» Tue May 03, 2011 12:01 am
Let's look at the attributes :
Strength increased melee damage, fatigue and encumbrance allowance. If there are perks for carrying capacity and you take one, take a stamina at level up, and increase one and two handed, the effects are the same. Personally I would prefer a race and body type allowance, with maybe a perk to increase it, over being able to get a Breton mage to max. strength, and 500 encumbrance allowance.
Endurance increased health and stamina, we can increase our health and stamina anyway.
Willpower increased stamina and magicka regeneration, still waiting for details on magicka.
Intelligence is effectively interchangeable with magicka.
Speed seems to gone totally, still waiting for info on whether run speed is affected by armour, encumbrance, race or body type, all I can say on this is that OB running speed was lots of fun, but totally unrealistic.
Agility affected bow damage, fatigue, and resistance to knockdown. we can increase bow skill and stamina, unknown whether there are perks related to knockdowns and staggering.
Personality seems to have pretty common concensus regarding it's utter uselessness. If there are perks for haggling, etiquette and streetwise, I'd say a vast improvement, but we have to wait and see.
Luck increased all skills, nothing more, just increase all your skills a bit for the same effect.
If we have perks for encumbrance, magicka regeneration rate, run speed and jump distance, stagger resistance, buying, selling and speech, then nothing has changed, except some stats have gone, and been replaced with a choice to take certain perks.
Whether removing attributes is good or bad seems to me to be dependent on the perk system, if perks give your character everything the stats did, nothing really has changed, you just have less numbers.