Wow, that’s not good. I enjoyed shooting an object at long range and retrieving the arrow when I got there, it gave some satisfaction to using a bow. Well there must be some method of pulling arrows out of objects; they would only have to pay close attention to the animation but this is Bethesda we’re talking about, if anyone can do it, it’s them.
Well, again - it could be done, but it would be very complicated to do it well. It could be done relatively easily by using a stock animation of "pulling an arrow out of a body," but then it would be just a stock animation and wouldn't necessarily match up with the particular body, particular arrow or particular location in the body. To actually pull a specific arrow out of a specific body would either require that you aim precisely, then have the animation act at the point at which you aimed (aim a little off and the animation's a little off, since it wouldn't actually be grasping the arrow, but just going through a set of motions at a defined point) or it would require that the game actually find the arrow and guide your character's hand to it, turn it and close it so that he grasps it, then pull on it, in the right direction and to the right distance and so on. All of that would be very complicated - much more so than would be worth it for such a peripheral detail.
That's the sort of thing that could well become relatively standard as games improve - I wouldn't doubt it'll reach a point at which such detection and manipulation would be a basic routine and would only have to be adapted for this or that particular situation, but we're not at that point yet.