This is somewhat of a problem since 1) the omods are fairly large (long time to reinstall them in bash) and 2) some of the files might have been overwritten by mods in bash, without obmm recognizing it. Worst case scenario is that I have to anneal/reinstall quite a few mods in Bash. So I'd rather just make obmm forget about the mods and ignore the leftover files, since I can't remove it (DarnUI and some other scripted omods need obmm)
So far I've tried Delete (it forces a disable), removing the omod manually from the mod folder (obmm removes its data files next startup). Only thing I can think of now is making every file in Data\ readonly... o_O