Basically the topic description says all.
I see the removal of the attributes as a simplification of the game. I think Bethesda is doing what every company is doing. Simplifying the games. (Supreme Commander, Splinter Cell, Patrician...)
The removal of this system to allow casual gamers to simply increase their health and stamina is a mistake.
Also, consider that Bethesda has said we have 280 perks... Well, it′s a good number, but how many perks to we need to substitute the attributes? If we want to do it well, we need at least 50...
Attributes aren't gone, they're just invisible.
Everything that the attributes did for us, we now can do directly ourselves.
They're still there, governing things, but with their best effects allocated to perks.
Example strength perk: increase weapon damage
Example speed perk: increase character speed
Example willpower perk: better magic resistance
Example luck perk: probably better loot
Example endurance perk: resistance to weapon damage
Example personality perk: increased initial disposition with NPCs
Example agility perk: increase fire rate for bows
Example intelligence perk: decrease spell costs
It's seriously not a huge deal-- at least not in my mind.
I actually like this a lot more.