Removal of Classes

Post » Mon Aug 01, 2011 9:32 am

You just said in another thread that you didn't like the equipping to hands, that spells should just be in your head, and yet you are saying here the system is simplified. Whatever they have done to the spells themselves, and to the weapon and shield skills, at least now they are forcing you to make tactical choices as to what your character has equipped. Hardly a simplification to actual gameplay. Which kind of ties in to changing classes. Take a bunch of weapon and shield perks, then decide magic is more fun, you probably won't get the benefit of the shield perks, due to having spells equipped, so there can be penalties with changing your effective class.

By simplified I mean fewer spells, although more spell-effects or traget-focus... Whatever. They are making it all wrong. You shouldn't have to equip spells. That's it. And combine spells? Fine! If you make on yourself at an altar, or some-such. Bah! I'll hold my tounge untill it's released, but if they make the mages un-playable, I'm returning it, seeing as I always play as a mage, nothing but a mage and purely a mage.
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Hayley Bristow
 
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Post » Mon Aug 01, 2011 5:55 am

By simplified I mean fewer spells, although more spell-effects or traget-focus... Whatever. They are making it all wrong. You shouldn't have to equip spells. That's it. And combine spells? Fine! If you make on yourself at an altar, or some-such. Bah! I'll hold my tounge untill it's released, but if they make the mages un-playable, I'm returning it, seeing as I always play as a mage, nothing but a mage and purely a mage.

I always play mages too, and am a bit tired of saying to myself that I can't use this, or make that spell, or enchant all this, that the game allows, to have a challenge. Anyway this is off topic, so I'll say no more here.
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Carolyne Bolt
 
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Post » Mon Aug 01, 2011 1:31 pm

I think the elimination of classes was a brilliant move. They were meaningless and totally unnecessary in TES.
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TOYA toys
 
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Post » Mon Aug 01, 2011 3:55 am

yes

not really I'm glad they are removed

once (mage) all other classes had a skill or 2 that bugged me so I had to custom make one.
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Nicole Coucopoulos
 
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Post » Mon Aug 01, 2011 1:06 pm

Well, I would like a title for RP reasons. But I'm glad that classes are gone.
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Dustin Brown
 
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Post » Mon Aug 01, 2011 2:10 pm

o_o...I...wouldn't go that far and say its a disgrace. I'd say maybe they just want to change it up abit? You know? not be like every other company. Try it out before you say stuff like this...

>_>..This is Beth afterall...they make things happen alot better then others.


Instead of REMOVING them they could have IMPROVED them. Change just to make change isn't good. Change because you are too lazy to fix what you have it also not good.

It's a disgrace that when I load up the game the only thing I'll recognize from TES is the name, the game world and the characters. Gone are the staples of TES RPG's like Classes and Birthsigns. You don't replace things that define a series, you improve on them.
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Shaylee Shaw
 
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Post » Mon Aug 01, 2011 7:04 pm

Instead of REMOVING them they could have IMPROVED them. Change just to make change isn't good. Change because you are too lazy to fix what you have it also not good.

It's a disgrace that when I load up the game the only thing I'll recognize from TES is the name, the game world and the characters. Gone are the staples of TES RPG's like Classes and Birthsigns. You don't replace things that define a series, you improve on them.

Improve... how?
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Alexis Estrada
 
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Post » Mon Aug 01, 2011 4:26 pm

Removing it was such a big improvement.
I mean, it gives the player feel of something more real...
There is no classes, as you play, you'll be building you character...
That's the right idea.
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lolly13
 
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Post » Mon Aug 01, 2011 2:57 am

Well, I would like a title for RP reasons. But I'm glad that classes are gone.


The title was something that was displayed in the character section of the menu. Not sure how much that helped you in your RP. Did you sometimes forget what class you were playing or something, so you needed a reminder?
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Katie Pollard
 
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Post » Mon Aug 01, 2011 5:43 am

I feel that while classes have always been a staple in RPG's, it was merely a restriction of the technology of our age. Back in the days of old until only more recent years, "classes" have existed as a way to give you pre-set numbers to fit in a system to give it balance. Now as the systems grow more capable and technologies functions grow ever more detailed, it only makes sense that "classes" become more of an archetype.

Now we finally have the ability to simply do the natural action of whatever it is our character does. What drew me to the Elder Scrolls was the system that grew with you depending on your actions, not on a pre-set path. I adored Oblivion, but the whole +5 system just didn't work and I felt restricted us far too much as the world around you levelled much better than you did. But here, finally we have a system that sounds like it will finally put all the numbers and sheets(The ones that were not all that complicated, only tedious.) underneath your actions and lets us just play the game.

Your "classes" still exist, it's just as opposed to picking it off of a list, you have to actually become it. Also, you are not constricted to it. With the addition of a large number of "perks", it will add more gameplay aspects as opposed to being mainly a battle of numbers. You will be watching out not only for ways to use your own perks, but what perks will be used against you. If what i see in my mind is what will happen down in gameplay, I'm certain we'll forget all about the "simplification".
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Katey Meyer
 
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Post » Mon Aug 01, 2011 7:43 am

Im entirely indifferent to this because I never once did NOT use a custom class
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StunnaLiike FiiFii
 
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Post » Mon Aug 01, 2011 6:13 pm

The title was something that was displayed in the character section of the menu. Not sure how much that helped you in your RP. Did you sometimes forget what class you were playing or something, so you needed a reminder?

The classes were merely titles with skill/attribute bonuses. I still however would like to obtain a title to define what my character built into.
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Scotties Hottie
 
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Post » Mon Aug 01, 2011 3:32 pm

Instead of REMOVING them they could have IMPROVED them. Change just to make change isn't good. Change because you are too lazy to fix what you have it also not good.

It's a disgrace that when I load up the game the only thing I'll recognize from TES is the name, the game world and the characters. Gone are the staples of TES RPG's like Classes and Birthsigns. You don't replace things that define a series, you improve on them.


Too lazy to fix them? It takes more work to make the change that they did and get it all to work properly than to fix the class system. They aren't being lazy, they made an executive decision to try something different that they felt makes more sense.
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Killah Bee
 
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Post » Mon Aug 01, 2011 6:47 am

Instead of REMOVING them they could have IMPROVED them. Change just to make change isn't good. Change because you are too lazy to fix what you have it also not good.

It's a disgrace that when I load up the game the only thing I'll recognize from TES is the name, the game world and the characters. Gone are the staples of TES RPG's like Classes and Birthsigns. You don't replace things that define a series, you improve on them.


You are really being dramatic here with such emotionally charged verbeage. There are tons of things that still make this game an RPG. Heck, the new system isn't any less "rpg" anyways. Its just different, and in my opinion, better. And classes didn't go anywhere. They were never there in the first place.

And yes, if something that defined the series was flawed, and you've got a better idea to implement, rather than try to improve the old series, it is perfectly valid to replace it. Not sure where you got your rules about game features. What it comes down to is whether or not the replacement is good.
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Emma Pennington
 
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Post » Mon Aug 01, 2011 12:46 pm

Remove classes... I stand by my earlier statement. A club-wielding moron also casting charm-spells... Why not? And why not make fire freeze and ice warm, and swords blunt and clubs sharp? But then again, it's sinlge-player, so I'll be free to play my pure mage anyway and all others are free to create whatever mish-mash of a creature they see fit.
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MISS KEEP UR
 
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Post » Mon Aug 01, 2011 4:13 pm

Instead of REMOVING them they could have IMPROVED them. Change just to make change isn't good. Change because you are too lazy to fix what you have it also not good.

It's a disgrace that when I load up the game the only thing I'll recognize from TES is the name, the game world and the characters. Gone are the staples of TES RPG's like Classes and Birthsigns. You don't replace things that define a series, you improve on them.


Well birthsigns were only in MW and Oblivion so they're hardly a staple of the series although I do miss them and would've preferred them kept.
Still I can't regard any game mechanic as something that defines the series. The game world defines the series.
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Eilidh Brian
 
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Post » Mon Aug 01, 2011 4:16 pm

The classes were merely titles with skill/attribute bonuses. I still however would like to obtain a title to define what my character built into.


Just to make sure I understand you correctly, you want the system, after a certain period of time and progression, to give you a title to match your play style?
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Strawberry
 
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Post » Mon Aug 01, 2011 2:41 am

Classes were a staple of RPGs now?

Poor GURPS, Fallout, Ultima, Deus Ex... (I would even say Daggerfall, Morrowind, Oblivion too), they're not real RPGs...

And no, you cannot just "improve" classes, and hope for a free-form character development like in Morrowind or Oblivion.
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Ashley Hill
 
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Post » Mon Aug 01, 2011 6:42 am

Just to make sure I understand you correctly, you want the system, after a certain period of time and progression, to give you a title to match your play style?

No.
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Hairul Hafis
 
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Post » Mon Aug 01, 2011 2:55 pm

Classes were a staple of RPGs now?

Poor GURPS, Fallout, Ultima, Deus Ex... (I would even say Daggerfall, Morrowind, Oblivion too), they're not real RPGs...

And no, you cannot just "improve" classes, and hope for a free-form character development like in Morrowind or Oblivion.


Ahhh.....wonderful Ultima. How I miss the olden days of Ultima Online. My favorite "class" system yet. This is why I appreciate the direction Bethesda is taking. Its almost as if they are taking a page from their play book with this new system.
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Ricky Rayner
 
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Post » Mon Aug 01, 2011 6:38 pm

the classes were nothing more than a preset list of skills and nothing else

dont miss them
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DAVId MArtInez
 
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Post » Mon Aug 01, 2011 12:41 pm

I'm not quite sure how to answer the question. I do want to be able to define my character prior to play, I don't necessarily think the restrictive leveling in past systems made any sense. So do I want "classes"? Yeah, sort of. but the way they've been implemented in the past left a lot to be desired.
Yeah, that's what they were.

Now the main reason their existence is removed (M&m), why keep them?

To quickly comment on this: Removing a critical part of particular system and then saying, "Hey, without this part, the system doesn't really work. We should cut the system," is pretty absurd. The only reason the system no longer works is because you cut that part out of it.

It's like in Deus Ex: Human Revolution. They inserted this weird take-down ability that takes out your opponent in a single shot automatically every time. Then they said, "Oh [censored], this is way overpowered. We better limit it by requiring take downs to use bio-energy." They broke the system, and rather than fixing it by properly implementing melee combat, they simply further [censored] up the system they broke.
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Agnieszka Bak
 
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Post » Mon Aug 01, 2011 12:24 pm

You can still place as any class you desire. Nothing stopping you from picking six to seven skills to use before playing a character.

I liked the Witch-hunter class, from the presets, and I plan to play one in Skyrim(eventually).
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Prue
 
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Post » Mon Aug 01, 2011 5:31 pm

No.


Do you plan on elaborating beyond that?
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Len swann
 
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Post » Mon Aug 01, 2011 11:56 am

Do you plan on elaborating beyond that?

You see, I want the title "Drekisbane" which translates to dragonslayer.
Perhaps, I as a Nord could give myself a title like most Nords.
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Chloe Yarnall
 
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