Removing Masters from an ESP?

Post » Wed Feb 24, 2010 4:19 am

So for some reason the Caravan Pack decided to hop onto the master list for one of my esps and now I need to remove it from the masterlist. IS there a way to this with FNVEdit? And will doing so damage the file in anyway?
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claire ley
 
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Post » Wed Feb 24, 2010 12:11 am

So for some reason the Caravan Pack decided to hop onto the master list for one of my esps and now I need to remove it from the masterlist. IS there a way to this with FNVEdit? And will doing so damage the file in anyway?

Click on the File Header of your mod in FNVEdit. On the right side you'll see the Master Files. Just right click on whatever you want to remove.
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chirsty aggas
 
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Post » Wed Feb 24, 2010 4:20 am

If you haven't yet you will need to change the load order since the classicpack.esm seams to load before FONV.esm.


bigcrazewolf
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Emily abigail Villarreal
 
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Post » Wed Feb 24, 2010 7:56 am

For any of the injected preorder DLC's, manually removing the *Pack.ESM entry will work fine, but generally one would want to use FNVEdit's "Clean Masters" as it will keep any and all references to a plugins master(s) forms lined up. Say a plugin, [03],has three masters, [00], [01], and [02]. If you manually remove [02], any [02] form referenced in the [03] plugin, upon reloading, will be looked for by [03] in [01], leaving unresolved references and all of those [03] forms will be injected into [01]. This doesn't always happen when manually removing masters, depending upon how many masters are in a plugins masterlist and which is manually removed, but "Clean Masters" is generally the safest way.

While manually removing/adding masters can be problematic, it can also be enabling if, say, one wants two plugins to have all their Form ID's in the same range. Thankfully, FNVEdit will always make a backup to revert to if anything goes wrong.
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SiLa
 
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Post » Wed Feb 24, 2010 10:27 am

:bowdown: to the NVedit master
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Leonie Connor
 
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Post » Wed Feb 24, 2010 3:04 am

:bowdown: to the NVedit master
I've just bork'd enough TES4 and FO3 plugins in my day, is all :blush:
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victoria johnstone
 
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Post » Wed Feb 24, 2010 1:52 am

Justin is da man
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gandalf
 
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Post » Tue Feb 23, 2010 10:03 pm

Justin is da man
Garsh :blush: I don't even know how to reply, but thanks. We've all our talents, I guess, like you're the James Bond of follower handling. Nobody does it better :)
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Alexis Acevedo
 
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Post » Wed Feb 24, 2010 7:44 am

like you're the James Bond of follower handling


haha!
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WTW
 
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Post » Wed Feb 24, 2010 5:24 am

haha!
By the same token, Cipscis is the Bruce Lee of scripting. That man's got the script fu. And Mart is like the Beastmaster, Hattix the Weatherman. I'd better stop before I get all mushy, but this community ROCKS! I'm just stoked te be a part of it. Modding has been the funnest hobby ever, and this community is a big part of why.
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Lucie H
 
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Post » Wed Feb 24, 2010 7:12 am

haha!

"The names Rant, Tar Rant." Dana-nanaaa dananaaaaaaaaaaaa! :disguise:
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Nick Pryce
 
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