A removed mod is still ingame

Post » Wed Dec 14, 2011 12:19 pm

hey i was trying out some walk animation re-placers and came across sixywalks_by_Mur_Zik_Compilation_v1_2-18125 installed it liked it but then went back to play my normal save and now my hardcoe evil dark elf has a very feminine stance in the equip menu(tab) and walks camper than Elton John haha run anims are unchanged the only files that i can see in the omod are 1handforward.kf and 0sixywalk01.kf apparently they get moved to SetVar vAnimPath "Meshes\\Characters\\_male\\specialanims" according to the script.txt so i went there to delete the offender (even after an omod uninstall it was still feminine ingame there so i tried manual) but specialanims folder did not exist so to my knowledge the omod deleted it properly it had been removed already then i went to find 1handforward.kf did a search in the obliv folder and found 3 and all the files of that name were for creatures so its also been deleted properly by the omod so i went back ingame happy it was all gone but NO i went back in to the bash patch untick all traces of it then rebuild still camp pose in tab menu and [censored] looking walk
anyway i'm guessing its a bashpatch merge problem because i did rebuild my patch with this on when i first installed it anyway i'm just trying to get rid of it completely

ps i do have a full backup of Fcom oblivion so i can jut revert for the 5th time but i really cbf so if i can get the original files from the backup or a vanilla bsa please just give me the name of the bsa/folder i can find the vanila oblivion walk animations i would be very happy you would be saving me alot of time

IF you got this far thank heaps for reading and for any help you can provide
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Nick Jase Mason
 
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Joined: Sun Jul 29, 2007 1:23 am

Post » Wed Dec 14, 2011 1:33 am

The vanilla animations are in the Oblivion - Meshes.Bsa, added animations are usually in Data\Meshes\Characters\_male, so deleting the kf files in the Characters\_male folder will usually restore the default idles.
I'm probably already Ninja'd :toughninja:
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Sophh
 
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Post » Wed Dec 14, 2011 10:09 am

The vanilla animations are in the Oblivion - Meshes.Bsa, added animations are usually in Data\Meshes\Characters\_male, so deleting the kf files in the Characters\_male folder will usually restore the default idles.
I'm probably already Ninja'd :toughninja:


nope right on time hehe ill try that now* ill report back
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Chavala
 
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Post » Wed Dec 14, 2011 2:23 am

nope right on time hehe ill try that now* ill report back

ok so first i just deleted a few started to become a man slowly then i just chucked _male into a backupfolder and boom thanks i was probably going to end up restarting for backupthanks once again

MODERATORS RESOLVED PROBLEM thanks
bradleyh U ROCK
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Ernesto Salinas
 
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