I've already said why in other posts,go further back and read my posts.
Also i'll counter that by saying,as i said before,come up with a better way to make attributes useful. Better than ranks,perks,spells,skills,enchantments,shouts,stamina,magicka,and health can do.
I'm sorry but the arguments are stronger as to why they shouldn't be there,even bethesda agree's with it,because they've done it.
How did agility effect security in oblivion?
Whats useful about endurance now we have health,stamina catagories?
Whats useful about personallity,when illusion and speechcraft made it useless?
Whats useful about strength,now we have encumbrance,and ranks and perks for that stuff?
I could on and on.
Could you provide a link to a specific post? Otherwise this is getting really hard to track.
It seems your argument is that everything "redundant" should be left out, but I can't agree with that. In the end, we could just have our level as the only value, which results in higher damage, higher running speed, faster stamina regeneration, and so on.
Of course, you wouldn't want that, because this is a role playing game, and you'd like to distinguish between different characters. So you have to make choices, and your choices have to matter.
Attributes add another layer to that. You could have a master-swordsman with very high strength, or one with very high agility for faster attacks. Key to this is of course that you can't push all attributes to the maximum amount. Your choice has to actually matter.
There should be a fixed amount of points you can spend on your attributes, just as there is for perks now.
Yes, you could melt this down to Health, Magicka and Stamina, but why? This would oversimplify things and don't do attributes justice. Why should my stamina influence how fast I can run? Why should my magicka-amount influence its own regeneration rate? By narrowing the system down, you have to make choices that are not sensible.