Remove Difficulty Slider?

Post » Wed Nov 04, 2009 10:23 am

Remove Difficulty Slider? I voted yes.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Wed Nov 04, 2009 2:52 am

i agree....
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Wed Nov 04, 2009 2:30 am

i voted no
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Tue Nov 03, 2009 10:19 pm

I like the difficulty slider.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Wed Nov 04, 2009 4:23 am

The difficulty slider never really added much

Basically how I read the difficulty slider:

Less health for enemies <------------=------------> More health for enemies

IMO add something like daggerfall where the enemies move faster or something (that really made daggerfall difficult when they moved faster :laugh:)
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Wed Nov 04, 2009 9:47 am

maybe add a diverse difficulty system ...

Health of Enemies : 1/4, 1/2, full DOUBLE

pretty much like mount and blade, they had it down.

aka friendly fire 1/4 1/2

battle speed : slow, normal, FAST

NPC speeds ETC.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Tue Nov 03, 2009 7:13 pm

One thing that really bothers me with the difficulty slider is that it only affects combat :P
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Tue Nov 03, 2009 11:45 pm

So, according to your poll, either have difficulty be set to the way the user wants it, or be forced to one of three settings.

.... Yeah, I can't see a single benefit to your "Easy, Normal, Hard" Those would be more ore less equivocal to 3 points on the slider, without any options. Gotta go with the one that gives me more options.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Wed Nov 04, 2009 4:07 am

What DEFRON said. More options is something good, instead of three fixed diff levels.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Tue Nov 03, 2009 9:24 pm

I'd actually like it if a slider was added, which would be the hitpoints slider. Move it to the left, and everyone is vulnerable and goes down in a few hits. Move it to the right, and it takes an age and a half to kill someone.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Wed Nov 04, 2009 10:18 am

I like the difficulty slider, because you could they the difficulty to you're liking.
For me, I like to have soe challenge while also having it kind of easy, so I put it about 1/4 of the way.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Tue Nov 03, 2009 10:34 pm

I like having it.

I always keep it pretty low, because if you hit something with a sword a couple times it should die. You shouldn't need to just stand there hacking at it.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Wed Nov 04, 2009 9:36 am

I would like to see two difficulty sliders, one that influences enemies health and one that influences yours... Mostly because I'd love to play where 2-3 shots kill you and most enemies are 1 shot.

Barring that as an option I'd leave the slider as it is, limiting the options of difficulty adds nothing.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Tue Nov 03, 2009 11:05 pm

They should keep the slider, but tweak the difficulty all together.
Combat should be swift and deadly for both the player and the enemy.

Oblivion combat at a reasonable difficulty feels like you're swinging a blunt sword under water and at a low difficulty it feels like you're a killer robot from the future.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Tue Nov 03, 2009 9:48 pm

I vote for difficulty slider.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Tue Nov 03, 2009 6:48 pm

So, according to your poll, either have difficulty be set to the way the user wants it, or be forced to one of three settings.

.... Yeah, I can't see a single benefit to your "Easy, Normal, Hard" Those would be more ore less equivocal to 3 points on the slider, without any options. Gotta go with the one that gives me more options.

This.

The difficulty slider is one of those many things I wonder why people want to be rid of, because it subtracts absolutely nothing from the game. Yes, it would be nice if the "difficulty" was something more than just increasing or decreasing enemy stats, but removing the slider altogether isn't exactly a solution to that.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Wed Nov 04, 2009 4:07 am

The only thing the difficulty slider determined was how early you can kill guards (in MW at least).
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Tue Nov 03, 2009 10:11 pm

Since I never use the slider, I don't really care. So, just leave it as it is, would be fine for me.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Wed Nov 04, 2009 7:43 am

Please, I'd rather just have something simplistic like Fallouts.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Wed Nov 04, 2009 5:07 am

I prefer the sliders but I wouldn't have a problem with Easy, Normal, Or Hard. :flamethrower: :fallout:
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Wed Nov 04, 2009 4:25 am

Sider all the way. In all honestly I'm just going to play the game at the easiest settings cause mods like MMM made OB a lot harder...so wouldn't mind if there was no slider. But I understand why most people prefer slider...and what the people want the people get :celebration:
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Wed Nov 04, 2009 11:24 am

I say not only stick with the slider, but also split it up into several, maybe even connected sliders (like during character customization).
Let us fine tune what we like, but not allow ridiculousness. If making something super easy, something else becomes harder.
Most of all I'd like a timer slider. I would prefer playing fully in real time rather than accelerated (day lasts only a few minutes) time.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Wed Nov 04, 2009 6:43 am

No. The difficulty slider is one of the few things in Morrowind and Oblivion that I can say works flawlessly. In Oblivion I lowered it slightly just to remove some of the tediousness in most battles. It shouldn't take THAT many strikes with a longsword to kill a bandit.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Tue Nov 03, 2009 8:08 pm

Sliders for me, if I am having trouble in one spot where I keep dying and I need to get through there then I don't want the daunting feeling that I am on "Very Easy" I just want to move the slider down a notch.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Wed Nov 04, 2009 10:25 am

they should actually make the higher difficulty setting feel realistically challenging not outright impossibly hard...this kind of excludes the seriousness that is put into stats and making weapons and potions so that you could survive on a harder difficulty but with a challenge
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Next

Return to V - Skyrim