling/skill system. I always ended up maxing out all my skills and I love that. I hate being restricted by my class in other games.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Tue Feb 01, 2011 2:19 pm

good riddance I say :)

I always wanted something closer to Gothic-ish system where your free to be a mage or a warrior or anything you frigging want, making hard choices along the way because you just can't be an uber melee/wizard/archer/thief/rogue guy
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Tue Feb 01, 2011 7:52 pm

My biggest problem with this is that I can't name my class anymore.

This!
Well have to see if this ends up good thing or bad.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Tue Feb 01, 2011 12:29 pm

I won't change anything in terms of being a certain kind of character, it simply fixed the buggy leveling system, I like it a lot actually, one of the few choices they've made I'm 100% behind
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Tue Feb 01, 2011 10:24 am

My biggest problem with this is that I can't name my class anymore.

Agreed, I'm going to miss confirming "Are you sure you want to be a Bad Ass?" every time I exited the sewers.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Tue Feb 01, 2011 11:31 pm

Does it really matter? With classes, you could still get every skill to 100

good riddance.


This
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Tue Feb 01, 2011 8:05 pm

It should be in. But it should be improved with more restrictions (To actually justify the notion of it being too "restrictive", har har, what the [censored] does that even mean in this particular case. Restrictive how?) and benefits alike. Just as the race selection should make a difference in other than only "minor ability" kinda way.
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Tue Feb 01, 2011 9:58 am

My biggest problem with this is that I can't name my class anymore.



This is my only complaint. Other than that, I always played custom so it doesn't matter. The previous class system did nothing other than help you level certain skills faster.

This.

Some might think it’s a slippery slope towards "dumming" the game down but I don’t think so.

So long as everyone is still able to customize the character that they want, a little stream lining won’t hurt anything.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Tue Feb 01, 2011 11:24 am

I don't care at all. I never played as anything but a custom class anyway. A system lacking classes is no different for me other than the fact that Baurus can't make a comment about you after the emperor dies. That was literally the only cool thing about choosing a class in oblivion.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

PreviousNext

Return to V - Skyrim