One aspect of Oblivion that I could barely stand was how extensive level scaling was used in terms of progression. What I mean by this is as the player continued to increase in level, more rare and better armor/weapons would begin to drop on bandits/marauders/etc. Level scaling also hurt the experience in Oblivion because the player would only be exposed to certain creatures at a certain level. This completely destroyed the rarity and immersion of finding some of the hardest sets of armor in the game, as well as coming across different creatures. Morrowind was great because you never knew what you would find. Any piece of daedric armor was impossible to find in Morrowind, and very few had the entire set. One could also come across creatures/NPCs that were completely out of their league and could defeat the player easily. This wasn't the case in Oblivion, as everything was geared to making sure the player did progress, and npc/creatures were never out of one's league. Does anyone else feel the same way about extensive level scaling doing more harm than good for TES?