Removing LCV

Post » Fri Apr 08, 2011 4:33 am

Ok, so I'm having trouble with Living Cities of Vvardenfell.

I've completely removed every trace of the mod from my computer. Removed it from the load order of my save games, and even cleaned them with Wyre mash, using the remove function I was supposed to.


It's all worked fine, except for one major flaw.

Doors will stilll lock themselves. It's annoying as hell. I don't want the doors to lock, but it seems I have no option. If anyone could help me out, and tell me what to do, I would be grateful.

It's just not nice to have to resort to the console to open doors, and I often end up unlocking doors I shouldn't. (I can't remember every single locked door in Morrowind).


It was actually a LONG time ago, when I initially removed the thing, so I can't really resort to a system restore, or anything. I'd rather not have to reinstall the game, if I can help it.
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emma sweeney
 
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Post » Fri Apr 08, 2011 3:38 am

I don't understand from your post if you removed (following suggested steps) NPC LCV Locks.esp, which is separate from scheduling.
If not, here is the info from the readme
Removing LCV Locks
? Apparently, removing LCV locks causes a lot of doors to vanish. This can be repaired using Wrye Mash.

? You'll need to create a "Ref Remover" for Bethesda Doors and apply it to the save game. The procedure for this is:

? First create the "Beth Doors" Ref Remover...

? Right click on savegame and select "Remove: Edit Removers..."

? In the dialog box, click "Add".

? Navigate the file dialog to Mopy\Data\Removers and select "Beth Doors.txt" and click "Open". ("Mopy" is the directory containing Wrye Mash.)

? Close the dialog box.

? Now, apply the remover to the savegame...

? Right click on savegame and select "Remove: Beth Doors".


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Eibe Novy
 
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