explain please? Because when you say experience system, that makes me think of FO3's leveling system, and I wouldn't like that in ES games, their thing is that you gain experience in a skill, say swords, then gaining a level in swords adds a point to leveling up your total level, and doing that 10 times levels you up. So what's the new system like then?
noo, its not like FO3, you dont get experience for killing things... well, kinda. they dont even call it experience, its just a generalized term i'm using to help convey the concept. you get 'experience' by using your skills... you wont get a number saying how much you got... but increasing lower skills wont contribute to your overall level up gauge as much as increasing higher skills... so one hand of 70 gives you more 'experience' than destruction of 17... you get what i'm saying? theres no concrete amount of skill increases you need to level... each skill will give you a portion when you increase said skill. the higher the skill, the closer you will get to leveling.