Remove level scaling in Skyrim?

Post » Fri May 27, 2011 6:18 pm

The only time I think scaling may be acceptable to some extent is during the main quest, so that whether you do it at level 1 or level 30, it's still somewhat of a challenge. Though I think the scaling should be limited too; i.e. doing it at level 30 should be more rewarding and slightly less challenging than doing it at level 1. Every sidequest and cave/ruin/dungeon should be static. I'm not completely opposed to random loot but I prefer more handplaced loot and less randomly generated content when possible. Maybe have all boss chests be handplaced the first time you open them, and randomly generated all times thereafter...
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Fri May 27, 2011 11:03 am

No way in hell should they keep such a moronic system.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Sat May 28, 2011 1:32 am

I don't want there to be level scaling. But if we have to have it, then I'd want it implemented like it was in Morrowind.
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Fri May 27, 2011 2:46 pm

I support completely removing level scaling, however, I wouldn't mind minor level scaling, like in Morrowind, though.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Fri May 27, 2011 10:49 pm

The only time I think scaling may be acceptable to some extent is during the main quest, so that whether you do it at level 1 or level 30, it's still somewhat of a challenge. Though I think the scaling should be limited too; i.e. doing it at level 30 should be more rewarding and slightly less challenging than doing it at level 1. Every sidequest and cave/ruin/dungeon should be static. I'm not completely opposed to random loot but I prefer more handplaced loot and less randomly generated content when possible. Maybe have all boss chests be handplaced the first time you open them, and randomly generated all times thereafter...


This sounds like a good idea have only the main quest scaled, mabe so that during the quest youll never run into enemies 7 lvs over or under you (the number could be changed) but alll other areas are non-scaled
also your idea about the loot being scaled every other time sounds like a great idea too
for me in oblivion dungon adventuring was no fun to do all that work for a cup and 20 gold
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Fri May 27, 2011 11:39 am

Some scaling is fine and well, particularly on junk/non-equip items you mainly sell. . . But the problem with Oblivion was you'd go through an epic dungeon for a silver vase at level 1, and at level 25 a random highwayman would be decked in glass/daedric.


I don't want to be able to get a full set of glass at lvl 1, but I think something along the lines of FO3 is in order.
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Fri May 27, 2011 11:01 pm

I agree. When I play RPGs, and I am a big fan, I want to kill a boss who is a higher level than me so I can have a challenge. REMOVE LEVEL SCALING! :hubbahubba:
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Fri May 27, 2011 11:06 pm

Morrowind (When you find a piece of daedric) - Oh MY GOD! YES! PRAISE THE NINE!

Oblivion (When you find a piece of daedric) - Yay, the 20th suit...

Morrowind (When you combat a bandit at 1) - CRAP! I DIED! Man he had such nice armor though, that iron sparkblade was amazingly good!

Morrowind (When you combat a bandit at 20) - Wow, I just owned you. Too bad you have svcky loot.

Oblivion (When you combat a bandit at 1) - Wow, I'm tough, too bad you're a starving thug.

Oblivion (When you combat a bandit at 20) - It killed me. For real? And how does a starving highwayman afford a suit of glass?

Morrowind (When you complete the main quest) - I can't believe it's over... Thank you, Bethesda.

Oblivion (When you complete the main quest) - I just beat the main quest at level 2! Who rocks! I ROCK!

In short, get rid of Level-Scaling.

This pretty much sums up why level-scaling is a horrible idea, and should be killed with fire.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Fri May 27, 2011 7:38 pm

The biggest problem with level scaling was that, depending on your character, the game got significantly harder as you got to around level 15 or so. This usually occurred if you increased non-combat skills early in the game.
Such a system is inherently broken, and I hope Bethesda learned their lesson.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Fri May 27, 2011 3:52 pm

In my opinion I think that level scaling should exist, but not to the extent Oblivion has it. I believe that you should maybe be able to encounter creatures fifteen levels above you, but no creatures so high above you that going in their general vicinity gets you killed. As for levelled items I think that the Oblivion scaling is pretty good, I hated the scaling mods that gave you access to the Uber stuff at level one and that meant that you would never actually change your equipment after getting full uber at level five.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Sat May 28, 2011 12:30 am

Get rid of level scaling.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Fri May 27, 2011 10:48 pm

I think I can say for everybody here, that Oblivions leveling system was extremely frustrating. Bethesda was trying to appeal to the non-hard core RPGers with Oblivion, but everybody hated it. My friend dumped the game at level 8 because he said there was no point to leveling if you aren't getting better, and its no fun if you aren't leveling up. At the very least, no leveled armor. I think there has to be a slight amount of enemy leveling though, but something subtle. Like when you are level 1-10, the enemies are all at the normal level they should be, but for level 11-20, they are +1 level from where they were before. 21-30 +2, so on so forth. Then, you would be getting better than them, but there would still be a slight challenge until you got way up there.

Edit: And as for items, no item leveling at all. NONE! I hated seeing common thieves decked out in Elvish and Glass armor. As for random vs. Handplaced armor, I sort of want to see both. For instance, the piece of Daedric armor has a chance of being placed in these 4 dungeons. Then, the stuff would still be sort of handplaced, but I wouldn't know where to go to find it.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Fri May 27, 2011 9:45 pm

maybe only lv on dungeon bosses.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Fri May 27, 2011 1:47 pm

No level scaling :(

No essential NPC spam :(

No power leveling required stat gain system :(
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Fri May 27, 2011 10:10 pm

Morrowind had level scaling, just like Oblivion. Just implented in different ways.

And one of the poll options is to fully remove the level scaling and have it like Morrowind? That's impossible.


Apologies. My point mainly is to see if the community supports the extensive level scaling that was used with Oblivion. Overwhelmingling so far, many seem to agree that seeing a bandit with full daedric armor because of one's level wasn't very immersive or realistic. I guess this really comes down to if there needs to be some level scaling, it needs to be implemented in such a way that it doesn't ruin the experience, but also keeps things moving forward. Morrowind was unpredictable, and that's why many loved it. Oblivion on the other hand, was pretty straight forward and the progression scale increased in every regard.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Fri May 27, 2011 4:29 pm

The raw epicness of Morrowind was lost in Oblivion with level scaling (and your magical compass that always pointed you in the right direction, but that is a different argument). You should not be able to just go anywhere in the world at the beginning of the game. If you are going to face creature at some location it shouldn't matter your level, those creatures should always be living in that particular location. Also, common bandits should not have glass armor, EVER! Level scaling makes the game lame period.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Fri May 27, 2011 5:12 pm

I like leveled scaling though not quite to the extent as in Oblivion but a bit more than in Morrowind. Somewhere in between would be great. And absolutely not to the extent of FO:NV.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri May 27, 2011 8:32 pm

I won't be happy even with the FO3's minimalized level scaling system in Skyrim. I want it completely gotten rid off, cleaned, rinsed, obliterated, vanquished, slapped, spanked, a$$ kicked and finally sent to the west.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Fri May 27, 2011 4:33 pm

Level scaling svcks. I want it removed in its entirety - destroyed - maimed - annihilated!
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Fri May 27, 2011 3:05 pm

I want level-scaling in terms of NPC agression. If you are a lvl 30 character, or have got much fame/infamy, a single highwayman would consider it to avoid you.Excluding this erase level-scaling.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Fri May 27, 2011 6:59 pm

I like it the way it was in Oblivion as you shouldn't be able to equip or get Daedric Armor in the beginning of the game. Thats one of the problems with Fallouts 3 and New Vegas you could easily get incredible armor and weapons early at Level 2.

One thing I would tweak is the enemy leveling as I'd put Ogres and Minotaurs in at the start but they would be in an area that you normally wouldn't go in at low levels say for example Throat in the Mountain.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat May 28, 2011 2:13 am

Wow! More than 10 to 1 against Level Scaling.

If that doesn't send a signal to Bethesda I don't know what would!
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Fri May 27, 2011 4:30 pm

we need a new level system for this game and needs to be realistic enough for diehard fans and simple enough for the general population and newcomers to the Elder Scrolls
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Fri May 27, 2011 9:11 pm

Level scaling svcks, Oblivion's level scaling is horrifying.

:swear:

No to level scaling! :P
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Fri May 27, 2011 3:09 pm

Wow! More than 10 to 1 against Level Scaling.

If that doesn't send a signal to Bethesda I don't know what would!


Unfortunately, Bethesda seems to only siphon bad ideas from its fan base.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

PreviousNext

Return to V - Skyrim