Removal of Classes

Post » Mon Aug 01, 2011 3:49 pm

Im happy there gone! anything that limits me in any way i ain't to fond of. Lets be honest every one atleast started over again once due to....ah man! i picked the wrong skill :cryvaultboy:
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Chris Ellis
 
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Post » Mon Aug 01, 2011 11:29 am

Jalch: I never did. I did once, which was last night, because I thought about taking up Illusion as a skill for my sneaky guy, but thought against it just as I left the sewers because I realized I didn't want to work on the skill. Replaced it with Alchemy :)

It happens when you don't put thought into characters. Which you should, because its an RPG and it's a character you will learn to love and have good times with.
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Robert Jackson
 
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Post » Mon Aug 01, 2011 6:42 am

Am I mad about classes being removed? No.
Am I mad about Attributes being moved? Yes.
Am I mad about Skills being simplified? Yes.


This. I never used pre made classes and classes werent such an important or well working feature for me. I also like the new leveling system better.

The removal of attributes and skills being simplified on the other hand is disappointing and really pissed me off.
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Naomi Lastname
 
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Post » Mon Aug 01, 2011 4:47 am

It happens when you don't put thought into characters. Which you should, because its an RPG and it's a character you will learn to love and have good times with.


Well, yeah, if you already understand all of the intricate behind-the-scenes mechanics in the game. The problem is that reading the in game manual doesn't help prepare you to properly design your class. Whenever you have to leave the game to go read the community wiki, just to understand how to build your character without gimping him, then it means that the system was poorly designed.

The new one is much better, because you start to understand it as you go, and can tailor your play style to what you've learned.
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Jeff Turner
 
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Post » Mon Aug 01, 2011 3:56 am

Im less worried about the removal of classes and more worried about Todd's apparent encouragement of switching classes on the fly like this was Fable.
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Angelina Mayo
 
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Post » Mon Aug 01, 2011 10:25 am

I did use the pre-set classes every once in a while. I would create a character based off that pre-set class and stick with that for that character, it helped me with creating different characters. That being said, the removal of classes still doesn't affect me as I can still do that, just follow some made up class guidelines I have for a character, I didn't need the game to tell me how to play. The only "downside" to this no classes thing is that I don't start off with a character who is sort of proficient with a set of skills having that boost, but that's no big deal, really, as the beginning is only a small portion of the overall game.
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Jennifer Munroe
 
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Post » Mon Aug 01, 2011 4:10 am

Im less worried about the removal of classes and more worried about Todd's apparent encouragement of switching classes on the fly like this was Fable.


Where does he encourage that? Yeah he encourages it in the beginning when you might not be sure but after a few levels if you haven't decided on something your going to throw away your characters maximum potential.

I imagine playing a mage at the start, putting attribute points into magicka and levelling/perking magic skills is going to make it pretty difficult to just 'switch' to warrior cause you feel like it.
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naomi
 
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Post » Mon Aug 01, 2011 3:23 pm

Where does he encourage that? Yeah he encourages it in the beginning when you might not be sure but after a few levels if you haven't decided on something your going to throw away your characters maximum potential.

I imagine playing a mage at the start, putting attribute points into magicka and levelling/perking magic skills is going to make it pretty difficult to just 'switch' to warrior cause you feel like it.

"Now you dont have choose what you want to be, now you can just switch to a battlemage", or whatever Todds PR was on that E3 demo. Plus pretty much every design choice they've revealed.
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Jade Barnes-Mackey
 
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Post » Mon Aug 01, 2011 11:18 am

Well, I would like a title for RP reasons. But I'm glad that classes are gone.


That's easy to do. Just name yourself Gandalf the Mage or Aragorn the Fighter or whatever.
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Ashley Campos
 
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Post » Mon Aug 01, 2011 4:17 pm

Leveling is much faster now. Your first five levels will probably come in the first two hours of play. In that time you will have increased the skills you initially gravitate towards and will have picked five individual perks that enhance your character in very specific ways. Just consider that your class. On top of that your character is a prisoner; lots of people in incarceration forget a lot about who they were. Albeit a part of your mind remembers who you were, your physical body is somewhat diminished or altered--remember this isn't like prisons these days where you can lift weights and read books from the library or take some classes or stay in touch with family.

In short. Just think of it this way. The first two hours you play are your class selection, not to mention the rest of the game. And an extended tutorial/char creation system is becoming a regular thing in elder scrolls so Skyrim pretty much takes it to the next level. The entire game is character creation.

For those who can't bite that, just save your game after the first five levels--do this for the top three races you think you'll play--and there you go, you have a class selection (this is working under the assumption that you don't have to pick perks to level and can stack them). Just name yourself Corrin the Assassin, or Sylvannas the Cleric and you have your class.

For people like me that never used the classes anyways, or put much thought into the birth signs--considering only the ones that gave you increased magicka were really worth it--you now have a system where you can just hop into the game with a preset class in mind and start working towards it, with much greater specialization than in previous games, considering perks. I mean not everyone is going to have Elemental Protection (confirmed Block Perk) which would work for a elementalist class much more than any previous TES.

I mean come on, this is a single player game. Not a game like WoW where you have to play a role right off the bat. Just put the class in your name and play that character the way you want. The new system will allow players to follow very restricted paths or play as they go, it's not like they're saying you have to use everything and play all styles to beat the game.

PS... When I'm level 50 I'm going to look back at my play through and say, that was the best damn class selection/char creation system I've ever used... hopefully.

::three hours till DnD starts. A game where I like that my PC's are specific archetypes so they can work together.
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kyle pinchen
 
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Post » Mon Aug 01, 2011 6:15 pm

"Now you dont have choose what you want to be, now you can just switch to a battlemage", or whatever Todds PR was on that E3 demo. Plus pretty much every design choice they've revealed.


Except thats not what he says
The nearest to that he says is, "you want to play like a battlemage you just do it, you don't have to pick some character in the beginning" which does not IMO mean what you suggest
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ladyflames
 
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Post » Mon Aug 01, 2011 3:09 am

I like to use pre-made classes and most of my resent characters(in both OB and MW) have used one. I am far from mad they are gone though, since the system used in TES support a class-free character build unlike games such as Dragon Age or most MMORPGs like WOW and DDO.
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Kara Payne
 
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Post » Mon Aug 01, 2011 2:34 pm

"Now you dont have choose what you want to be, now you can just switch to a battlemage", or whatever Todds PR was on that E3 demo. Plus pretty much every design choice they've revealed.


That makes sense, in the beginning. It comes down to how you play, if you wanted to play a battlemage from the start and played towards it then you would end up a good battlemage. If you played a warrior for say 20 levels putting attributes into health and stamina and didn't touch magic, then you just went 'screw it I'll be a battlemage' then your going to have to spend your next few attribute points into magicka to be able to use spells reliably and you'll have to level magic and decide if you want to spend perks, and by doing so reducing your potential if you went pure combat. So it's not like it won't have consequences, just depends how far on with your character you are.

If you got to the 40's playing as a stealth/magic hybrid and decided you want to go full out warrior then... you can't really, it's too late. One of the main things I love about this new system is characters will have real weaknesses even at the end of the game, unlike Oblivion where it was possible to max everything with a bit of effort.
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Big mike
 
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Post » Mon Aug 01, 2011 11:06 am

Im less worried about the removal of classes and more worried about Todd's apparent encouragement of switching classes on the fly like this was Fable.

You do know you could always do that?
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El Khatiri
 
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Post » Mon Aug 01, 2011 7:57 am

I will very much miss no longer being [Name] the [profession], but now being reduced to just my name.
Its a shame.
Also, its a bit disingeneous to only talk about the pre-made classes in this subject.
It was much more fun to make your own class, especially because you could give it any name you wanted, and the poll should have reflected this.
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Nicole Kraus
 
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Post » Mon Aug 01, 2011 12:16 pm

I will very much miss no longer being [Name] the [profession], but now being reduced to just my name.
Its a shame.
Also, its a bit disingeneous to only talk about the pre-made classes in this subject.
It was much more fun to make your own class, especially because you could give it any name you wanted, and the poll should have reflected this.


True, but the way I see it is that Skyrim's system is basically giving you the same option as custom classes. Therefore, I was just wondering if anybody used the pre-set classes.
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Budgie
 
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Post » Mon Aug 01, 2011 2:37 pm

You do know you could always do that?

It wasn't encouraged, and wasn't as easy as it looks like ti will be in Sky.

Except thats not what he says
The nearest to that he says is, "you want to play like a battlemage you just do it, you don't have to pick some character in the beginning" which does not IMO mean what you suggest

Its not just that statement, its pretty much every design decision around character creation.

That makes sense, in the beginning. It comes down to how you play, if you wanted to play a battlemage from the start and played towards it then you would end up a good battlemage. If you played a warrior for say 20 levels putting attributes into health and stamina and didn't touch magic, then you just went 'screw it I'll be a battlemage' then your going to have to spend your next few attribute points into magicka to be able to use spells reliably and you'll have to level magic and decide if you want to spend perks, and by doing so reducing your potential if you went pure combat. So it's not like it won't have consequences, just depends how far on with your character you are.

If you got to the 40's playing as a stealth/magic hybrid and decided you want to go full out warrior then... you can't really, it's too late. One of the main things I love about this new system is characters will have real weaknesses even at the end of the game, unlike Oblivion where it was possible to max everything with a bit of effort.

If your switching up over practicality, and not becasue of an RP, then I dont think Beth should appeal to you. Basically, people playing like an RPG, VS people that play like an action game.
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michael flanigan
 
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Post » Mon Aug 01, 2011 6:09 am

It wasn't encouraged, and wasn't as easy as it looks like ti will be in Sky.

How so?

Before you just had to equip a different weapon/spell/armor, maybe buy some training.

How would it be any different in Skyrim?
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Lisha Boo
 
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Post » Mon Aug 01, 2011 3:01 pm

How so?

Before you just had to equip a different weapon/spell/armor, maybe buy some training.

How would it be any different in Skyrim?

A stone that basically allows you to change your specialization? Todd's whole PR stance.? The only limitation Im seeing is the perk cap. I'll stick to my build no matter what they try to throw at me, but I dont like the direction.
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Brad Johnson
 
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Post » Mon Aug 01, 2011 2:47 pm

I always used my own made stealth class.
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Yvonne
 
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Post » Mon Aug 01, 2011 6:08 pm

They removed the classes? :( I always used set classes
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Hot
 
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Post » Mon Aug 01, 2011 1:55 pm

I used the Pre-set Class the first time I played Oblivion and then always made a Custom Class. I'm fine with the change eliminating Pre-sets and I think once played, people will be ok with it. It's still going to take planning on developing my character's skillls. I'll have to decide what to equip in my hands and make decisions about spell-use and creation and potion-use and creation. It's going to be different and yet I think it's going to be the same.

:tes:
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Lew.p
 
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Post » Mon Aug 01, 2011 6:41 pm

won't we get titles anyways when we join guilds or factions ???
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Phoenix Draven
 
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Post » Mon Aug 01, 2011 6:03 pm

I usually used pre-set classes, but not always. I don't really care that much, it is not a big deal. Just use the skills you want :shrug:
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suzan
 
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Post » Mon Aug 01, 2011 4:44 am

Jalch: I never did. I did once, which was last night, because I thought about taking up Illusion as a skill for my sneaky guy, but thought against it just as I left the sewers because I realized I didn't want to work on the skill. Replaced it with Alchemy :)

It happens when you don't put thought into characters. Which you should, because its an RPG and it's a character you will learn to love and have good times with.

Alchemy as a major skill?

WHY! It's one of the easiest skills to level, allowing you to level up quickly, and if you do your character will be hopelessly underpowered unless he is using magic. While if you don't use it that often so that your leveling is controlled, there isn't much point in it being major. .
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Dan Stevens
 
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