Still I don't want people randomly finding Daedric Armor in a place where they weren't suppose to go and do the thing I talked about earlier where you abuse Invisibilty to get broken Equipment and Weaponry. Level Scaling works but it needs to be tweaked I'll play under either system if its level scaling or no level Scaling it doesn't matter to me I'll still be a beast against any of the enemies out there unless they radically change the game from what it was in Oblivion.
You know when playing Morrowind, I don't even remember if I ever ended up on an artifact or daedric piece without it being related to a quest I took or checking on the internet. Thing is, those items are
rare, mostly garded by really though enemies in relatively big dungeons somewhere far from roads. And how does it make them broken? Why a level 30 character wouldn't be supposed to be able to use a unique and strong weapon? If there's an item somewhere, it's there, take it if you want. If you've been through the pains of finding them, well you should use it. Why would you be bothered by someone else than you abusing invisibility? Plus, the moment you use/take/anything something with invisibility, you return visible.
I don't get what's the problem to turn into a godlike player anyway, it's part of the fun! You enter the game as weak, slowly progress, change armor and weapons for better ones, be able to reach and explore more fully new places, etc... And by the time you are godlike, well, there isn't much more to do. Plus, as more as you level up, you don't want a similar experience through ALL those hours of play time. Besides being able to reach new places, it's fun you don't get to always fight though enemies on the road you may use often between two cities. If the game experience barely changes, why keep playing for so long? This is no shooter. The fun of an rpg is to see your character progress and get rewards for all the hard work, use a ridiculous combination of rare items to be godlike. The feel of accomplishment is as good as the way that brings you there.
Also, I think level scaling in Oblivion killed the fun of collecting new and better armor pieces and weapons. In Morrowind, you'd work towards getting that money to buy a new piece of armor, or occasionally find some interesting pieces here and there, but more often than not enemies had primitive armor and the better ones were really rare, thus actually saving for good armor was usually an intelligent idea. In Oblivion, well, at some point I kept finding dwemer, glass, elven and ebony pieces from all enemies I encountered, What's the purpose of saving money and buy armor from store clerks when you can just level up a bit and wait for enemies to spawn with these supposedly rare pieces of armor? Even if you were level 50 in Morrowind, you still needed to find these still rare pieces of armor. Ebony was still damn rare as glass, what you could buy in shops was usually good, but at some point the cream of the crop was out of range from the common people. The lack of level scaling not only encourage you to collect and find these rare armor pieces or weapons, but to actually use shops for something else than buying arrows or repairing your equipment.