removing vampirism is a rediculous waste of time

Post » Tue Mar 25, 2014 9:02 am

This has got to be the glitchiest POS game made for newer gen consoles that I have ever played.

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Cameron Garrod
 
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Post » Tue Mar 25, 2014 7:02 am

lol
the Xbox 360 and PS3 are old. can't expect a massive game to work perfctly.
When I played Skyrim on Xbox I barely had any bugs and I only had 1 quest breaking bug.

you'd love to play Morrowind.
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michael danso
 
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Post » Mon Mar 24, 2014 10:37 pm

What a well thought-out and on-topic reply to the responses given to you.

Yup, that's pretty clear now.

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Neliel Kudoh
 
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Post » Tue Mar 25, 2014 8:39 am

When you take a pound of something and try to cram it into a half pound container, what do you think is going to happen?
Its glitchy because its so incredibly massive.
Unreal :facepalm:
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naomi
 
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Post » Tue Mar 25, 2014 6:59 am

This is probably futile given the attitude of the OP, but here goes anyway...

The developers cannot be expected to be any more accomodating than they have been on the issue of curing vampirism. There are ample warnings after the initial contraction of the disease, messages flash up on the screen and you can check your Active Effects section of the magic menu, other characters may remark that you look ill, and you have three days in which to either drink a Potion of Cure Disease, pray at any altar to one of the Nine (plenty of these around, and also at least one in every single major city and town), or engage a Vigilant of Stendarr in conversation.

After these three days have elapsed, it is assumed that the player deliberately chose to become a vampire, and it isn't a bad game mechanic that you have to do more to cure vampirism after that point - there has to be a consequence for letting it progress that far. If the player was unable to cure him/herself prior to the three day deadline for whatever reason, including roleplaying limiting how soon they can reach the appropriate shrine or obtain the Potion of Cure Disease, then it's further roleplaying for that character to have to pursue a quest to cure themselves.

It can't be made any easier than it has been, otherwise it defeats the point of having diseases in the game (most of which in vanilla are rather unimpeding anyway). You can make vampirism go away with a single click (if you paid attention to what everyone has said in this topic) albeit in a meaningful way, using items in the gameworld, through religious worship, or engaging with particular characters. That's the point of all this - the cure has to be meaningful, and a single click option in a menu somewhere that does not utilise any of the gameworld's features defeats the whole purpose of this game; you must use the tools offered in the gameworld itself to survive and prosper.

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Ann Church
 
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Post » Tue Mar 25, 2014 9:25 am

:lol: Newer generation consoles? :whisper: The Xbox 360 and PS3 consoles are nearly a decade old.

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Lyndsey Bird
 
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Post » Mon Mar 24, 2014 11:00 pm

Yay, squirrels and exploding sheep. And rainbows. And moar cheeZ.

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emma sweeney
 
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Post » Tue Mar 25, 2014 5:25 am

Absolutely, and I say this as someone who accidentally became a vampire because I was so wrapped up in fighting Stormcloaks that I completely failed to notice the warnings, and only realised something was up when I was talking to Legate Rikke in one of the Imperial camps, she commented on my looking sick and I discovered I was not quite a vampire but without sufficient time to get to a shrine/alchemist. And you know what? If I REALLY hadn't wanted to become a vampire, I could have reloaded to a save a few hours' in-game time earlier, and hurried to the nearest shrine. Instead, I decided to svck it up and live with the disease while I finished the Civil War stuff (made the siege of Windhelm fun, when I had to keep running in to Hjerim to heal up, as I didn't have many potions, either...) and ended up continuing as a vampire, albeit one who avoided feeding as long as she could. One of my best playthroughs, in fact.

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Dina Boudreau
 
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