RemoveAllTypedItems question

Post » Tue Jan 27, 2015 9:46 am

Hello, I am trying to use the following function:

RemoveAllTypedItems

Which has the following format:

container.RemoveAllTypedItems TargetContainerID:ref RetainOwnershipFlag:int Suppress Messages:int TypeCode:int FormListID:ref

The GECK website specifies that

"If a target container is specified, the typed items are moved to the target container with all equipment items retaining their current health; otherwise the items are destroyed as they would be via RemoveItem."

My question is very simple. How do I use this function WITHOUT specifying a target container (so that the items are destroyed).

I have tried many combinations like:

container.RemoveAllTypedItems 0 1 1 42

container.RemoveAllTypedItems -1 1 1 42

container.RemoveAllTypedItems [] 1 1 42

container.RemoveAllTypedItems Null 1 1 42

container.RemoveAllTypedItems None 1 1 42

container.RemoveAllTypedItems null 1 1 42

container.RemoveAllTypedItems none 1 1 42

None of these will compile. Please help.

User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Tue Jan 27, 2015 4:39 pm

I am pretty sure this function is for FalloutNV only.

User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am


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