» Sun Oct 09, 2011 5:57 am
I think it was a good idea.
They removed the whole "Oh jeeze I picked something wrong, time to re-roll a new char."
On the other hand, specialization is apparently really important, given the limited perks we get (about 50, then it becomes god awful level grinding after that.).
So even if there are no classes, we still get to have pretty specific Builds. Which is pretty cool, I think.
It's up to the player, whether he wants to make his char grow how he plays, or try to "recreate" the old class presets. Pretty viable.