I have made a quest as a dialogue and after a certain topic in Result Script (End) placed "player.RemoveAllItems" then I try to assign it to a container so they don't just dissapear and type in this "player.RemoveAllItems MODDimaChest" (MODDimaChest is my container's ID) it is not compiling anymore. So all items do actually dissapear from player's inventory but they vanish forever in the void. Can anyone give me a clue on what to do to make those items appear in that chest?