Hey, so I'm pretty familiar with the CS and Mash, and I've been around these forums forever, but something I've never had to do up until now is remove a master dependency from an esp. Specifically, there's a mod I was working on about a year ago or so which I decided I want to get back to, but when I first made it I had it dependent on TR_data.esm so that I could use some of TR's meshes in it. However, with the migration over to Tamriel_data.esm, I wanted to also switch my plugin so that I'm not stuck having to load/keep an outmoded .esm whenever I want to work on it, let alone when (if) I ever actually finish and want to play it. So how do I do this? I tried using Mash to just uncheck TR_data.esm, which loaded in the CS fine with just the game and expansion .esm's, but when I then tried to load it also with Tamriel_data.esm I got a bunch of moved reference errors, and duplicated meshes around my mod, including things like door markers, such that some interior doors (which I haven't touched) now point to two different exterior markers. Any help here would be greatly appreciated!