But i agree on those saying that we should wait till we have more information about it first, i want to see how they will handle encumberance and perks first. There should be ways to indicate that your character is stronger or faster, or smarter. Hopefully there are perks to do this in a proper way.
Yeah well, I'm sure they'll find a way to do it with the new system. I mean, We're getting ways to end the game differently this time, as opposed to every character being able to max out everything. Surely they though of a way to handle attirbute differences without us necessarily tweaking them manually.
Hell, my guess is that the attributes go up with the skills they're associated to. Example: 1-handed weapon raises strenght, Marksman raises agility (never made much sense, but that's what it's linked to anyways)
So far, the only argument for the removal of attributes (instead of fixing them) has been that http://img713.imageshack.us/img713/6686/tiapft.jpg on their own. Sadly, this is almost completely based on faith because we know too little about the new perk system.
Well, your arguments seem like the same thing, but the other way around: what you say is purely pessimistic. You say confidently that it's a mistake even though NO ONE HERE knows how the new system will work. Of course, we're just speculating on how it will work, but looks, it's been a big revelation so far that this is the way it'll work, and the game is built around it. So please, try to at least keep some faith if you don' wanna try to see how it could work. Because they are NOT going to change the system now, not so close to the release date...
Also, who knows, maybe some people are just sick of the same thing and want a change for once?